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PostPosted: Mon Mar 16, 2015 2:22 pm 
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Ensign
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Joined: Mon Mar 16, 2015 1:39 pm
Posts: 9
Hi guys i am new to this game and made a ship......It's the Iowa Class Battleship from USA, it has around 3000hp, 9 x 200 damage cannons and numerous dual turrets as well as some AA guns ( basically particle gun ), most of the sprites used is created using Paint.net, but the quality is quite sluggish as you can see and i have no idea how to SWAized an existing sprites, i also used some contents from Arc Bullet Sprites ( thanks to him )......feel free to comment .......originally i wanted to make some turrets fire in a specified arc range like from 45 degree to 120 degree, but i don't know how to do that....i heard that you can do it with triggers, is that true ???

Other problems i am facing, if you know how to solve them plz tell me it'll be much appreciated
- i set the turning rate of the AA guns ( it is basically a turret with linked gun ) to 0.99 ( i heard that value below 1 can keep the gun in its alignment )....but still no luck, the guns will sometimes misbehave
- As you can see most dual turrets at the sides of the ship is facing 90 or 270 degree, but i wants them to face 0 degree and only allows to fire from 0 to 180 degree....[/color]

Sorry about my english it's not my native language


Attachments:
Pic.PNG
Pic.PNG [ 284.62 KiB | Viewed 1776 times ]
Pic 2.PNG
Pic 2.PNG [ 224.79 KiB | Viewed 1782 times ]
Pic.PNG
Pic.PNG [ 249.83 KiB | Viewed 1782 times ]
File comment: Extract and place the folder into your custom sprites folder, if you don't have one plz create one....
Self Made Sprites.rar [176.1 KiB]
Downloaded 98 times
Iowa Class Battleship.sb4 [23.98 KiB]
Downloaded 113 times
Iowa Class Battleship.shp [20.97 KiB]
Downloaded 117 times


Last edited by Allen323 on Wed Mar 18, 2015 8:38 pm, edited 1 time in total.
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PostPosted: Wed Mar 18, 2015 9:51 am 
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Cadet
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Not bad from a newbie like just need little work with it sop just keep working :)


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PostPosted: Thu Mar 19, 2015 9:47 pm 
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Ensign
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Joined: Mon Mar 16, 2015 1:39 pm
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Thanks for replying....i will do my best : )


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PostPosted: Thu Mar 19, 2015 10:25 pm 
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Ensign
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Joined: Mon Mar 16, 2015 1:39 pm
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So guys....here's another ship i made....it's the Admiral Class Battlecruiser from British (or HMS Hood ), it has around 2700hp, 8 x 170 damage main cannon, 20 x 85 damage secondary battery and some AA Guns.....i had increased the turning rate of AA guns to make them better in fending off incoming projectices or shells ( the guns will misbehave sometimes )....i am learning how to do trigger right now i feel it's the hardest part in ship making ( or not ? )

Feel free to comment or criticize....

Oh if someone know how to solve the problem showed in the picture below plz let me know it'll be very much appreciated....


Attachments:
Pic 1.PNG
Pic 1.PNG [ 327.14 KiB | Viewed 1754 times ]
File comment: Sprites needed for the ship to work....extract all the png files within the archieve to your custom sprites folder, create one if you don't have it......
Self Made Sprites.rar [69.76 KiB]
Downloaded 85 times
Admiral Class Battlecruiser.shp [23.92 KiB]
Downloaded 85 times
Admiral Class Battlecruiser.sb4 [30.71 KiB]
Downloaded 84 times
Problem 1.png
Problem 1.png [ 30.96 KiB | Viewed 1754 times ]
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PostPosted: Fri Mar 20, 2015 11:28 am 
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Captain
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In order for the sprite to rotate where you want it to rotate, that "area" HAS to be in the middle.

The turning point for all weapon sprites is the center of the sprite. (i think)

as for firing arc, i has no ideas, i was never able to get that to work for me

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PostPosted: Fri Mar 20, 2015 1:58 pm 
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Admiral
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If I understand you right, you can't make a weapon only fire in a certain arc range that it isn't originally facing.

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PostPosted: Fri Mar 20, 2015 8:08 pm 
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Ensign
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Joined: Mon Mar 16, 2015 1:39 pm
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oh ok thanks for replying guys..........now i know it's not possible to make turret do something like that......


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PostPosted: Sat Mar 21, 2015 2:39 am 
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Well you can do stuff with triggers iirc.
Have the gun you want parented to a piece beneath the piece it's currently on, this piece will rotate and the gun will rotate with it. Then have an invisible gun facing sideways that has that 180 degree arc you want. Set a trigger for when it acquires a target that will cause the section under the gun to rotate 90 degrees counter clockwise.

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PostPosted: Sat Mar 21, 2015 4:39 pm 
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Ensign
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sorry Bad Boy i didn't get that, i tried to do what you said but i still feel confusing.....can you show how to do it with a step by step ?? i had made a ship that you can demonstrate how to do this.....it'll be easier to understand by looking at the result you made. Anyway thank you, no matter how the result is....


Attachments:
File comment: here's the ship for demonstrating
Test Platform.sb4 [3.28 KiB]
Downloaded 78 times
File comment: here's the ship for demonstrating
Test Platform.shp [2.93 KiB]
Downloaded 77 times
File comment: Can you made the two side turret rotate and fire at the angle mentioned ??
Pic 21.PNG
Pic 21.PNG [ 175.86 KiB | Viewed 1706 times ]
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PostPosted: Sun Mar 22, 2015 7:22 am 
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Admiral
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What he's describing is a particularly creative use of disabled parent weapons and drivers. I'd go and look for one of Zalusai's tutorials on those and then just play around for the desired effect.

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PostPosted: Sun Mar 22, 2015 7:51 pm 
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Ensign
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Oh i see....... I just looked at the trigger tutorial written by Zalusai but i didn't find anything about the turret problem.....maybe it's because of my bad English....I think i have to dig around some more


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PostPosted: Sun Mar 29, 2015 12:03 pm 
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I haven't used shipmaker in ages (not sure if I even have it installed), so I'm not sure I'll remember how to put it into practice properly but I can give it a shot sometime, sure. If anyone else wants to do it first, be my guest haha.

And yeah, Zalusai's tutorials may not cover this specifically, but they are a good base to work with for understanding triggers, and with them you can probably figure this out on your own given some time and fiddling around. I'll see what I can do though.

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PostPosted: Wed Apr 01, 2015 5:52 pm 
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Ensign
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Joined: Mon Mar 16, 2015 1:39 pm
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Thanks for the reply and the info Badboy.....recently i got school exam but after that i'll come back to mess around in shipmaker and find a way to my turret problems, thanks anyone : ))


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