Terran Republic Navy "Vanguard" Line Station
The Terran Republic commissioned the
Vanguard-class Line Station in 2078 following the loss of multiple planets because of insufficient defensive platforms to defend the front line. The
Vanguard line station is equipped with 4 heavy blaster cannons, mounted on their own separate platforms and connected to the main station via heavy trusses. The station also contains a revolutionary fusion reactor, doubling the power output of other ships in the TRN fleet (at the time.) In recent years, the Terran Republic Armaments Group has found that the Line Station has poor structural design flaws, especially the exposed trusses connecting the blaster cannons to the rest of the station. Also, the ship, lacking any point defense capabilities, is very susceptible to flying debris. The heavy power equipment located in the cannons themselves and the trusses connecting them is also rather volatile, sometimes causing the entire station to go up if it loses a truss. TRAG has since been rumored to be working on a variant on the design to beef up its armor and fix any design flaws from the original design.
Pros: 360 degree firing arc (90 per blaster cannon), good overall defense platform, best deployed en masse
Cons: weak structural integrity (especially on the trusses), low overall damage, very weak alone, low armor
Terran Republic Navy "Vanguard-II" Line Station
Out of the Terran Republic Armaments Group's findings of multiple issues with the
Vanguard-class hull and overall poor combat ratings, the
Vanguard-II was born. With heavy armor placed around the entirety of the station, heavy flak guns defending the station from debris, deflector shielding technology, and reinforced electrical equipment, the
Vanguard-II surpasses the
Vanguard in every area.
Pros: 360 degree firing arc (90 per blaster cannon), large amounts of health, 6 deflector shields, flak weaponry, great en masse
Cons: rather weak overall damage, inaccurate
Inner Empire Commonwealth Navy "Mist" Frigate
The Inner Empire Commonwealth Navy decided they needed to make a ship that could do every specialized ships job, if not as well, at every class. The Mist is the frigate's representative of this idea. The Mist has assault capability, can support with its point defense rockets, is relatively tough for its size and class, and is speedy enough to intercept smaller ships. The Mist isn't as good at each job as its specialized variants, but if you need a jack of all trades, look no further.
Pros: good damage for its size (2 railguns), decent amount of health, 2 deflector shields, point defense rocket weaponry, overall good
Cons: not good at one particular area, forward-firing only
Inner Empire Commonwealth Navy "Drizzle" Frigate
The Inner Empire Commonwealth Navy Drizzle-class Frigate is the big brother of the Mist. Using the original Mist chassis, it expands on it with two additional autocannons, heavy armor plating, but with the penalty of reduced speed. This ship is a great assault boat, but can't catch up to the faster frigates.
Pros: Heavy damage for its class, large health, heavy armor
Cons: slow, easy target, low amount of point defense for its speed, front-facing weaponry
Inner Empire Commonwealth Navy "Triton" Cruiser
The Inner Empire Commonwealth Navy Triton Cruiser is a newer design, following the same principles of the Mist - jack of all trades, master of none. Armed with a total of four heavy railguns, four rocket point defense launchers, and large amounts of armor, the Triton is capable of almost anything. However, like the Mist, it's not as good at each individual job unlike its specialized counterparts. None the less, it is a very capable vessel.
Pros: Large damage and penetration, large amounts of health, heavy armor, good speed, large amounts of point defense
Cons: Front-heavy weaponry, no real defense in the back, no deflector shielding
Terran Republic Navy "Raven" Battlecruiser
The Terran Republic Navy "Raven" Battlecruiser is, as General Matori Izen put it, "a knife that cuts through the enemies defenses as if they were butter". Heavy armor, large amounts of weaponry and its massive size cause fear through the IECN ranks.
Pros: Heavy armor, large amounts of weaponry, massive size
Cons: slow, easy target
Terran Republic Navy "Skiff" Fighter
The Terran Republic Navy "Skiff" Fighter is a small one-man fighter that is meant to be launched from TRN carriers. It is fast and is able to cause heavy logistical damage to larger ships.
Pros: Very manueverable, small target
Cons: low weaponry, carrier-based only
Inner Empire Commonwealth Navy "Brick" Heavy Frigate
The Inner Empire Commonwealth Navy Brick Heavy Frigate is the toughest ship in its class. The Brick Heavy Frigate boasts an incredible amount of armor but few weapons or modules.
Pros: Heavy armor
Cons: few weapons, few modules
UNKNOWN-OBJ #142-G
##TRN-32-Z##
CO: General Izen, 32nd Navy Fleet, Outer Sector 32-B
SUBJECT: UNKNOWN-OBJ #142-G
TO: High General Trehr, Navy High Command, Sol System
UNKNOWN-OBJ #142-G located near Tykus IV during engagement with IECN Outer Fleet.
Until capture, referring to ship as "Spear". Seems to be Gunship-class vessel. Heavy weaponry, seems to be alien.
Not known any stats other than its speed, able to nearly outrun Skiff fighters.
Attached:
Signed,
General Izen
32nd Navy Fleet
Outer Sector 32-B
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