BSF 2 suggestion topic.

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

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Kaelis
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Post by Kaelis »

From "What are you up to, th15?" thread:

Ability to import custom sections, along with distribution functionality (section packs, few sections packed together; easy download and installation) and integration with ship database (you see what custom section packs each ship uses, and have the ability to download them with the ship).

Gameplay suggestions:

* RTS mode - harvest resources, build ships out of parts.
* Visible (but subtle) damage effects
* More controll over aegis/deflectors - their stats, whether theyre visible or not, depth setting, visual effects, scripting etc
* True fighters - with ability to give fighter squadrons simple commands, fighter bays, modules that affect specifically fighters, custom weapons and models (out of sections? custom sprites for fighters?) etc
* Weapon/module upgrades
* Ability to define certain zones (ship subsystems) from section or a group of sections with custom behavior when destroyed/damaged - for example, weapon control zone, when destroyed, weapons less accurate.
* Repair bays (you have to dock with them, special functionality), construction yards
* Ability to link and script (conditions etc) weapons and modules
* Section transparency, section glow (sections that glow like modules and/or aegis)
* Custom, per-section gradients
* Custom sprites and effects for weapons/modules and their projectiles/effects
* Turrets - custom sprites for them, make turrets out of a section/group of sections, multiple weapons, custom stats and behavior, etc

Shipmaker functionality:

* Selection of multiple pieces, groups, hiding and freezing sections/groups
* Mirror selection along arbitrary axis with arbitrary pivot
* Automatic symmetry - if you insert/modify a piece while symmetry is on, it gets automatically inserted/modified on the other side (sides) as well, with correct parenting etc
* Array tool - quick insertion of many pieces with custom rules
* Ability to use custom hp calculation formulas
* Ability to move/rotate selection by a defined step (nudge)
* Select children tool
* Ability to set arbitrary pivot (the point around which something moves/scales/rotates) for exction/selection
* Ability to rotate and scale selection (multiple pieces) uninformly or non-uniformly
* Ability to move along rotated pivot (so if a section is rotated 45 degrees, if you move it up itll move at 45 degree angle)
* Ability to 'paint' color onto sections with a brush
* Ability to change colors with a single click or key, much like in SMHelper
* Custom color table, select pieces of a certain color, set selected pieces to a certain color, sample color from existing section
* Precise moving, rotating and scaling with mouse; gizmos
* Parent editing mode - right mouse selects the section you want to act as parent, left mouse click picks children that will be parented to that section

(Btw, these are the features that SMA had...)
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Post by FIREST0RM000 »

get that on the first page! no one looks at the sixth. lots of good ideas.
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ArcaneDude
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Post by ArcaneDude »

I'll filter those a bit. Some things are probably never going to be added.
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Post by Anna »

Kaelis wrote:Shipmaker functionality:

* Selection of multiple pieces, groups, hiding and freezing sections/groups
* Mirror selection along arbitrary axis with arbitrary pivot
* Automatic symmetry - if you insert/modify a piece while symmetry is on, it gets automatically inserted/modified on the other side (sides) as well, with correct parenting etc
* Array tool - quick insertion of many pieces with custom rules
* Ability to use custom hp calculation formulas
* Ability to move/rotate selection by a defined step (nudge)
* Select children tool
* Ability to set arbitrary pivot (the point around which something moves/scales/rotates) for exction/selection
* Ability to rotate and scale selection (multiple pieces) uninformly or non-uniformly
* Ability to move along rotated pivot (so if a section is rotated 45 degrees, if you move it up itll move at 45 degree angle)
* Ability to 'paint' color onto sections with a brush
* Ability to change colors with a single click or key, much like in SMHelper
* Custom color table, select pieces of a certain color, set selected pieces to a certain color, sample color from existing section
* Precise moving, rotating and scaling with mouse; gizmos
* Parent editing mode - right mouse selects the section you want to act as parent, left mouse click picks children that will be parented to that section

(Btw, these are the features that SMA had...)
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ArcaneDude
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Post by ArcaneDude »

List updated. Included all of Kaelis' shipmaker suggestions, and most of his gameplay suggestions.
Check out The Star Wreck project!
Check out the Epic Music Library
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And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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Post by bien4500 »

Oh, and Arcane. Splitting missiles are MIRVs.
Anyways, how about a ship that splits into more ships. Either on command or when destroyed, or when a certain parent section is destroyed. I think it would be great for some alien races, lifepods, ships that have been stuck unto another ship, or a drydock (where a partly completed dreadnought lies, this could also be useful in re-enacting scenes in Peter F. Hamilton's Pandora's Star where the Second Chance escapes from drydock while it and the drydock are under attack.)
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Post by FIREST0RM000 »

no, Keep it. It would be just like the alien invasion in Command & Conquer 3! you start shooting the ship and then turns into many smaller ships.
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Post by DeathsHand »

A very slight, rather insignificant improvement would be that when you select an underlying object/section with CTRL-Left Click, the sections that you select are parented to it. Currently, when you ctrl select a piece, then try to parent another piece to it, the piece is automatically parented to the last piece you put down instead of the ctrl-selected piece.

As well, the ability to select the aegis deflector's parent like the normal deflector, rather than having to click on the desired piece, then the aegis. This ties into the ctrl-parent issue...
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Post by Master Chief »

DeathsHand wrote:A very slight, rather insignificant improvement would be that when you select an underlying object/section with CTRL-Left Click, the sections that you select are parented to it. Currently, when you ctrl select a piece, then try to parent another piece to it, the piece is automatically parented to the last piece you put down instead of the ctrl-selected piece.

As well, the ability to select the aegis deflector's parent like the normal deflector, rather than having to click on the desired piece, then the aegis. This ties into the ctrl-parent issue...
To solve the ctrl-parent issue you have to repeatedly cycle through all the sections at that point once more until you select the piece you want a second time. Then any sections which are created at that moment will be parented to the particular section which you have selected. It's a little longer but it saves the trouble of nudging sections out all the time.
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Post by Bad Boy »

Gonna repost this one: the ability to give all beams a working inner and outer colour, or perhaps even an outer colour, a middle colour, and an inner colour. I shouldn't have to explain the uses of this.
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Post by ArcaneDude »

bien; splitting missiles is already in there. Somewhere. Splitting ships would be cool though. Multi Vector Assault mode, engage!

*adds

Deathshand; I presume you mean fixing the Ctrl-select ability. I'll add that.

BB; I'll add that too.
Check out The Star Wreck project!
Check out the Epic Music Library
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And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
bien4500
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Post by bien4500 »

No, AD. It was a correction.
And an addition to my suggestion: The ablity to select which sectons wil become ships when a trigger is erm, actvated. Erg, dam, m spellng. need sleep
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Normandy
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Post by Normandy »

Multi-target tracking, specifically for missiles. Imagine firing a barrage of missiles, with each missile hitting an independent target...
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Post by Pete »

Just a little something: ship-mounted Ronstarch.
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Those are my encounters. Bloody hell, does ANYONE play those things?
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Post by FIREST0RM000 »

I would like a fighter AI. right now, to do fighters, you have to set a negative AI range value, low turning, relatively high speed and low acceleration. even then, they don't behave like fighters very much like fighters.
Example:
http://www.wyrdysm.com/battleshipsforev ... ghters.zip

basically I would like an AI that makes fighters behave in a somewhat intelligent manner for their size. also a bomber, and other small ship AI's would be awesome. dare I ask for a specialized dreadnought AI...
"any problem can be solved with a gratuitous enough use of high explosives" Normandy
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