Shipmaking Q&A

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Ixranin
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Post by Ixranin »

Well damn, gotta switch over to Flash Bolters then.

Thanks for the info.

EDIT: ...Flash Bolter does exactly the same thing, just minus the error message. Gah, looks like I'm going to have to redo my plans.
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Squishy
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Post by Squishy »

Trying to achieve that awesome corridor damage effect?
Realism, seriously? It's a space ship game. Realism was thrown out the window a long time ago.
Ixranin
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Post by Ixranin »

Not exactly sure what the corridor damage effect is.

Been trying to make a drone system similar to Demeters, but instead of shooting bullets, they'd release bursts of energy while flying over the target.
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SHAD0Wdump
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Post by SHAD0Wdump »

Ixranin wrote:Not exactly sure what the corridor damage effect is.

Been trying to make a drone system similar to Demeters, but instead of shooting bullets, they'd release bursts of energy while flying over the target.
Although it wouldn't be as precise,you could just amp up the deviation to 180.
Raul
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Post by Raul »

Not sure i understand exactly what your trying to do, but a good way to get explosions without dealing with fuse weapons is to take the autocannon and set the shrapnal to an explosion sprite with 180 devation and a short lifetime. Great for bombers.
Unn4m3D
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Post by Unn4m3D »

I've been around here since the last 1 and a half years.
I found a thread that fixes the problem with 3rd party sprites.
Now Im trying to look for it, but I can't find it.

My question is how can I fix the "problem" with the sprites?
(The one that makes brownish-lines at the sprite)


Thanks in Advance!
apache1990
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Post by apache1990 »

I believe the solution is to disable shimmer.
Unn4m3D
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Post by Unn4m3D »

It didn't work :(
Its still the same....
Any more ideas??
TheBlueEcho
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Post by TheBlueEcho »

Turn Off glow?
apache1990
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Post by apache1990 »

One or the other, those are the only things I can think of.
Unn4m3D
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Post by Unn4m3D »

It still doesn't work :(
Thanks anyways....
MelvinVm
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Post by MelvinVm »

update video card, turn of surfaces. might help.
Unn4m3D
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Post by Unn4m3D »

I'll try that...
Question,
How do you make a pair of section go back 3 units then
opens (like sliding door) by sliding 3 units to the side
then goes back after the weapon stops from firing??

I'm not really good at triggers.
Ixranin
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Post by Ixranin »

Unn4m3D wrote:I'll try that...
Question,
How do you make a pair of section go back 3 units then
opens (like sliding door) by sliding 3 units to the side
then goes back after the weapon stops from firing??

I'm not really good at triggers.
Somebody took a shot at it before: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3629

It might not make the most sense at first, but just gotta keep experimenting with it.
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ReIncarnate
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Post by ReIncarnate »

Major noob coming through...

how would one go about saving a palette in shipmaker? everytime I custom color my ship, the palette goes back to boring old green when I start it again.

also, can somebody point me to a thread how to assign a trigger (comma) to make a weapon constantly fire? (the other trigger just shows how to make recoil and a bow-like thing)


thanks in advance
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