Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!
My original post was when I just started reading up on the Metagame and found it practically right down the alley of ship design in my head, so I chose to try and follow as close as possible Metagame standards in my SM tryouts. I've made older ships which I've had comments on have been turned to links to help others and myself.
Wonderful ships can't wait for more but i am a little confused...are the Vulcan spirites from Se7en's weapon pack hiding real Vulcan cannons or just machine guns?
I just Came to enjoy the sites! <(^.^)>
I do have my dignity, its just in a box somewhere in the north atlantic sea...
forums...aren't they lovely?
[quote="inteuniso"] Welcome to the site. We're always glad to have new meat- I mean members.[/quote]
Droid wrote:Not so much of a fan of the "penis with fins" shape, but that's probably a personal thing.
Eh, shape doesn't bother me, it's those colors that are naff. Off-green and off-yellow bits on a mass of gray just. doesn't. work. Engine design is pretty neat, however. Keep that up!
Dat Viymese wrote:hmmm...that is a scary observation...
the off-yellow colors denote ablative armor sections. The green ones are team colors. I could just throw the green sections out and/or underneath like what I do as "superstructure", but I havent found a way to put stripes or team colors besides the doodads.
Also, its somewhat confusing when I have blue doodads denoting maneuvering thrusters on an allied ship that has blue for a team color...
I have been thinking about experimenting with "battleship paint" like designs, grayscale though. Problem with that is its hard to denote depth, and even so, its even harder to pull the coloration out if its a different color scheme.
Dat Viymese wrote:Wonderful ships can't wait for more but i am a little confused...are the Vulcan spirites from Se7en's weapon pack hiding real Vulcan cannons or just machine guns?
Following the metagame rules here, so they're actual vulcans.
C&C please. I don't know if I'm doing things "right" or "wrong" at this stage, and the last thing I want to do is unlearn stuff down the line because my approach/technique is completely wrong.
Looking at "Update 3" I thought it was something like a multi-stage rocket that could detach its rear portion
Then I noticed the bright lines on the background didn't match up.