v0.90b Bug Reports - READ FIRST POST
Moderators: th15, Moderators
I can confirm this.Neroman wrote:When I press ctrl +z my mouse disappears and doesn't come back till i put in a new object then right click it and delete it.
NEGATIVE AI RANGEEEEES!!!! PLEASE!!
This user is a proponent of the whole "Check your **** parenting" idea.
This is a signature. It goes at the end of my post.
Your face is so *adjective* that it *verb*s
This is a signature. It goes at the end of my post.
Your face is so *adjective* that it *verb*s
Weapon Fire Trigger, ingame, ONLY accepts certain weapons.
IE blasters will trigger while flak and particle gun do not invoke any triggers.
Edit: Don't know if this is a bug, but a blaster disabled from shooting will also be useless for the Weapon Fire Trigger.
Edit 2:
Certain weapons are BAD candidates for weapon drivers. For example, weapons slaved to, say, a flak gun will turn but never fire. Others turn, but only fire randomly. I have yet to sniff out all the culprits.
IE blasters will trigger while flak and particle gun do not invoke any triggers.
Edit: Don't know if this is a bug, but a blaster disabled from shooting will also be useless for the Weapon Fire Trigger.
Edit 2:
Certain weapons are BAD candidates for weapon drivers. For example, weapons slaved to, say, a flak gun will turn but never fire. Others turn, but only fire randomly. I have yet to sniff out all the culprits.
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- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
Weapons parented to a section which is parented to a rotating section rotates/moves with the parented section perfectly but its firing arc does not rotate accordingly.
This ship demonstrates this: http://www.wyrdysm.com/battleshipsforev ... Voyhan.zip

This ship demonstrates this: http://www.wyrdysm.com/battleshipsforev ... Voyhan.zip

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- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
This .sb4 generates infinite errors when I try and run it in game.
ERROR in
action number 1
of End Step Event
for object ShipSection:
Error in code at line 275:
image_angle = l_owner.image_angle + l_angle + rs_rotang
at position 20: Unknown variable l_owner
.sb4
ERROR in
action number 1
of End Step Event
for object ShipSection:
Error in code at line 275:
image_angle = l_owner.image_angle + l_angle + rs_rotang
at position 20: Unknown variable l_owner
.sb4
Im getting a similar problem, with moving sections, but it works fine in the preview mode, only ingame the doodads get totally off.AnnihilatorX wrote:Rotation of doodads with parent section is not consistent in game and in preview mode of SM. Final doodad position is off in the game.
Example sb4:
http://hiyukihome.110mb.com/roland/Gaia.sb4
Notice the red blinkers after the wings have extended in game and in SM. SM preview shows no problem. In game the red blinkers will be off position.
Should I post the sb4?
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2315][b]ENEBRA COLONIAL NAVY[/b][/url]
[img]http://img.photobucket.com/albums/v60/_Ti__/ECNsig.jpg[/img]
[img]http://img.photobucket.com/albums/v60/_Ti__/ECNsig.jpg[/img]
___________________________________________
ERROR in
action number 1
of Draw Event
for object SFX_DeadSection:
Error in code at line 5:
draw_sprite_ext(l_speckle,global.l_speckle,x,y,image_xscale,image_yscale,image_angle,global.World_SColour,image_alpha-l_glow)
at position 22: Unknown variable l_speckle
___________________________________________
I get this error whenever a ship is destroyed which has the Aegis effect on select parts. First came across this bug in sandbox mode when I used destroy mode on one of my ships.
ERROR in
action number 1
of Draw Event
for object SFX_DeadSection:
Error in code at line 5:
draw_sprite_ext(l_speckle,global.l_speckle,x,y,image_xscale,image_yscale,image_angle,global.World_SColour,image_alpha-l_glow)
at position 22: Unknown variable l_speckle
___________________________________________
I get this error whenever a ship is destroyed which has the Aegis effect on select parts. First came across this bug in sandbox mode when I used destroy mode on one of my ships.
This ship: http://www.wyrdysm.com/battleshipsforev ... y-Adol.zip
When its section 'fly off' from its body, the mining beams fire at the flying section but doing no damage. The beams just pass over it.

When its section 'fly off' from its body, the mining beams fire at the flying section but doing no damage. The beams just pass over it.

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- Lieutenant Commander
- Posts: 77
- Joined: Mon Aug 04, 2008 1:00 am
- Location: Near Amsterdam!
Found another bug.. Not to important or annoying though...
If you set your ships to jumping in sandbox (so not instaclick spawn), the weapons and modules that were underneath sections come all the way to the top again.
~edit Not only weapons have this problem, the entire layer order becomes messed up.
If you set your ships to jumping in sandbox (so not instaclick spawn), the weapons and modules that were underneath sections come all the way to the top again.
~edit Not only weapons have this problem, the entire layer order becomes messed up.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?p=81186#81186][img]http://img165.imageshack.us/img165/9421/pzschmq6.png[/img][/url]
Ok. I came back to BSF after my friend derekiv told me about the major overhaul and new version. I downloaded it, and the actual .exe for the GAME works fine, but the ShipMaker didn't download. It still opens my old SM ver. 2.3 (I think). What is odd is that all of the folders and files for the new version of SM are there: I have a custom sprites directory and even an updated smsprites.ini file listing the new parts, but the SM is still an old version and it doesn't contain any of the new features! 
Does anyone know what the problem is or what it might be? I'm kinda panicking here...

Does anyone know what the problem is or what it might be? I'm kinda panicking here...
Ne me forcez pas à arracher votre gorge, s'il vous plaît.
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[b]ZOMG NINJA SARCASM[/b] :shock:
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[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]
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[b]ZOMG NINJA SARCASM[/b] :shock:
~~~~~
[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]