Workbee & Co - Wreckerbee and Minibee Downloads On Page 5
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- Anna
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Workbee & Co - Wreckerbee and Minibee Downloads On Page 5
Based on Homeworld:@ concept art drawn by Talhydras.
Still a Work in Progress, but I felt the urge to post it.
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Re: The Workbee

The way that the arms with the mining lasers move around looks really realistic. As is the thrusters that activate when it's moving sideways.
Those that live by the sword... get shot by those that don't.
Re: The Workbee
i remember doing something akin to this a while back, but i have to admire this ship for both the functionality and the appearance; not really much there that can be criticised
perhaps some larger support ships will be next in line for production?
perhaps some larger support ships will be next in line for production?
There is no OP, there is only more boosters...
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Re: The Workbee
Ah-hah! It was you! I couldn't remember who it was who'd done it before. Yeah, I kinda based the arm movement somewhat on the method you described in your thread. I'm still tweaking it a bit, though, and I can't quite do it the same way as you did, as my arms are shorter and have less room to move about.vidboi wrote:i remember doing something akin to this a while back, but i have to admire this ship for both the functionality and the appearance; not really much there that can be criticised
Hm. That's a possibility. I'm undecided, but I may give it an attempt.perhaps some larger support ships will be next in line for production?
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Re: The Workbee
personally i like the arms as they are now. perhaps making the outer arms (or whatever they're meant to be) act like clamps to hold the asteroids in place while it works.Anna wrote:Ah-hah! It was you! I couldn't remember who it was who'd done it before. Yeah, I kinda based the arm movement somewhat on the method you described in your thread. I'm still tweaking it a bit, though, and I can't quite do it the same way as you did, as my arms are shorter and have less room to move about.vidboi wrote:i remember doing something akin to this a while back, but i have to admire this ship for both the functionality and the appearance; not really much there that can be criticised
There is no OP, there is only more boosters...
- Anna
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Re: The Workbee
Perhaps. That'd probably require it to move in closer than I really like it to. I might have the larger arms just be another pair of mining beams, or... I dunno. I'm still thinking on it. Well, you're the second person who said they liked the arms as they were. Heh. Well, it's a bit late. I've already messed around with them a fair bit.vidboi wrote:personally i like the arms as they are now. perhaps making the outer arms (or whatever they're meant to be) act like clamps to hold the asteroids in place while it works.
Edit: No responses at all? Seriously?

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Re: The Workbee
Haha this is nifty, barely even looks like its a ship from the same game as the rest of the threads. This is the type of thing that will get people building ships again for awhile, even if its just copying your techniques. Can't find anything to complain about except those larger arms. I don't think it would suit this ship but it would be cool to have a mining ship with arms that swung back and forth but had the short range invisible beam deal like the sword ship from the beauty pageant, so it could chop up asteroids.
Re: The Workbee
What can I say, it's quite nice, and it's always nice to see interesting triggers. The ship itself is decent enough (can't say much about its internals cause of the size in the vid, but I'm sure they're good), and the arms are cool. How are they done? My assumption would be with driver weapons, kind of like eri's fin fannels, but that may be completely wrong.
The outer arms could be used as clamps if you made them extend when the mining beams are firing, or they could be some kind of crusher thing (again they'd extend, but they'd close and crush instead of clamp). Or of course you could make them more beams.
Either way I'd like a dl when it's done so I can see how it's done.
The outer arms could be used as clamps if you made them extend when the mining beams are firing, or they could be some kind of crusher thing (again they'd extend, but they'd close and crush instead of clamp). Or of course you could make them more beams.
Either way I'd like a dl when it's done so I can see how it's done.
Re: The Workbee
personally i don't like the new version as much. the arms come too far forwards now and therefore the joints don't look as good. also the yellow stripes look pretty bad, perhaps lowering the alpha would make them better, as they're totally obliterating the ship's hull
There is no OP, there is only more boosters...
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Re: The Workbee
That's pretty high praise. Thanks.jwa8402 wrote:Haha this is nifty, barely even looks like its a ship from the same game as the rest of the threads.

I hope so. I'd like to see more people making ships. This forum's starting to feel a little lonely sometimes.jwa8402 wrote:This is the type of thing that will get people building ships again for awhile, even if its just copying your techniques.
You don't like the larger arms? Darn.jwa8402 wrote:Can't find anything to complain about except those larger arms.
That does sound pretty sweet, actually... I might try something like that, sometime.jwa8402 wrote:I don't think it would suit this ship but it would be cool to have a mining ship with arms that swung back and forth but had the short range invisible beam deal like the sword ship from the beauty pageant, so it could chop up asteroids.
It could be completely wrong, but it isn't.Bad Boy wrote:What can I say, it's quite nice, and it's always nice to see interesting triggers. The ship itself is decent enough (can't say much about its internals cause of the size in the vid, but I'm sure they're good), and the arms are cool. How are they done? My assumption would be with driver weapons, kind of like eri's fin fannels, but that may be completely wrong.

