v0.90a Bug Report Thread
Moderators: th15, Moderators
v0.90a Bug Report Thread
This thread is for reporting bugs with the newest ( 0.90a ) release.
Remember that when posting bugs, you have to include as much info as possible. Error messages, circumstances, reproduction steps, common parameters, settings, your system info, etc. If a bug is specific to a certain ship or can be demonstrated with one, include .sb4 and .shp . If a ship uses custom sprites, remember to include these, too.
If there is a bug that was present in the previous version and still persists in this one, you may repost it.
If you are reporting a new bug, you are allowed to double (and more, if necessary) post. Actually, its even better if you do.
Known bugs:
- Keyboard arrows in shipmaker sometimes stop responding ( need more info )
- Performance problems in sandbox mode on certain systems when surfaces are enabled
- Drag and drop sprite import in ShipMaker does not function properly on certain systems, seems to be mainly Vista-specific bug (unfortunately, theres no way we can fix it)
Remember that when posting bugs, you have to include as much info as possible. Error messages, circumstances, reproduction steps, common parameters, settings, your system info, etc. If a bug is specific to a certain ship or can be demonstrated with one, include .sb4 and .shp . If a ship uses custom sprites, remember to include these, too.
If there is a bug that was present in the previous version and still persists in this one, you may repost it.
If you are reporting a new bug, you are allowed to double (and more, if necessary) post. Actually, its even better if you do.
Known bugs:
- Keyboard arrows in shipmaker sometimes stop responding ( need more info )
- Performance problems in sandbox mode on certain systems when surfaces are enabled
- Drag and drop sprite import in ShipMaker does not function properly on certain systems, seems to be mainly Vista-specific bug (unfortunately, theres no way we can fix it)
Last edited by Kaelis on Thu Feb 12, 2009 2:30 am, edited 1 time in total.
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- Commander
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Re: v0.90a Bug Report Thread
Just FYI, when I see this, running the program as an administrator fixes it. Hope that helps.Kaelis wrote:- Keyboard arrows in shipmaker sometimes stop responding
[img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/BLANKcopy-6.jpg[/img]
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- Commodore
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1: After I quit BSF, it sometimes brings up one of those "the programme has stopped working" boxes...
2: I decided to playtest the "Pendulum" custom ship that was bundled with the game and it works fine, right down the the ship's weapon also animating in the side-bar when you have it selected, except that, whilst the weapon blinks darker on the ship display and weapon display when it gets damged, it doesn't do the same on the ship itself (it remains the normal, undamaged colour)...
2: I decided to playtest the "Pendulum" custom ship that was bundled with the game and it works fine, right down the the ship's weapon also animating in the side-bar when you have it selected, except that, whilst the weapon blinks darker on the ship display and weapon display when it gets damged, it doesn't do the same on the ship itself (it remains the normal, undamaged colour)...
[img]http://i210.photobucket.com/albums/bb6/CaptainTrek/Federationsignature.jpg[/img]
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- Captain
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- Captain
- Posts: 486
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I've tested both comma and period triggers, and while they both return an error, it is non fatal and they work perfectly otherwise. IDK, annoying, but at least they work.
Code: Select all
ERROR in
action number 1
of Key Press Event for <any> Key
for object ctr_Turrets:
Error in code at line 14:
if tr_toggle && tr_ontype == 2 then
at position 20: Unknown variable tr_ontype
___________________________________________
ERROR in
action number 1
of Key Press Event for <any> Key
for object ctr_Turrets:
Error in code at line 28:
if tr_toggle && tr_ontype == 3 then
at position 20: Unknown variable tr_ontype
___________________________________________
ERROR in
action number 1
of Key Press Event for <any> Key
for object ctr_Turrets:
Error in code at line 14:
if tr_toggle && tr_ontype == 2 then
at position 20: Unknown variable tr_ontype
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- Captain
- Posts: 486
- Joined: Thu Aug 07, 2008 11:32 pm
Rotation Bug
Removed - old version
Congratulations. You're a textbook definition of a troll. -Danny
~Armored Core is to Cosmicbreak like Starcraft II is to World of Warcraft.~
~Armored Core is to Cosmicbreak like Starcraft II is to World of Warcraft.~
Something new, this time my fault; HVR targeting behaviour is kinda cranky now, but it seems to be relatively fine.
The major thing that sticks out to me is that they seem to be firing at half their normal speed. When force-fired, they fire as normal. Could be a target acquisition problem? Will look into it.
Ed: Update; unguided HVRs are firing at full speed. I'm wondering if it's a target acquisition thing.
The major thing that sticks out to me is that they seem to be firing at half their normal speed. When force-fired, they fire as normal. Could be a target acquisition problem? Will look into it.
Ed: Update; unguided HVRs are firing at full speed. I'm wondering if it's a target acquisition thing.
Last edited by Arcalane on Sun Feb 01, 2009 3:37 am, edited 1 time in total.
/l、
゙(゚、 。 7
l、゙ ~ヽ
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゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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- Commodore
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Spawning a ship in Leviathan appears to break .sb4s spawned in it.
Once you have spawned attempted to spawn a ship into leviathan, it no longer works anywhere.
edit: It appears that you can resave the .shp however, which fixes the problem. So... less of a priority (although leviathan being unusable is unfortunate)
Once you have spawned attempted to spawn a ship into leviathan, it no longer works anywhere.
edit: It appears that you can resave the .shp however, which fixes the problem. So... less of a priority (although leviathan being unusable is unfortunate)
Appears to me to be related to forgetting to press return when editing variables, then performing certain actions. The program seems to not be sure if it's still editing or not. Clicking on a field and pressing return seems to clear it.- Keyboard arrows in shipmaker sometimes stop responding ( need more info )