Rikkie's Ships
Moderators: th15, Moderators
A long ship is just as big a target from the side. If you're a big target from the front, concentrate your armor there.Droid wrote:Being wide is the point of the ship?
Wat?
So...it wants to be a big target?
I wish we saw more wide ships really, it's something we haven't seen much of.
Fly me to the moon, so I can play among the stars~
Let me see what spring is like on Jupiter and Mars~
Let me see what spring is like on Jupiter and Mars~
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- Lieutenant Commander
- Posts: 96
- Joined: Sun Nov 08, 2009 6:04 am
- Location: Somewhere in the middle of nowhere
I think you should work on the bomber just a bit more, but the Transport ship is a good place for you to start a long line of quality ships
I just Came to enjoy the sites! <(^.^)>
I do have my dignity, its just in a box somewhere in the north atlantic sea...
forums...aren't they lovely?
[quote="inteuniso"] Welcome to the site. We're always glad to have new meat- I mean members.[/quote]
I do have my dignity, its just in a box somewhere in the north atlantic sea...
forums...aren't they lovely?
[quote="inteuniso"] Welcome to the site. We're always glad to have new meat- I mean members.[/quote]
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- Commander
- Posts: 247
- Joined: Sat Jan 31, 2009 1:38 pm
- Location: A clustered inhabitance
Looks like a blocky version of the flying wing. I'm going to comment on the bomber a bit. Get rid of the two glows on the wing, between the engine exhausts and main fuselage. One reason why most people don't like it is because one can't tell the difference between wing and fuselage. I like how you darkened the wing to differentiate, but those glows definitely undo that. You should also try streamlining the bomber just a bit, by putting a bit on the front and back, giving the "wings" a bit more shape and distinction.
Sweet transport.
Sweet transport.
If admirals hate and trash your ships,
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.
Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.
Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
I like the transport. For the bomber, what if you did something like this:

You could have the bombs only deploy when those open as the ship gets close to its target. I've seen it done with triggers...
Still think it needs engines though which will help eliminate the block, and some kind of nose wouldn't hurt.

You could have the bombs only deploy when those open as the ship gets close to its target. I've seen it done with triggers...
Still think it needs engines though which will help eliminate the block, and some kind of nose wouldn't hurt.
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- Lieutenant Commander
- Posts: 96
- Joined: Sun Nov 08, 2009 6:04 am
- Location: Somewhere in the middle of nowhere
Probably the one near the front and the center one because TO ME, they are an eye sore
I just Came to enjoy the sites! <(^.^)>
I do have my dignity, its just in a box somewhere in the north atlantic sea...
forums...aren't they lovely?
[quote="inteuniso"] Welcome to the site. We're always glad to have new meat- I mean members.[/quote]
I do have my dignity, its just in a box somewhere in the north atlantic sea...
forums...aren't they lovely?
[quote="inteuniso"] Welcome to the site. We're always glad to have new meat- I mean members.[/quote]
Well, at the moment I can't figure out how to make the trigger work
Here's what I want:
I want the wings to move to the target and the missile launcher shoot after the wing acquires the target. Lots of missiles, but the reload will be long. Afterwards, I want the wings to move to its origin and end. Here's what I try:
I put a missile launcher parented to the dark wing section. I moved it nearer to the center. I set the section's trigger on as 'Weapon acquired target' and trigger off 'Frames elapsed (s).' I did what was needed to make the section move (moving disabled but set the right angle and the speed etc and to wait 180 frames after reaching target) right clicking the weapon while section selected I clicked 'Set on trigger 1' and 'Set off trigger 2'
After that, I edited the weapon to wait 150 frames before shooting so the wing can expand before the missile launcher starts shooting. And this is what happens:
When I order the ship to shoot, instead of waiting the 150 frames it shoots instantly.
The wing expands once, and closes once. Later it doesn't work properly.

I want the wings to move to the target and the missile launcher shoot after the wing acquires the target. Lots of missiles, but the reload will be long. Afterwards, I want the wings to move to its origin and end. Here's what I try:
I put a missile launcher parented to the dark wing section. I moved it nearer to the center. I set the section's trigger on as 'Weapon acquired target' and trigger off 'Frames elapsed (s).' I did what was needed to make the section move (moving disabled but set the right angle and the speed etc and to wait 180 frames after reaching target) right clicking the weapon while section selected I clicked 'Set on trigger 1' and 'Set off trigger 2'
After that, I edited the weapon to wait 150 frames before shooting so the wing can expand before the missile launcher starts shooting. And this is what happens:
When I order the ship to shoot, instead of waiting the 150 frames it shoots instantly.
The wing expands once, and closes once. Later it doesn't work properly.
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- Commodore
- Posts: 626
- Joined: Fri Apr 17, 2009 11:50 am
- LactoseTolerant
- Captain
- Posts: 413
- Joined: Mon Oct 05, 2009 10:00 am
- Contact: