(outdated) Ship Maker Information
Moderators: th15, Moderators
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- Lieutenant Commander
- Posts: 94
- Joined: Thu Nov 01, 2007 1:30 pm
- Location: canada,quebec,montréal
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that is a awsome idea but it have limited fonctions cuze of game maker X (Danny420Dale wrote:Repost from Stardestroyer.net (SDN)
Welcome aboard th15. As you've probly found out by now, we subscribe to a theory of starship design we call 'Maximum Capability'. We figure out what we can do with a given tech set, then maximize its potential.
Although I do recommend maybe making an inverse correlation between, say, firing rate vs damage or range vs damage, and also set limits to how many components can be put on one hull piece (or measure it by mass and give each component a mass fig); make the hull piece refuse to accept more than it can withstand.
Same as for engines: maybe make different cores have differing 'power output' that determines the speed and maneuverability along with number of hull pieces. Maybe devise a heavy component called 'Reactor' to boost the power output of the ship?
i prefer each class of ships have limited sections and weapons and also flagship can have anything >.> simple ?
[url=http://www.wyrdysm.com][img]http://i198.photobucket.com/albums/aa207/wizardofnoz/Signatures/BSFuserbar.jpg[/img][/url]
I like the idea of having limited sections/modules and such depending on things like power consumption, etc. However I agree that the sandbox nature of the shipmaker needs to be kept.
Perhaps the build restrictions should be limited to possible future multiplayer (way off I know if ever) or as an aspect of the single player game. I.E. as you progress through the game your rank lets you use better pieces etc and instead of moving from ship to ship you just keep improving and building upon the ship you started with.
Just my 2¢
Perhaps the build restrictions should be limited to possible future multiplayer (way off I know if ever) or as an aspect of the single player game. I.E. as you progress through the game your rank lets you use better pieces etc and instead of moving from ship to ship you just keep improving and building upon the ship you started with.
Just my 2¢
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- Lieutenant
- Posts: 37
- Joined: Fri Nov 16, 2007 7:42 pm
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We could do both, really. You could select from different limiting rules, budgets, etc, or none.khanbob42 wrote:I like the idea of having limited sections/modules and such depending on things like power consumption, etc. However I agree that the sandbox nature of the shipmaker needs to be kept.
Perhaps the build restrictions should be limited to possible future multiplayer (way off I know if ever) or as an aspect of the single player game. I.E. as you progress through the game your rank lets you use better pieces etc and instead of moving from ship to ship you just keep improving and building upon the ship you started with.
Just my 2¢
But honestly, the best thing that's happened to me since I started playing this game was booting up the shipmaker, messing around, and then realizing... I have no budget. I can do whatever I want.
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- Lieutenant
- Posts: 32
- Joined: Tue Nov 06, 2007 8:48 am
Great as a selectable option. Also, It is probaly nessecarry for multiplayer to prevent the person with the better ships from winning. Like you select a class for your ship and it has certain limitation. Also there could be different levels of battle e.x.: Battle ship would be one size in the peeweee compitition, and it would be bigger in the Masters compition.khanbob42 wrote:I like the idea of having limited sections/modules and such depending on things like power consumption, etc. However I agree that the sandbox nature of the shipmaker needs to be kept.
Perhaps the build restrictions should be limited to possible future multiplayer (way off I know if ever) or as an aspect of the single player game. I.E. as you progress through the game your rank lets you use better pieces etc and instead of moving from ship to ship you just keep improving and building upon the ship you started with.
Just my 2¢
Just my 3¢
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- Rear Admiral
- Posts: 775
- Joined: Tue Jun 05, 2007 1:27 pm
- Location: Everett, WA
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Well, that really matters doesn't it.Boba Fetuccini wrote:god guys, the expressions is two bits2 cents means nothing. 2 bits is two smidgens of a 'pieces of eight' and is equivalent to 25 cents
These coins were cut up into pie shapes to represent smaller values.
I think that having no budget rocks, but also think that a limeted version should perhaps be created.
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- Lieutenant
- Posts: 47
- Joined: Sun Nov 25, 2007 8:30 am
How do hitpoints work per section?
How does the main amount of hit points get distributed to each section?
Say, 100 sections, ship has 1000 hp, how many hp per section? or is a more complex algorithm?
Say, 100 sections, ship has 1000 hp, how many hp per section? or is a more complex algorithm?
Got a question? Check the FAQ!
I found it. Should have looked in the FAQ in the General Forums first.
Thank you for the answer, and letting me do my own "Read the FAQ, newb!" post.
Thank you for the answer, and letting me do my own "Read the FAQ, newb!" post.
