Oh and yeah, what are the chances of getting a new weapon? I'd really like an uninterceptible cannon-type thing with a blast radius... Rail meets Plasma.
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
well, the new angled armor plates an the two new roundeed pieces all work together to make a nice circular shape, but yeah, mosre rounded pieces would be teh ownz.
Normandy wrote:How could we balance it without completely nerfing damage though?
My idea of it is this:
Listed Damage = X
(damage to targeted component = X, not 1.5*X)
Blast Area = X for radius
Damage in Blast Area = X/2
So the cannon would, in it's balanced canon state, do 40 damage every 4 seconds at a range of 650 with 3 deviation.
Perhaps some sort of flag can be added to the ship maker to have a weapon fire at it's target even if it isn't within range. That way, we can have close ranged weapons like energy saws.
Genius! Why didn't we think of that before... Custom AI ranges... Might be harsh on the CPU though. I only say that because I own a computer from the stone age though...
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
the game could be better with custom weapons color
that way you can change the color of each battalions
like fraxy but fraxy got one color for the whole game
like this we could change the color of each allied/enemy/alien/your
weapons