Question/Idea about Fighters
Moderators: th15, Moderators
Question/Idea about Fighters
Hey, I was scanning trough the forum for a solution to the fighter problem i had. When i read through the different threads, i got an idea:
Would i be possible to make a "squadron" of fighters, by putting the different fighter "parts" (i don't know the right term for the sections, sry) next to each other, and with let them move around a little bit, so it looks like you got 5 small (i mean very small) spacecrafts, flying around as 1 ship, and because they are all different party, the squadron can take loses like in (as an example) HW2, so they still in formation? I ain't working with SM so long, and nether can I use all functions of it, but if you get what i mean, would there be a way to do this?
Would i be possible to make a "squadron" of fighters, by putting the different fighter "parts" (i don't know the right term for the sections, sry) next to each other, and with let them move around a little bit, so it looks like you got 5 small (i mean very small) spacecrafts, flying around as 1 ship, and because they are all different party, the squadron can take loses like in (as an example) HW2, so they still in formation? I ain't working with SM so long, and nether can I use all functions of it, but if you get what i mean, would there be a way to do this?
I was thinking to replace the core (i don't know if that is possible) and then put like 6 ships up, 5 in a line in front of the coreship, and the core itself behind, so it's kinda protected and won't be shot down instantly. After some trying, I also manged to get my the stock sections i used as placeholders to move for and backward, but i would like to see the small crafts all kind a drift, so i doesn't seem as if they would fly on rails next to each other...
I've already got them, but thank you for your help. I'll use the ones from Cheesy instead.
PostPosted: Sun Nov 29, 2009 2:43 am Post subject:
well it wouldn't be too hard, i could probably do that even with my extremely basic knowledge of triggers. also u might want to use one section fighters like the ones found here
@Topic: Okay, ifigured it out, the fighters are moving slightly in to all kind of directions, but i would like to know if there is a kind of a "random" order, so the drifting really is unique. Also i got the problem, that if the fighters are to small there are some weird graphic problems appear. So i guess i only have to work out a trigger that stops the "floating" when the stand still, because that would look strange(dancing ships, lol).
edit: http://img341.imageshack.us/i/smscreen00.png/[/img]
-
- Commodore
- Posts: 626
- Joined: Fri Apr 17, 2009 11:50 am
A ship that cannot fire back is effectively not a ship anymore but a mere annoyance, I doubt a microscopic lifepod floating around will really disrupt anything as long as ships don't target it too much.thanto_ wrote:How is that fair?Silverware wrote:just make the core so small it can't be seen, in which case it becomes impervious to attacks
Fly me to the moon, so I can play among the stars~
Let me see what spring is like on Jupiter and Mars~
Let me see what spring is like on Jupiter and Mars~
-
- Captain
- Posts: 317
- Joined: Sat Dec 13, 2008 7:59 pm
- Location: Location,location,location.!
why not make the squadron leader a small corvette or whatever with shields, this ensures that the leader survives long enough after the squad has been killed, make its weapons stick out of the shield so their easily destroyable, or make the squadron leader have no weapons at all, somewhat like a controller, that would probably balance things out as long as their not used en masse.
Nothing is forever. It can't be. 'Cause everyone changes.
Whether they want to or not, they need to change. Myself... Even you!
Whether they want to or not, they need to change. Myself... Even you!
-
- Commodore
- Posts: 626
- Joined: Fri Apr 17, 2009 11:50 am