Chainships, anyone? (Signups closed)
Moderators: th15, Moderators
- Anna
- The artist formerly known as SilverWingedSeraph
- Posts: 3447
- Joined: Wed Sep 26, 2007 8:51 pm
- Location: Elsewhere
I never said there was anything wrong with it. In fact I encouraged people to have fun. That wasn't sarcastic on my part.Kaelis wrote:Seraph, as long as people are having fun and there is even a slight possibility for them to learn something or just do something creative, there is nothing wrong with it.
I should fucking hope these people want it to result in something decent.Your three points don't really matter, because who said this absolutely has to result in something decent?
It's not even just the sections used. It's how they're used. Even if you just limit it to Kaelis's SW-sections there's a ton of different ways they can be used and if three people use them in three different ways on the same ship, things will go badly.Eri wrote:Regarding a possible lack of good weenies to enlist, in addition to point 2: A good idea would be to standardize the usage of SW sections in the construction of the chainship. It is a well-known fact that SW sections are markedly easier to blend together in comparison to stock-style sections, thus increasing the number of potential candidates we have at our disposal. I acknowledge that there are some people terrible enough to make even SW sections look fucking fugly, but our skill threshold has still significantly been reduced.
Anyway, I never said that this would absolutely turn out poorly, just that I don't have high expectations.
If those involved would like me to contribute, then I may. I dunno, though. it depends on some things.[/quote]
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
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- Captain
- Posts: 317
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- Location: Location,location,location.!
Since my last post got deleted, if its checked and every edit is saved , this could work. Rules should be decided at the beginning or else i'd see this moving off in the wrong direction.
Offtopic :Since its going to be asked anyway, i'll go ahead and post it.
I'm sad to see Anna got his privileges revoked over such a small thing and i'd like to see him back where he was.
This raises the simple question of, who is going to be the next moderator ?
Offtopic :Since its going to be asked anyway, i'll go ahead and post it.
I'm sad to see Anna got his privileges revoked over such a small thing and i'd like to see him back where he was.
This raises the simple question of, who is going to be the next moderator ?
Nothing is forever. It can't be. 'Cause everyone changes.
Whether they want to or not, they need to change. Myself... Even you!
Whether they want to or not, they need to change. Myself... Even you!
- Deltaflyer
- Commodore
- Posts: 543
- Joined: Tue Sep 09, 2008 1:08 am
- Location: Liverpool, England
- Contact:
Seems rather intresting.
Though it might be slightly problematic to pull off with all thise fancy doodle features that came out.
Only thing to say is that if you guys can actually make some sort of a work out with this on who does what in what areas but still keep it in a suprising function, we might actually make something pretty here.
Though it might be slightly problematic to pull off with all thise fancy doodle features that came out.
Only thing to say is that if you guys can actually make some sort of a work out with this on who does what in what areas but still keep it in a suprising function, we might actually make something pretty here.
[img]http://i35.tinypic.com/ddoxt0.gif[/img]
- Verminator
- Captain
- Posts: 390
- Joined: Sat Apr 26, 2008 5:17 pm
- Location: Warringtonia, Englandland
Okay, seeing as we've got enough interest, I suppose we can start laying down some preliminary guidelines and rules.
Rules.
Who does what?
Basically, people who join can indicate their preference in regards to what kind of job they want to do. We're talking about deciding whether, for instance, you want to work on the hull, or if you want to add primary armament, or if you want to colour the damn thing or deck it out with doodads and effects. Obviously the hull is the most important thing to do, and most will be working on it. If you're one of those doing the hull, you have to decide if you want to lay the foundations by building up the main hull or if you want to come along later and work on finishing touches.
Who's in charge?
The whole effort will be coordinated by myself, but I also want two or three people to help me out as I won't be around most of the time. These people might or might not be people working on the project themselves (though seeing as they'll be veteran shipbuilders themselves it's better if they are) and their job is to police this whole affair, by doing things like keeping order, passing judgement on entries making sure they're up to standard. It's important that these people stay objective and level headed, but it's also important they have an eye for good shipbuilding and know their way around it themselves, and I'll be choosing lieutenants based upon those two qualities.