Hm. I might give the clamps/crusher thing an attempt, but more likely I'll just make it beams. Simpler, I think. And yes, I fully plan to put up a download once it is complete.Bad Boy wrote:The outer arms could be used as clamps if you made them extend when the mining beams are firing, or they could be some kind of crusher thing (again they'd extend, but they'd close and crush instead of clamp). Or of course you could make them more beams.
Either way I'd like a dl when it's done so I can see how it's done.
I'm sorry you don't like the new version as much. I actually think the limbs look better now, and I like the way the joints look, but different strokes for different folks I guess. I kinda agree with you on the yellow stripes. They do kinda blur out a fair bit of the hull, so I might try lightening them a bit more.vidboi wrote:personally i don't like the new version as much. the arms come too far forwards now and therefore the joints don't look as good. also the yellow stripes look pretty bad, perhaps lowering the alpha would make them better, as they're totally obliterating the ship's hull
EDIT: Fixed a small formating error in my post. Also, here's the concept art I based the ship upon:

Thanks to Talhydras for letting me use it. Keep an eye on their mod and you'll see a 3D version at some point. Siber's already modeled a fair bit of it, I believe.
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Re: The Workbee
Update!
New features include: Larger arms are fully articulated, equiped with pulsed fusion mining beams.
The description from the video:
Also, if people could rate and comment in the YouTube video, that'd make me feel really special and encourage me to do more shipbuilding and post more videos of said ships in action.
EDIT: Well, since the flash tag is screwy and doesn't let you click on the videos to go directly to the YouTube page, here's some direct links:
Workbee Test #1
Workbee Test #2
Workbee Test #3
And here's a default zoom pic of the ship from Shipmaker:

New features include: Larger arms are fully articulated, equiped with pulsed fusion mining beams.
The description from the video:
Vote: Should I put up a blooper video showing some of the crazy horrible things that occur when the articulation is lined up incorrectly?God, I can't even begin to describe how much of a pain in my goddamn ass this was. Articulation is very finicky, you see. If you don't have the drivers for each joint lined up just right the articulated limbs can do some pretty crazy and/or fucking annoying things, including crossing over themselves (which makes it look like the ship is saying "nuh-uh, I'm not doing another minute of work, bitch"), and spreading out in a really awkward manner that makes it look like the limbs went and got dislocated in an extremely painful manner.
It took me around an hour to get the articulation just right. There are almost no problems with it now. It might need a little more tweaking, but I think most of the rest of the changes to the ship will be cosmetic from now on. It's pretty much complete, and a download will be available on the Wyrdysm Games forum soon.
Once again, no sound, just some random music off AudioSwap.
Thanks once again to:
Talhydras for designing the Workbee, which this ship is based upon.
th15 for making Battleships Forever.
Kaelis and Arcalane for the features they added to the game.
vidboi for his tips on articulating limbs
Everyone whose sections I used.
Also, if people could rate and comment in the YouTube video, that'd make me feel really special and encourage me to do more shipbuilding and post more videos of said ships in action.

EDIT: Well, since the flash tag is screwy and doesn't let you click on the videos to go directly to the YouTube page, here's some direct links:
Workbee Test #1
Workbee Test #2
Workbee Test #3
And here's a default zoom pic of the ship from Shipmaker:

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Gay cute girl and fucking proud of it.
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Re: The Workbee
That is honestly brilliant! With the large arms moving as well it looks much better. You have got the range of motion for all four of the arms spot on too, also helped by that it's just a really nice little ship. Good work, it's encouraged me to try something more than just using drivers to make crappy turrets.
"Damn hippies with their slippers and mesh bags looking for "adventure" or friggin' nerds who hasn't held anything but a microscope in their girly little hands. Such posers don't last long here." - Wolf (S.T.A.L.K.E.R.)
Re: The Workbee
Amazing work good sir. Triggers and crap have never been my thing but you've managed to make the arms work very well.
To top it off, the ship has an amazing functional look that is pleasing to the eye.
I'd like to see this ship in a dark green color scheme.
To top it off, the ship has an amazing functional look that is pleasing to the eye.
I'd like to see this ship in a dark green color scheme.

Re: The Workbee
It's like a fantastic little work of art. :'D
Section work, articulation, depthing, coloring, its all superb. :'D
Section work, articulation, depthing, coloring, its all superb. :'D
Fly me to the moon, so I can play among the stars~
Let me see what spring is like on Jupiter and Mars~
Let me see what spring is like on Jupiter and Mars~
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Re: The Workbee
Thanks! Glad to hear I've inspired someone to do some more building!Rugdumph wrote:That is honestly brilliant! With the large arms moving as well it looks much better. You have got the range of motion for all four of the arms spot on too, also helped by that it's just a really nice little ship. Good work, it's encouraged me to try something more than just using drivers to make crappy turrets.

Thank you, kind sir.25000st wrote:Amazing work good sir. Triggers and crap have never been my thing but you've managed to make the arms work very well.
To top it off, the ship has an amazing functional look that is pleasing to the eye.
I'd like to see this ship in a dark green color scheme.


<3 Your kind words bring joy to my heart, Chii-kun!Chiiro wrote:It's like a fantastic little work of art. :'D
Section work, articulation, depthing, coloring, its all superb. :'D
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