Space ship games. Know any?
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- Deltaflyer
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Vendetta Online has an awesomely freindly community, has a nice interface and is based upon twitch combat. The pilot with better skills not the better ship will win.
It is quite a good game, and when my birthday rolls around I will definatley be subscribing again.
EDIT: and Another one to watch will be Celetania, coming out on Febuary the 13th.
It is quite a good game, and when my birthday rolls around I will definatley be subscribing again.
EDIT: and Another one to watch will be Celetania, coming out on Febuary the 13th.
DS1 was a decent shooter, but the story was rather cheesy at points. I really liked the ship upgrade mechanic, and the DS1 itself was quite pleasing visually. It was great fun to max out the number of turret slots and just turn it into a heavily-shielded gunship.Kaelis wrote:DarkStar One - shooter
/l、
゙(゚、 。 7
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゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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Nexus: The Jupiter Incident. A case where not enough of a good thing is a bad thing. Some of the best RTS space gameplay I've ever known, and fantastic graphics. Problems are a trippy plot, very short single player mode and the only skirmish mode is in a mod which isn't particularly flexible. With some more development this game could have been perfect.
SWORD OF THE STARS
I can't believe nobody mentioned Sword of the Stars. It's absolutely amazing. The best 4x game out there. Sins is nothing compared to it!
The background fluff and detail is amazing (but 90% of that full if found on the forums).
The races are really unique and different from your regular Sci-fi cliches. Ships are put together from sections, so you can customize your ships (up to a point) and select their weapon loadouts. Real physics (thurst plays a role, mass drivers push ships on impact, shots are actually modeled physicsly - bullets richochet, and you can target specific POLYGONS on the ship for turret stripping action!)
And I made a friggin big mod for it!
The game forums:
http://www.kerberos-productions.com/for ... c5499b7ca1
FREESPACE 1 & 2 - goes without saying. Best space shooter out there. Period. Lost of mod for it. Lots of improvements. Two big camapigns made by me also avialable
Forums:
http://www.hard-light.net/forums/index.php
I can't believe nobody mentioned Sword of the Stars. It's absolutely amazing. The best 4x game out there. Sins is nothing compared to it!
The background fluff and detail is amazing (but 90% of that full if found on the forums).
The races are really unique and different from your regular Sci-fi cliches. Ships are put together from sections, so you can customize your ships (up to a point) and select their weapon loadouts. Real physics (thurst plays a role, mass drivers push ships on impact, shots are actually modeled physicsly - bullets richochet, and you can target specific POLYGONS on the ship for turret stripping action!)
And I made a friggin big mod for it!
The game forums:
http://www.kerberos-productions.com/for ... c5499b7ca1
FREESPACE 1 & 2 - goes without saying. Best space shooter out there. Period. Lost of mod for it. Lots of improvements. Two big camapigns made by me also avialable
Forums:
http://www.hard-light.net/forums/index.php
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-There's no real tutorial in the demoMagick wrote:That's because it's a bad knockoff of SOASE with a ship customization feature that: -Isn't truly customizable--all you do is change hulls and weapons. -Feels tedious/like an afterthoughtGkug wrote: sword of the stars
-Not having a tutorial makes it impossible to find out how to move.
-The races seem like ripoffs of Sins's races.(Somewhat. A warlike, advanced race wiping out humans, and a telekinetic race? )
That is all, trashman.
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- Deltaflyer
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lightstriker wrote:Sword of the stars came out first...
so, if anything, sins would be based off of Sword... although even saying that is a bit rediculous, as both of those things (telekenetic aliens, hyper-advanced race whelping on humanity) are pretty common, if not cliches, in science fiction games and literature.
I still say Sins did it better, by keeping the horrible customization and gameplay out. Once you zoom in to a battle, it's amazingly bad. I remember personally playing a game of this, and halfway into the game this gigantic swarm of unbeatable space-creatures comes and beats the shit out of my empire. Maybe it's because i sucked, but whatever.
There should be a totorial scenario abailable. It's there.Magick wrote:-There's no real tutorial in the demoMagick wrote:That's because it's a bad knockoff of SOASE with a ship customization feature that: -Isn't truly customizable--all you do is change hulls and weapons. -Feels tedious/like an afterthoughtGkug wrote: sword of the stars
-Not having a tutorial makes it impossible to find out how to move.
-The races seem like ripoffs of Sins's races.(Somewhat. A warlike, advanced race wiping out humans, and a telekinetic race? )
That is all, trashman.
bad knockoff of SOASE? You kidding right? SOASE is NOTHING comapred to SOTS. Nothing. Zilch. Zero. Nada. Niet.
SOTS is 100000x time more original than SOASE.
And you pick different section and weaponry. Way more customization that SOASE has.