Okay, I'm in the queue to have a go, and I know who's in charge. Now what?
Basically, each person builds upon the efforts of the last according to their place in the queue. Each person has 3 days to prepare their submission upon receiving the .sb4 and custom sprites folder. There's no need to use all three days, but if you miss your deadline, you will be skipped and the next person in line will start over from the last iteration.
IMPORTANT: Once you've completed your iteration, it is imperative that you load what you've got ingame to make sure it actually works and doesn't spawn errors. A nonfunctional iteration is worthless to all of us.
Once you're done, the ship is put up for review by myself and the judges, and unless you have managed to make an ugly catastrophe, you'll then be cleared to PM your creation to the next person in line, who starts all over again.
Guidelines
What kind of ship are we making?
That's not set - though it depends largely on the first two or three people to work on the hull. Don't feel compelled to stick to a theme, but use your common sense. Only add something if it's going to look good and won't look out of place. If what we have is a traditional terran battleship, feel free to put some nacelles on it, for instance. Just don't do something that doesn't fit at all, like putting blocky turbolaser turrets all over a curvy alien vessel.
What kind of size are we looking at?
Big. Bigger than 500, at the least. A few people are going to be working on this, after all, and a thirty-section destroyer isn't enough to keep us all occupied. However, we don't want to hit the code line limit that stops a ship with too much on it from loading either - use some restraint. I'm guessing that this chainship will be roughly the same size as the first one.
What sections can I use?
For the sake of simplicity and aesthetics, we're going to use just the new SW-sections. Ideally, the same will go for weapon sprites.
Triggers? Yes or no?
If we're going to use any triggers at all, I'd rather it be kept somewhat limited to avoid complication. If we are going to use movement triggers, they'll most likely be applied at the very end of the hull construction phase.
How much leeway do I get with the previous person's iteration?
Some - if there's a section that you think won't mesh well with what you've got in mind and would be better replaced by something else, feel free to remove it and put your own there. However, you must not be a dick. Is someone made a beautiful and realistic looking bridge, or reactor core, or engine array, you are forbidden from deleting it. Doing that will get you kicked off the project.
What if I want advice or feedback while I'm making my iteration?
Ask for it! There's no rule that stops you looking for feedback mid-construction - it's better if you do that and pass approval instead of keeping clammed and end up presenting a monstrosity that the judges will turn down.
I think that's all for now. If you'd like to take part, just say so, and indicate what exactly you want to do.
Rules.
Who does what?
Basically, people who join can indicate their preference in regards to what kind of job they want to do. We're talking about deciding whether, for instance, you want to work on the hull, or if you want to add primary armament, or if you want to colour the damn thing or deck it out with doodads and effects. Obviously the hull is the most important thing to do, and most will be working on it. If you're one of those doing the hull, you have to decide if you want to lay the foundations by building up the main hull or if you want to come along later and work on finishing touches.
Who's in charge?
The whole effort will be coordinated by myself, but I also want two or three people to help me out as I won't be around most of the time. These people might or might not be people working on the project themselves (though seeing as they'll be veteran shipbuilders themselves it's better if they are) and their job is to police this whole affair, by doing things like keeping order, passing judgement on entries making sure they're up to standard. It's important that these people stay objective and level headed, but it's also important they have an eye for good shipbuilding and know their way around it themselves, and I'll be choosing lieutenants based upon those two qualities.
Okay, I'm in the queue to have a go, and I know who's in charge. Now what?
Basically, each person builds upon the efforts of the last according to their place in the queue. Each person has 3 days to prepare their submission upon receiving the .sb4 and custom sprites folder. There's no need to use all three days, but if you miss your deadline, you will be skipped and the next person in line will start over from the last iteration.
IMPORTANT: Once you've completed your iteration, it is imperative that you load what you've got ingame to make sure it actually works and doesn't spawn errors. A nonfunctional iteration is worthless to all of us.
Once you're done, the ship is put up for review by myself and the judges, and unless you have managed to make an ugly catastrophe, you'll then be cleared to PM your creation to the next person in line, who starts all over again.
Guidelines
What kind of ship are we making?
