Let's Play Dwarf Fortress (Ride the Wave, Baby!)

For everything else. Video games, music, movies, sports, you name it.

Moderators: th15, Moderators

User avatar
Normandy
Vice Admiral
Vice Admiral
Posts: 1214
Joined: Thu Sep 27, 2007 2:34 am

Let's Play Dwarf Fortress (Ride the Wave, Baby!)

Post by Normandy »

Dwarf Fortress ... Like chess, only with short people that can catch on fire like rags soaked in tar, and lots of booze. ... Like chess.
What is Dwarf Fortress you ask? Never played Dwarf Fortress? Then you, my friend, are missing out on quite a lot.

Head on over to http://www.bay12games.com/ and download yourself a copy.

For those of you who don't wish to download the game, a quick synopsis of the game is given Here.

Now on to the game!

This Let's Play will not be too different from the other LPs already posted. I control the game (though saves will be posted at occasional intervals, but not too often as the saves are rather large), but you, the people, decide what I do. For the most part, anyways.

I will be using an unmodded Dwarf Fortress. This is for the sake of compatibility. However, I am using Unknown's 12x12 character set and the "Natural" color scheme, both available on the DF wiki. They don't have an impact on actual gameplay, but makes the game look nicer, in my opinion.

Lastly, on the topic of naming dwarves, feel free to request that a dwarf be named after you. Simply download a save, and post the name of the dwarf that you want named after you. Be aware though that you will only be able to have one dwarf named after you at a time - until that dwarf dies, you cannot have any other dwarf named after your likeliness.

-------------------------------------------------------------------------------------

Storyline:
So, the king has chartered the creation of a new mountainhome. This time though, our lord Rovod Catchroads has commanded that we establish a new fortress that will be the future capital of the Hardy Cudgel, one that will not only look grand but also play a strategically important role in the empire. The prospectors have narrowed down the location of this future fortress to five distinct spots.

Image
Here in the deep, cold south, in the Matched Forests, lay the volcano The Rage of Crypts. Rovod Catchroads has expressed his interest in this site because of such. Other than that though, the area does not seem to be of much else interest. It is a forest area, with a simple brook running through it. There is plenty of arable soil and the volcano will allow us to easily bypass the aquifer, and if the elves don't interfere, we should have a sure, steady supply of wood.


Image
A bit farther to the north lay a site that is marked by legend. This patch of mountains is rumored to contain wealth beyond a dwarf's wildest dreams. That is, if the legends are to believed...


Image
Another site down in the cold south, the Disloyal Plains are a known home to all sorts of horrors. However, Rovod is not fazed. The site, he says, would be protected from invaders by the very same beasts. As for other prospects, the site seems to be a pretty unremarkable site, marked only by the presence of a magma vent.


Image
Costal sites are rare for dwarves; but Rovod gave us explicit orders to leave no site outside of our surveys. This place would be great for fish and food production of all sorts, and the presence of a magma vent means that we could produce as much glass as we needed. Some concern has been pressed over the insecurity of the site, being bordered by two human towns and having no natural mountains or cliffs, but undoubtedly the superiority of dwarven war technology and ingenuity is more than enough to suffice for the lack of natural barriers, no?


Image
This last site is a one of the major transportation hubs for the humans, a bridge over the Round Plot. Rovod, through his diplomatic lithe, secured us a spot to establish a fortress there. The surroundings are desolate and barren, but undoubtedly control over this bridge would grant the Hardy Cudgel much political sway over the humans.

The king awaits our choice to begin settlement.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]

tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
Grath
Lieutenant Commander
Lieutenant Commander
Posts: 88
Joined: Thu Jan 03, 2008 2:21 am

Post by Grath »

Go with the coastal region and build your fort above the water.
Hege
Commander
Commander
Posts: 170
Joined: Thu Feb 07, 2008 7:56 pm

Post by Hege »

Put up some challenge and take the Cold South Disloyal Plains!
[img]http://i35.tinypic.com/ddoxt0.gif[/img]
Siber
Captain
Captain
Posts: 319
Joined: Wed Dec 05, 2007 1:43 am
Location: Florida, USA

Post by Siber »

Can we get a look at the second biomes for those sites? Can't really make an informed decision on this.
seriously Anna. seriously oh my gawd seriously.

