v0.90c Bug Reports - READ FIRST POST
Moderators: th15, Moderators
Enemy EMP torps cause a single error when the projectile is destroyed, but multiple errors when they hit a target ship.drekisol wrote:i get that emptorpedo error when ever i put emptorps on the enemy ai (stock color red ai) allied is fine just enemy.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
So, I just decided to update the game at the cohertion of a friend of mine, and now the game will not run past 5 fps, it absolutely refuses to, this is just a blank scene with nothing on it, or even the main menu. It did not do this before, and I am unsure as to the cause. I am running Windows vista and any help would be greatly appreciated.
It's possible my copy of BSF may be screwed up, because the startup screen is messed up sometimes, but I'm assuming that's not the reason for any of these problems, mainly because they both involve shipmaker.
1) Sometimes the section name on the sidebar sticks, so all the sections have the same name (eg. Kae_sec44), then, when I open the ship with a new shipmaker window, all of the sections are the section it was stuck on (eg. Kae_sec44), instead of being the section they're supposed to be.
2) Ship deployer ship selection resets when you click off of the ship deployer. This essentially means ship deployers don't work.
1) Sometimes the section name on the sidebar sticks, so all the sections have the same name (eg. Kae_sec44), then, when I open the ship with a new shipmaker window, all of the sections are the section it was stuck on (eg. Kae_sec44), instead of being the section they're supposed to be.
2) Ship deployer ship selection resets when you click off of the ship deployer. This essentially means ship deployers don't work.
Ship Maker will not load these following from an sb4:
Ship Deployer Module paths, hence requiring the designer to set them every time after opening an sb4.
Very long ship descriptions, again requiring the designer to rewrite them every time the sb4 is loaded.
*unconfirmed* Somehow forget some trigger targets.
Edit
Confirmed: Sm4 does not load On Trigger 2 or Off Trigger 2 targets.
Ship Deployer Module paths, hence requiring the designer to set them every time after opening an sb4.
Very long ship descriptions, again requiring the designer to rewrite them every time the sb4 is loaded.
*unconfirmed* Somehow forget some trigger targets.
Edit
Confirmed: Sm4 does not load On Trigger 2 or Off Trigger 2 targets.
Last edited by Squishy on Tue Apr 28, 2009 1:58 pm, edited 1 time in total.
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SM belches on ships with Flareguns as follows:
1: Flaregun sprite replaced with spr_Bridge.
2: Clicking one and hitting Edit does this.
3: Clicking Ed2 does this.
1: Flaregun sprite replaced with spr_Bridge.
2: Clicking one and hitting Edit does this.
Code: Select all
___________________________________________
ERROR in
action number 1
of Mouse Event for Left Released
for object gui_edit:
In script recreate_edit_buttons:
In script recreateEB_weapon:
Error in code at line 46:
if !(global.selected.l_type = Demeter || global.selected.l_type = QuadBlaster || global.selected.l_type = PointBeam || global.selected.l_type = ParticleGun || global.selected.l_type = PointMaser || global.selected.l_type = PointRocket ) then
at position 34: Cannot compare arguments.
Code: Select all
_________________________________________
ERROR in
action number 1
of Mouse Event for Left Released
for object gui_edit2:
In script recreate_edit2_buttons:
Error in code at line 222:
if global.selected.l_type = Autocannon || global.selected.l_type = TwinAutocannon
at position 32: Cannot compare arguments.
I tried that too and had the exact same problem. It might be CrossOver, it might be GM, IDK. Might be some combination of the two... Messing with some bottle settings fixed the main game for me, but SM stayed messed up, so I gave up on trying.Kaelis wrote:Actually, im quite sure its Game Maker, the game development environment BSF is made with. Im afraid Game Maker simply does not work on Mac, and theres nothing we can do about it.Awesomeness wrote:But, I have a Mac and I use CrossOver, and it didn't work...I was SO disappointed! I know it's not your fault, it's CrossOver's.
Ne me forcez pas à arracher votre gorge, s'il vous plaît.
~~~~~
[b]ZOMG NINJA SARCASM[/b] :shock:
~~~~~
[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]
~~~~~
[b]ZOMG NINJA SARCASM[/b] :shock:
~~~~~
[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]
Please learn to read;Danny420Dale wrote:SM belches on ships with Flareguns as follows:
1: Flaregun sprite replaced with spr_Bridge.
2: Clicking one and hitting Edit does this.
*snip*
I thought th15 packed an updated SM in with 0.90d, but apparently not? Hotfix is here.There are some minor bugs in SM, so make sure you grab the hotfix!
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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Thanks, it worksArcalane wrote:Please learn to read;Danny420Dale wrote:SM belches on ships with Flareguns as follows:
1: Flaregun sprite replaced with spr_Bridge.
2: Clicking one and hitting Edit does this.
*snip*
I thought th15 packed an updated SM in with 0.90d, but apparently not? Hotfix is here.There are some minor bugs in SM, so make sure you grab the hotfix!

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When trying to open my new ship;
When I hit 'ignore' I get like...a quarter of the entire ship, my cursor is gone and whenever I press the left button it shows the same message again. Things repeat when I hit 'ignore' again. I think I know what's wrong, though; I fiddled with movement parameters and it let me do something that isn't theoretically possible: change the rotation speed without changing frames elapsed. I thought the changes were so fine (in the 0.00's) that it just didn't show but apparently I broke it. Any way to solve this?___________________________________________
ERROR in
action number 1
of Key Press Event for O-key Key
for object obj_sidebar:
In script loadShip:
In script oReadParams:
In script nSecD:
In script updateMovtarget:
Error in code at line 98:
ms_mcounter = ceil(ms_startdist/ms_aspeed)
at position 40: Division by 0.
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And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library

And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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Allright, I'll try that. Thanks for the tip.
Check out The Star Wreck project!
Check out the Epic Music Library

And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library

And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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Re: v0.90c Bug Reports - READ FIRST POST
Comes back after I add it to the top of the bfconfig file, then run BSF twice. Apparently BSF rewrites the file with the surfaces variable right at the bottom, then next runtime stops reading the file somewhere before the last line. Going to try locking the file read-only, but I expect it to go BAWWW at it, then go tits up.Arcalane wrote:- Division by 0 errors when entering sandbox. If you're experiencing these, putting Sbsurfsize 'Sbsurfsize = 2048' below 'Surfaces' in bfconfig.ini should fix it.
EDIT:
Code: Select all
___________________________________________
ERROR in
action number 1
of Create Event
for object GUI_MainTitle:
Error opening file for writing.
Also, first time ever trying to make an Encounter.
Code: Select all
___________________________________________
ERROR in
action number 1
of Key Press Event for F8 Key
for object ctr_EncounterMaker:
Error in code at line 90:
ds_ini_key_write(ini,"Terrain" + string(j),"speed", string(l_speed))
at position 69: Unknown variable l_speed
Beam "Holes" when using a custom sprite, it keeps doing this on every weapon.
http://www.majhost.com/gallery/AZAZAZ2/ ... orlong.png
However, on AD's BSF this works completely fine, no holes, and the beam sprite works perfectly.
http://www.majhost.com/gallery/AZAZAZ2/ ... onbeam.gif
Sprite link.
Is it just my BSF? or my video card?
http://www.majhost.com/gallery/AZAZAZ2/ ... orlong.png
However, on AD's BSF this works completely fine, no holes, and the beam sprite works perfectly.
http://www.majhost.com/gallery/AZAZAZ2/ ... onbeam.gif
Sprite link.
Is it just my BSF? or my video card?
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