Battleships Forever Info | 0.90d released 14 Apr

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

Moderators: th15, Moderators

DarkenShroud
Commodore
Commodore
Posts: 515
Joined: Thu Nov 29, 2007 6:37 am
Location: Cleveland, Ohio USA

Post by DarkenShroud »

Thanks for all your hard work, just got the highscore for raid :!: :!: :!:
Could've got higher but I have to head to work and just let my ships die off :wink: Haven't tried .83 yet, sounds like you did some massive fixes....again thanks for all the hard work. I'm not really about looks all that much, I'm more about the gameplay. So I'll be happy no matter the shading and colors.
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
th15
Administrator
Posts: 947
Joined: Sun May 13, 2007 12:01 am

Post by th15 »

Okay I think I wasn't being very clear. When I said I'd try to allow you to change the gradient colours, I meant that you could set it to white/white and it would be as though there is no gradient.

As for toggling, the options available are there for performance reasons, and they are relatively easy to toggle on and off. Putting in alternate drawing code for the sections is something else. In any case I wasn't referring to that anyway.

I was talking about toggling old/new sections. Quite simply, there is no such thing as old or new sections, these are the sections. I'd like to add more variety to the list of sections too but they take up a fair amount of memory because of the glow effect animation. I may add more sections in the future but for now there are no plans for that.

Also, giving the ships a darker, grittier look was intentional. It's time for the ships to start looking military rather than looking like pac man.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Lizzie
Admiral
Admiral
Posts: 1685
Joined: Wed Nov 07, 2007 2:03 pm
Contact:

Post by Lizzie »

th15 wrote:Okay I think I wasn't being very clear. When I said I'd try to allow you to change the gradient colours, I meant that you could set it to white/white and it would be as though there is no gradient.

As for toggling, the options available are there for performance reasons, and they are relatively easy to toggle on and off. Putting in alternate drawing code for the sections is something else. In any case I wasn't referring to that anyway.

Also, giving the ships a darker, grittier look was intentional. It's time for the ships to start looking military rather than looking like pac man.
Response in order:
1: Ok that does make sense now that you explained it, sounds like the way the photoshop gradiant system works.

So it should lead to the option of tweaking the gradiant to a level you like or not having it at all yes?

2: Ok well I thought it was the same thing. But I know jacksquat about coding anything let alone games.

3: Well theres a difference between Dark&gritty, and burnt toast. :lol:
Giles
Commander
Commander
Posts: 114
Joined: Tue Oct 23, 2007 6:27 pm

Post by Giles »

Some of the new section sprites I like, but others just look too cluttered, Like the wedge section.
Monkey
Commander
Commander
Posts: 139
Joined: Sun Nov 25, 2007 10:15 pm
Location: the funny farm

Post by Monkey »

Boba Fetuccini wrote:BOOOOOOOOOOO!!! BOOO TO THE NEW SECTIONS BOOOOO!!!!
oh quite your bitchin'
I'm an idiot who tried to embed flash in his signature, nevermind the fact that wouldn't work even if the code tags were removed.
TormakSaber
Commodore
Commodore
Posts: 746
Joined: Fri Sep 07, 2007 2:57 am

Post by TormakSaber »

I guess I'm in the minority. I actually like the new details, darker colors, and the gradients.
Siber
Captain
Captain
Posts: 319
Joined: Wed Dec 05, 2007 1:43 am
Location: Florida, USA

Post by Siber »

th15 wrote:Also, giving the ships a darker, grittier look was intentional. It's time for the ships to start looking military rather than looking like pac man.
A shame. My biggest request for this game would be to make it look more like Warning Forever, not less. But hey, it's your game, and the new gradients do look pretty good. Keep up the good work.
seriously Anna. seriously oh my gawd seriously.

Author of DAF and Sillyness
Co-founder Homeworld:@
Game_boy
Moderator
Posts: 83
Joined: Sun May 13, 2007 9:20 pm
Location: United Kingdom

Post by Game_boy »

Now that toggling has been brought up, I'd like the option to disable some sections appearing in the menu (maybe just the "custom" ones?) - it takes too long to scroll around to the section I want.
[b]Ubuntu. Linux for human beings.[/b]
Da_Higg
Captain
Captain
Posts: 465
Joined: Fri Aug 24, 2007 11:49 pm
Location: Beyond the comprehensions of space and time

Post by Da_Higg »

TormakSaber wrote:I guess I'm in the minority. I actually like the new details, darker colors, and the gradients.
I second that emotion

Cookie if you get this refrence
Look Up
upon reading this:
50% of people will have scrolled up
25% will have looked at their ceiling
The last 25% can now feel smug because everyone else has taken orders from a little sig box.
Monkey
Commander
Commander
Posts: 139
Joined: Sun Nov 25, 2007 10:15 pm
Location: the funny farm

Post by Monkey »

Da_Higg wrote:
TormakSaber wrote:I guess I'm in the minority. I actually like the new details, darker colors, and the gradients.
I second that emotion

Cookie if you get this refrence
i third it
I'm an idiot who tried to embed flash in his signature, nevermind the fact that wouldn't work even if the code tags were removed.
DarkenShroud
Commodore
Commodore
Posts: 515
Joined: Thu Nov 29, 2007 6:37 am
Location: Cleveland, Ohio USA

Post by DarkenShroud »

A shame. My biggest request for this game would be to make it look more like Warning Forever
I think this game looks way better then warning, ship wise and atmosphere. I mean warning to me looks like a nintendo game lol. Why go backwards looks wise, when you can go forwards.
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
Siber
Captain
Captain
Posts: 319
Joined: Wed Dec 05, 2007 1:43 am
Location: Florida, USA

Post by Siber »

Well, I'm a pretty strange guy when it comes to graphics. I like the 'old school' look. Don't get me wrong, modern games can look pretty damn great, but the 'retro' look can be just as good.
seriously Anna. seriously oh my gawd seriously.

Author of DAF and Sillyness
Co-founder Homeworld:@
Exethalion
Vice Admiral
Vice Admiral
Posts: 1033
Joined: Tue Nov 13, 2007 6:36 pm
Location: Stuttgart, DE
Contact:

Post by Exethalion »

But th15 doesn't want BSF to be like warning, otherwise it'd be called warning 2. It's meant to be the best freeware space simulator this side of HW1.

So old-school looks wouldn't suit it much.
Siber
Captain
Captain
Posts: 319
Joined: Wed Dec 05, 2007 1:43 am
Location: Florida, USA

Post by Siber »

Siber wrote: But hey, it's your game, and the new gradients do look pretty good. Keep up the good work.
Clearly I am demanding that the game be bent to my whimsy. Naughty, naught me.

Seriously, I understand that BF isn't WF. It does appear to have some strong inspiration from it, though, and as I quite love WF, makes me desire a game that's a little closer to WF in style, while still having many of the oh so cool features of BF. That said, this is not my game, and it's a pretty darn good one even if it doesn't perfectly match my desires in every way.

Since when did voicing an opinion become a demand for change?
seriously Anna. seriously oh my gawd seriously.

Author of DAF and Sillyness
Co-founder Homeworld:@
Bluhman
Commander
Commander
Posts: 147
Joined: Fri Aug 03, 2007 11:51 am

Post by Bluhman »

About the new graphical turn this game has made, I must say only one word:

"EEEEEURRRGGGGGGGGGGGH"

That is all.
Post Reply