Author of DAF and Sillyness
Co-founder Homeworld:@
User avatar
Normandy
Vice Admiral
Vice Admiral
Posts: 1214
Joined: Thu Sep 27, 2007 2:34 am

Post by Normandy »

Oh yeah, that's right. I forgot to post up the save so that you could check out the sites, my bad :D .

http://files.filefront.com/region2zip/; ... einfo.html
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]

tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
flabort
Captain
Captain
Posts: 384
Joined: Wed May 28, 2008 1:41 am
Location: unknown to you for privacy

Post by flabort »

the bridge. since it serves as a human trade route already, you could get metals and food from the humans, and sell other reasources to them. it's warm: sounds good. not many trees: not hard to clear the remaining ones. not very much of other vegitation: trade with humans.

recap: good for trading with or tolling the humans. i'd suggjest trading, because tolling could lean to war.
Flaming Leaches And Beetles On Rye Toast... my name is an acronym...
User avatar
Normandy
Vice Admiral
Vice Admiral
Posts: 1214
Joined: Thu Sep 27, 2007 2:34 am

Post by Normandy »

It's settled. Ocean fort, because G comes inbetween H and F. Therefore, it's the middle decision.

The next order of business is to equip our dwarves with the necessary skills and tools necessary to our horrid death... survival!

(Note that I won't be powergaming. That's just boring)

Out of 7 dwarves, 4 already have assigned jobs:

Code: Select all

The Miner:
Proficient Miner
Swimmer
Novice Wrestler
Novice Pump Operator

The Architect:
Competent Mason
Mechanic
Novice Carpenter
Architect
Novice Glassmaker
Novice Swimmer

The Herbalist:
Skilled Herbalist
Competent Brewer
Swimmer

The Woodcutter:
Skilled Wood Cutter
Skilled Axedwarf
Wrestler
However, there are still 3 more free dwarves. What skills should we equip our remaining dwarves with?

Link Here for List of Skills
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]

tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
BoVinE
Commodore
Commodore
Posts: 603
Joined: Fri Jan 18, 2008 2:37 am

Post by BoVinE »

lions.
Forgetting internet deadlines since 2003
Danny420Dale
Vice Admiral
Vice Admiral
Posts: 1344
Joined: Sat Sep 22, 2007 2:28 pm

Post by Danny420Dale »

flabort
Captain
Captain
Posts: 384
Joined: Wed May 28, 2008 1:41 am
Location: unknown to you for privacy

Post by flabort »

Another miner, with engraver skills.
A dwarf with gem cutter, gem setter, and weaponsmith.
the third dwarf (in my opinion still) should be a third miner, with armor smithing skills.
Flaming Leaches And Beetles On Rye Toast... my name is an acronym...
Himura.Kenshin
Rear Admiral
Rear Admiral
Posts: 887
Joined: Fri Sep 28, 2007 11:35 pm
Location: Below My Postcount

Post by Himura.Kenshin »

We need teh farmer and fishers.
Warcraft III (U.S. East) -~-~- [( Aequinox / DACI-Equinox / Equinox]4[Lyfe )]
XBox 360 LIVE (Mostly CoD:WaW) -~-~- [( EquinoxXenom )]

[quote="Wyrdysm Games"][i]Stop quoting the line above in your sigs![/i][/quote]
natan_j
Commander
Commander
Posts: 242
Joined: Wed May 28, 2008 8:46 am
Location: The State of Kansattica

Post by natan_j »

We'll need another miner, so that we can dig out a home with decent speed, and we're lacking an engraver, so give that to the second miner. I also notice that we're lacking on a dwarf with social skills, which are handy for leadership, so outfit a dwarf with them, along with some other skills so that he's not completely useless for anything else.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2267]Ships of the Imperial Tul'tharian Navy.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2878]Minifleet Project.[/url]
flabort
Captain
Captain
Posts: 384
Joined: Wed May 28, 2008 1:41 am
Location: unknown to you for privacy

Post by flabort »

can i change my vote?

another miner, with metalworking skills

a cook/hunter/dissector

a wrestler.

3 cats.
Flaming Leaches And Beetles On Rye Toast... my name is an acronym...
Skyrage
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 11
Joined: Wed May 23, 2007 5:08 am

Post by Skyrage »

Seems everyone here knows what DF is (then again, who doesn't these days?)

I just love revisiting communities only to find out that they've adopted DF as well :D
flabort
Captain
Captain
Posts: 384
Joined: Wed May 28, 2008 1:41 am
Location: unknown to you for privacy

Post by flabort »

i just learned. thanks to normandy, here.
Flaming Leaches And Beetles On Rye Toast... my name is an acronym...
Post Reply