BSF 2 suggestion topic.
Moderators: th15, Moderators
From "What are you up to, th15?" thread:
Ability to import custom sections, along with distribution functionality (section packs, few sections packed together; easy download and installation) and integration with ship database (you see what custom section packs each ship uses, and have the ability to download them with the ship).
Gameplay suggestions:
* RTS mode - harvest resources, build ships out of parts.
* Visible (but subtle) damage effects
* More controll over aegis/deflectors - their stats, whether theyre visible or not, depth setting, visual effects, scripting etc
* True fighters - with ability to give fighter squadrons simple commands, fighter bays, modules that affect specifically fighters, custom weapons and models (out of sections? custom sprites for fighters?) etc
* Weapon/module upgrades
* Ability to define certain zones (ship subsystems) from section or a group of sections with custom behavior when destroyed/damaged - for example, weapon control zone, when destroyed, weapons less accurate.
* Repair bays (you have to dock with them, special functionality), construction yards
* Ability to link and script (conditions etc) weapons and modules
* Section transparency, section glow (sections that glow like modules and/or aegis)
* Custom, per-section gradients
* Custom sprites and effects for weapons/modules and their projectiles/effects
* Turrets - custom sprites for them, make turrets out of a section/group of sections, multiple weapons, custom stats and behavior, etc
Shipmaker functionality:
* Selection of multiple pieces, groups, hiding and freezing sections/groups
* Mirror selection along arbitrary axis with arbitrary pivot
* Automatic symmetry - if you insert/modify a piece while symmetry is on, it gets automatically inserted/modified on the other side (sides) as well, with correct parenting etc
* Array tool - quick insertion of many pieces with custom rules
* Ability to use custom hp calculation formulas
* Ability to move/rotate selection by a defined step (nudge)
* Select children tool
* Ability to set arbitrary pivot (the point around which something moves/scales/rotates) for exction/selection
* Ability to rotate and scale selection (multiple pieces) uninformly or non-uniformly
* Ability to move along rotated pivot (so if a section is rotated 45 degrees, if you move it up itll move at 45 degree angle)
* Ability to 'paint' color onto sections with a brush
* Ability to change colors with a single click or key, much like in SMHelper
* Custom color table, select pieces of a certain color, set selected pieces to a certain color, sample color from existing section
* Precise moving, rotating and scaling with mouse; gizmos
* Parent editing mode - right mouse selects the section you want to act as parent, left mouse click picks children that will be parented to that section
(Btw, these are the features that SMA had...)
Ability to import custom sections, along with distribution functionality (section packs, few sections packed together; easy download and installation) and integration with ship database (you see what custom section packs each ship uses, and have the ability to download them with the ship).
Gameplay suggestions:
* RTS mode - harvest resources, build ships out of parts.
* Visible (but subtle) damage effects
* More controll over aegis/deflectors - their stats, whether theyre visible or not, depth setting, visual effects, scripting etc
* True fighters - with ability to give fighter squadrons simple commands, fighter bays, modules that affect specifically fighters, custom weapons and models (out of sections? custom sprites for fighters?) etc
* Weapon/module upgrades
* Ability to define certain zones (ship subsystems) from section or a group of sections with custom behavior when destroyed/damaged - for example, weapon control zone, when destroyed, weapons less accurate.
* Repair bays (you have to dock with them, special functionality), construction yards
* Ability to link and script (conditions etc) weapons and modules
* Section transparency, section glow (sections that glow like modules and/or aegis)
* Custom, per-section gradients
* Custom sprites and effects for weapons/modules and their projectiles/effects
* Turrets - custom sprites for them, make turrets out of a section/group of sections, multiple weapons, custom stats and behavior, etc
Shipmaker functionality:
* Selection of multiple pieces, groups, hiding and freezing sections/groups
* Mirror selection along arbitrary axis with arbitrary pivot
* Automatic symmetry - if you insert/modify a piece while symmetry is on, it gets automatically inserted/modified on the other side (sides) as well, with correct parenting etc
* Array tool - quick insertion of many pieces with custom rules
* Ability to use custom hp calculation formulas
* Ability to move/rotate selection by a defined step (nudge)
* Select children tool
* Ability to set arbitrary pivot (the point around which something moves/scales/rotates) for exction/selection
* Ability to rotate and scale selection (multiple pieces) uninformly or non-uniformly
* Ability to move along rotated pivot (so if a section is rotated 45 degrees, if you move it up itll move at 45 degree angle)
* Ability to 'paint' color onto sections with a brush
* Ability to change colors with a single click or key, much like in SMHelper
* Custom color table, select pieces of a certain color, set selected pieces to a certain color, sample color from existing section
* Precise moving, rotating and scaling with mouse; gizmos
* Parent editing mode - right mouse selects the section you want to act as parent, left mouse click picks children that will be parented to that section
(Btw, these are the features that SMA had...)
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I'll filter those a bit. Some things are probably never going to be added.
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Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
- Anna
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I shall forever weep for the loss of that wonderful thing, and all the potential it held. That would've been so freakin' awesome.Kaelis wrote:Shipmaker functionality:
* Selection of multiple pieces, groups, hiding and freezing sections/groups
* Mirror selection along arbitrary axis with arbitrary pivot
* Automatic symmetry - if you insert/modify a piece while symmetry is on, it gets automatically inserted/modified on the other side (sides) as well, with correct parenting etc
* Array tool - quick insertion of many pieces with custom rules
* Ability to use custom hp calculation formulas
* Ability to move/rotate selection by a defined step (nudge)
* Select children tool
* Ability to set arbitrary pivot (the point around which something moves/scales/rotates) for exction/selection
* Ability to rotate and scale selection (multiple pieces) uninformly or non-uniformly
* Ability to move along rotated pivot (so if a section is rotated 45 degrees, if you move it up itll move at 45 degree angle)
* Ability to 'paint' color onto sections with a brush
* Ability to change colors with a single click or key, much like in SMHelper
* Custom color table, select pieces of a certain color, set selected pieces to a certain color, sample color from existing section
* Precise moving, rotating and scaling with mouse; gizmos
* Parent editing mode - right mouse selects the section you want to act as parent, left mouse click picks children that will be parented to that section
(Btw, these are the features that SMA had...)
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List updated. Included all of Kaelis' shipmaker suggestions, and most of his gameplay suggestions.
Check out The Star Wreck project!
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Oh, and Arcane. Splitting missiles are MIRVs.
Anyways, how about a ship that splits into more ships. Either on command or when destroyed, or when a certain parent section is destroyed. I think it would be great for some alien races, lifepods, ships that have been stuck unto another ship, or a drydock (where a partly completed dreadnought lies, this could also be useful in re-enacting scenes in Peter F. Hamilton's Pandora's Star where the Second Chance escapes from drydock while it and the drydock are under attack.)
Mods, you may delete this if you deem it unworthy.
Anyways, how about a ship that splits into more ships. Either on command or when destroyed, or when a certain parent section is destroyed. I think it would be great for some alien races, lifepods, ships that have been stuck unto another ship, or a drydock (where a partly completed dreadnought lies, this could also be useful in re-enacting scenes in Peter F. Hamilton's Pandora's Star where the Second Chance escapes from drydock while it and the drydock are under attack.)
Mods, you may delete this if you deem it unworthy.
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- DeathsHand
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A very slight, rather insignificant improvement would be that when you select an underlying object/section with CTRL-Left Click, the sections that you select are parented to it. Currently, when you ctrl select a piece, then try to parent another piece to it, the piece is automatically parented to the last piece you put down instead of the ctrl-selected piece.
As well, the ability to select the aegis deflector's parent like the normal deflector, rather than having to click on the desired piece, then the aegis. This ties into the ctrl-parent issue...
As well, the ability to select the aegis deflector's parent like the normal deflector, rather than having to click on the desired piece, then the aegis. This ties into the ctrl-parent issue...
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To solve the ctrl-parent issue you have to repeatedly cycle through all the sections at that point once more until you select the piece you want a second time. Then any sections which are created at that moment will be parented to the particular section which you have selected. It's a little longer but it saves the trouble of nudging sections out all the time.DeathsHand wrote:A very slight, rather insignificant improvement would be that when you select an underlying object/section with CTRL-Left Click, the sections that you select are parented to it. Currently, when you ctrl select a piece, then try to parent another piece to it, the piece is automatically parented to the last piece you put down instead of the ctrl-selected piece.
As well, the ability to select the aegis deflector's parent like the normal deflector, rather than having to click on the desired piece, then the aegis. This ties into the ctrl-parent issue...
[b]GONE UNTIL FURTHER NOTICE[/b]
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bien; splitting missiles is already in there. Somewhere. Splitting ships would be cool though. Multi Vector Assault mode, engage!
*adds
Deathshand; I presume you mean fixing the Ctrl-select ability. I'll add that.
BB; I'll add that too.
*adds
Deathshand; I presume you mean fixing the Ctrl-select ability. I'll add that.
BB; I'll add that too.
Check out The Star Wreck project!
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Multi-target tracking, specifically for missiles. Imagine firing a barrage of missiles, with each missile hitting an independent target...
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tl;dr-ers will be shot on sight.
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"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
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I would like a fighter AI. right now, to do fighters, you have to set a negative AI range value, low turning, relatively high speed and low acceleration. even then, they don't behave like fighters very much like fighters.
Example:
http://www.wyrdysm.com/battleshipsforev ... ghters.zip
basically I would like an AI that makes fighters behave in a somewhat intelligent manner for their size. also a bomber, and other small ship AI's would be awesome. dare I ask for a specialized dreadnought AI...
Example:
http://www.wyrdysm.com/battleshipsforev ... ghters.zip
basically I would like an AI that makes fighters behave in a somewhat intelligent manner for their size. also a bomber, and other small ship AI's would be awesome. dare I ask for a specialized dreadnought AI...
"any problem can be solved with a gratuitous enough use of high explosives" Normandy