Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!
Good. These are the best hulls you've made in this thread so far. For once I recommend taking off those circles but that's completely my opinion though.
If admirals hate and trash your ships,
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.
These are an improvement. The circles on the Frigate are iffy. As long as they have a legitimate purpose beyond "oh hey, this would be cool" then I suppose they work. Though, they should probably all be the same color.
Your ships do suffer a bit from split syndrome. That is, they look like one good shot would break them in half. Generally, there should be some substantial hull connecting in most areas so that it's not too flimsy.
You are progressing well, keep it up.
As a side note, unless it's really necessary, turn of parenting lines for screen shots. They clutter the view and make it harder to evaluate your ships.
I have two suggestions for the circles. You could go the D&D way with lots of glowy aegised orbs floating around your ship to block fire, all set on a rotating section. Or you could make each one a point defense platform set at different distances from the ship, each one linked to a point defense driver. It works pretty well cuz they fly towards incoming fire and intercept it. Very WSKR style.
I like the second hull though it looks very aquatic in my mind, the first one is ok but needs alot of filling in unless your going to leave deliberate gaps.
An idea for the one that has circles around it. you could get a tesla beam, give it a really short range, increase burst to say, 11, and make its deviation like 200, and then you have a "lightning mine"
put one on each of the circles and theres an interesting ship
Better, but the ship stills feel wafer-thin. The frigate needs more sprites at the front. There's a contrast of depth on the frigate, as behind the two mecha sprites on top, there's 4 sprites under it. However, in front, there's only one. (Well, double the amounts, if you're taking mirroring into mind).
If you're looking for the wafer-thin look, here's a good example: