After lurking for a while since my last ship, I've upgraded my old Defiler to the SWA style, with a new name. I also converted a few sprites to SWA that I had used on the original design (credits to AD's Forerunner pack, Blackhart, and a few stock sections that I made my own SWA variants for). Anything I could improve before moving to other designs?
Frigates
Marauder Armored Assault Frigate (ArAsMAD-R1)
[Extract to your BSF folder, and custom sprites should automatically place themselves]

Hull Strength: 950
Threat: 125
Speed: 2
Acceleration: 0.20
Turning: 0.50
Armament:
4x Laser Cannon
3x Particle Accelerator
2x Light Beam Emitter
1x Medium Beam Emitter
2x Flak Battery
As a front line Assault Frigate, the Marauder is relentless, hitting its target with a constant barrage from its relatively large array of energy weapons. Able to push through most return fire with its powerful engines, it can stay within optimal combat range without much difficulty. Easily capable of taking on old generation destroyers, the Marauder is on par with modern heavy Frigates in combat capacity.
Armed solely with energy based offensive weaponry, the Marauder can operate for extended periods behind enemy lines, as it never needs to be restocked with ammunition. The Marauder's greatest strength that its entire armament is mounted to the front, allowing it to unleash a devastating barrage on its foes. But if an opponent succeeds at a flanking maneuver, this quickly becomes its worst enemy. As the engines are optimized for maximum forward thrust, the Marauder suffers from a poor turn rate; once someone gets behind it, it is very difficult to shake them off.
The Marauder performs best in pairs, as then they can cover each others' weak spots, or combine firepower to take on the latest generation destroyers. Overall, the Marauder is a reliable, solid performer, able to destroy many other ships of its class.
A Marauder engaging an Elite Pirate Heavy Frigate during simulator trials.