That's not set - though it depends largely on the first two or three people to work on the hull. Don't feel compelled to stick to a theme, but use your common sense. Only add something if it's going to look good and won't look out of place. If what we have is a traditional terran battleship, feel free to put some nacelles on it, for instance. Just don't do something that doesn't fit at all, like putting blocky turbolaser turrets all over a curvy alien vessel.
What kind of size are we looking at?
Big. Bigger than 500, at the least. A few people are going to be working on this, after all, and a thirty-section destroyer isn't enough to keep us all occupied. However, we don't want to hit the code line limit that stops a ship with too much on it from loading either - use some restraint. I'm guessing that this chainship will be roughly the same size as the first one.
What sections can I use?
For the sake of simplicity and aesthetics, we're going to use just the new SW-sections. Ideally, the same will go for weapon sprites.
Triggers? Yes or no?
If we're going to use any triggers at all, I'd rather it be kept somewhat limited to avoid complication. If we are going to use movement triggers, they'll most likely be applied at the very end of the hull construction phase.
How much leeway do I get with the previous person's iteration?
Some - if there's a section that you think won't mesh well with what you've got in mind and would be better replaced by something else, feel free to remove it and put your own there. However, you must not be a dick. Is someone made a beautiful and realistic looking bridge, or reactor core, or engine array, you are forbidden from deleting it. Doing that will get you kicked off the project.
What if I want advice or feedback while I'm making my iteration?
Ask for it! There's no rule that stops you looking for feedback mid-construction - it's better if you do that and pass approval instead of keeping clammed and end up presenting a monstrosity that the judges will turn down.
I think that's all for now. If you'd like to take part, just say so, and indicate what exactly you want to do.
I have to kill fast and bullets are [i]too slow.[/i]
- unsunghero10
- Commander
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- Location: Maine
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- Lieutenant
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- Location: A sinister factory
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- Commodore
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- Joined: Fri Apr 17, 2009 11:50 am
Theres a good idea, how about we work only with the Kae Sprites and only with his SW sprites, because I must say they rock.
If we get a roster of people and each person gets a turn dependant upont their place on the roster, then it would be easy ish to manage, and when we reach the end of the roster the first person gets another shot at it.
Could also get a board of judges like 2 or 3 really good ship makers as voted by the people of the forums. and these judges decide whether the new additions / modifications are up to scratch and fit with the style of the ship, or at least blend well with it, then we could end up with a good looking vessel.
Maybe if the additions aren't good enough that person gets a skip turn, and maybe we could have several teams of builders with each team a group of like 5 each randomly drawn from the people who are interested and considered to be at least half way decent in shipbuilding then we could have a competition.
And maybe the judges could do a ship as a group too and keep it hidden from the rest of the people, trying to make it better than all the others.
If we go by aesthetics and look for the overall judging then it could be fun, the judges ship could get a rating by votes by the members of the forum ranging from 1 to 10 in a separate poll and then average the poll results for the ships score, or maybe that could be how all the ships are scored... or something like that.
This is what sleep deprivation makes me do, type out my thoughts as thy come to my head and then wonder the next day what all the text was written for.
If we get a roster of people and each person gets a turn dependant upont their place on the roster, then it would be easy ish to manage, and when we reach the end of the roster the first person gets another shot at it.
Could also get a board of judges like 2 or 3 really good ship makers as voted by the people of the forums. and these judges decide whether the new additions / modifications are up to scratch and fit with the style of the ship, or at least blend well with it, then we could end up with a good looking vessel.
Maybe if the additions aren't good enough that person gets a skip turn, and maybe we could have several teams of builders with each team a group of like 5 each randomly drawn from the people who are interested and considered to be at least half way decent in shipbuilding then we could have a competition.
And maybe the judges could do a ship as a group too and keep it hidden from the rest of the people, trying to make it better than all the others.
If we go by aesthetics and look for the overall judging then it could be fun, the judges ship could get a rating by votes by the members of the forum ranging from 1 to 10 in a separate poll and then average the poll results for the ships score, or maybe that could be how all the ships are scored... or something like that.
This is what sleep deprivation makes me do, type out my thoughts as thy come to my head and then wonder the next day what all the text was written for.