What would have been one of the Grand Menaces. After turn 100 there is a small chance each turn that one of them will appear (but only one).I still say Sins did it better, by keeping the horrible customization and gameplay out. Once you zoom in to a battle, it's amazingly bad. I remember personally playing a game of this, and halfway into the game this gigantic swarm of unbeatable space-creatures comes and beats the shit out of my empire. Maybe it's because i sucked, but whatever. Laughing
They are hard to beat, but very doable with the right tactics.
I wonder which menace killed you. By your description I think it was the Locust Fletword. There are several ways to deal with him (suicidal rafinery swarm, PD ship swarm, disruptor shields, long-range torp barrage, corrosive missiles spam, etc..)
That's the beauty of SOTS - there is no one way to counter something. there are several! Given that the tech tree has a randomization factor to it, it makes the game that much more interesting and challenging.
No luck on Point Defense tech? Use Deflectors.
No deflectors? Field lots of Repair & Salvage ships and steal that tech.
I can go on and on. It's so...fluid. That's the beauty of it.
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I read a lot about SOTS on Wikipedia and the SOTS Wiki. It sounds... pretty awesome. I'm downloading the demo right now.
The only thing I dislike is the technobabble(which is quite nonsensical sometimes). Like Hivers using flamethrowers... in space. Like starstring theory, "non-events", etc. Like how the Hivers and Tarkas have FTL systems based on the same principles, yet the Hivers can traverse immediately through their gates, while the Tarkasian hyperdrive is slower than the Human and Liirian methods. Like fusion warheads having to be researched when we already have them today.
But then, we don't even have a workable unified field theory(M-Theory comes close, but is ridiculously complex and has no observational proof whatsoever) today, so I'll just invoke the MST3K Mantra and calm down. Our only present 10%-baked hypothetical FTL method, the Alcubierre Warp-Drive, is based on the not-quite-perfect theory of General Relativity and requires a substance with negative rest mass, something that hasn't even been hypothesized.
If we did get Alcubierre warp-drive to work, it would function something like the Hivers' teleportation gates, though not immediate. It's speed would depend on how much negative mass the gates can generate.
Sins and SOTS cannot really be compared. SOTS is a 4X, Sins is an RTS(RT4X is just a marketing term, the game is still an RTS). It's like comparing Galactic Civilizations 2 to Starcraft. SOTS is also a good bit harder than Sins on the Mohs Scale of SciFi Hardness. Sins' very heavy use of pseudoscientific psionic abilities and ridiculous nanotechnology makes it pretty soft, while SOTS tries to stick to things that are at least plausible.
The only thing I dislike is the technobabble(which is quite nonsensical sometimes). Like Hivers using flamethrowers... in space. Like starstring theory, "non-events", etc. Like how the Hivers and Tarkas have FTL systems based on the same principles, yet the Hivers can traverse immediately through their gates, while the Tarkasian hyperdrive is slower than the Human and Liirian methods. Like fusion warheads having to be researched when we already have them today.
But then, we don't even have a workable unified field theory(M-Theory comes close, but is ridiculously complex and has no observational proof whatsoever) today, so I'll just invoke the MST3K Mantra and calm down. Our only present 10%-baked hypothetical FTL method, the Alcubierre Warp-Drive, is based on the not-quite-perfect theory of General Relativity and requires a substance with negative rest mass, something that hasn't even been hypothesized.
If we did get Alcubierre warp-drive to work, it would function something like the Hivers' teleportation gates, though not immediate. It's speed would depend on how much negative mass the gates can generate.
Sins and SOTS cannot really be compared. SOTS is a 4X, Sins is an RTS(RT4X is just a marketing term, the game is still an RTS). It's like comparing Galactic Civilizations 2 to Starcraft. SOTS is also a good bit harder than Sins on the Mohs Scale of SciFi Hardness. Sins' very heavy use of pseudoscientific psionic abilities and ridiculous nanotechnology makes it pretty soft, while SOTS tries to stick to things that are at least plausible.
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SIEGE DRIVERS!!!11!!1!TrashMan wrote: What would have been one of the Grand Menaces. After turn 100 there is a small chance each turn that one of them will appear (but only one).
They are hard to beat, but very doable with the right tactics.
I wonder which menace killed you. By your description I think it was the Locust Fleetworld. There are several ways to deal with him (suicidal rafinery swarm, PD ship swarm, disruptor shields, long-range torp barrage, corrosive missiles spam, etc..)
Anyway, I think i like SOTS especially with BoB and AMoC better than SOASE.
Wish Celetania and other awaited games will come out now.
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I don't mind the overall graphics too much, but from the demo, planet management is if anything too simplistic, the view controls everywhere is just plain lacking, and the battle UI is atrocious unless there are piles of hidden features. Why can't you issue orders in the sensors mode where you can actually see shit? Why can't you move the camera freely? Just a pain in the ass.
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To be able to order ships in the sensor screen, you need a tech.
I don't recall a graphics mod, but maybe you can look at the Kerberos Forums.
Eh, go there for your questions and look around.
I don't recall a graphics mod, but maybe you can look at the Kerberos Forums.
Eh, go there for your questions and look around.
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