Random acts of violence with Shipmaker

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jwa8402
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Re: Random acts of violence with shipmaker

Post by jwa8402 »

All still under construction.
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Rough start on Magog worldship, because I can! Don't worry, it will have all 20 planets.
Rough start on Magog worldship, because I can! Don't worry, it will have all 20 planets.
Millenium Falcon, hopefully better than my last one.
Millenium Falcon, hopefully better than my last one.
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The venerable Roger Young.
The venerable Roger Young.
A proper Firefly mark 3, to make up for the crappy one lol
A proper Firefly mark 3, to make up for the crappy one lol
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Preacher
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Re: Random acts of violence with shipmaker

Post by Preacher »

Wheres the satellite dish on the falcon? :(, and i think the front needs to be longer as well but other than that is quite good heres a top down photo to help :)
http://www.the-blueprints.com/blueprint ... falcon.GIF,

The klingon bird of prey needs some shading as well as some brown in it, in fact it may just be the wrong shade of green, but you nailed the shape bravo.

These are some of the best fanships ive seen on this forum thanks for building them, i look forward to moar.
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jwa8402
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Re: Random acts of violence with shipmaker

Post by jwa8402 »

Thanks Preacher; those are actually better than the images I was working with. There is a satellite dish if you look closely though, but I think I need to sacrifice scale and just build it slightly larger so the details can be seen. Getting the prongs right was difficult on the larger one too though so that I will have to think about.
Bad Boy
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Re: Random acts of violence with shipmaker

Post by Bad Boy »

As I said before, I don't know much about star trek, so I can't say much about weapon balancing according to the show.
However, in terms of playability, these need some work. Shields repair way too fast, and the only thing that seems to do decent damage is the station. Either turn down shield repair, or turn up weapon damage; I'd say do both though.

Other than that, there are quite a few little screw-ups. The station has some misparenting on one of the pods, the pod is parented to the strut closer to the body, rather than the one closer to the pod. The daedalus' torpedo seems to have too much range, but I don't actually know how much it should have, and the grav gun is absolutely useless at moving ships (if it's for moving meteors then it's fine). Also, I don't understand why you set its stats like that. As it is, it has 1000% energy but doesn't regenerate until it hits less than 100%, you might want to change that. The liberator's nano matrix isn't parented to the shield, making it essentially invincible.

Those are all the problems that I found that I can remember.
Do you plan to make encounters with these?
jwa8402
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Re: Random acts of violence with shipmaker

Post by jwa8402 »

Thank you! These are the things I don't always notice. First off as I said the shield repair rate was high to allow battles to last long enough for me to fix some other problems. To be clear, the download was only released to allow AD or whoever else is willing to balance them, as they are certainly not right now.

I didn't spot the parenting, but the emp torp should be unmodified, so maybe I accidentally pasted values to it or something. Not sure whats up with the tractor beams though. I've never had much luck getting them strong enough to move ships so if you can explain how to do that I'd be grateful!

The liberator's nano being independent of the shield was purposeful, as one of the ship's great strengths was it's auto repair. Just as with the others though, it is not balanced since I wanted it to last awhile while I was designing them. I hadn't planned to make any encounters since I'm not sure what the status of the encounter maker is, but thats actually a good idea.

Again thank you, any further errors you can spot or advice you can provide would be helpful, though most of what you said will be fixed once a balance system is established.
Bad Boy
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Re: Random acts of violence with shipmaker

Post by Bad Boy »

You're welcome, good fleet based playability is always nice, and I look forward to these ships getting to that stage :)

I don't really have much free time at the moment, but if you need help with balancing or testing I'm probably up for it. For the self repair, I don't know how fast it should be, but maybe you can try using two nanos, one for the shield and one for the ship. I'll wait 'til things are a bit more balanced before I give you advice on that one. The emp torp's unmodified range is really long (2000), you might want to turn that down a bit. As for the grav gun, I'll try to figure out a good balance with the ships sometime.

And the encounter maker is, despite my bitching about it frequently in the wishlist and anywhere else where it would not be off topic, exactly the same as it was whenever the hell it was introduced (but with support for rotating and moving and such). Basically, it's bare bones as hell, but with some effort and workarounds you can pull out some decent stuff with it. If you want help, I'd definitely be willing, I tend to only make a couple of missions for a universe before I run out of steam or interesting stuff to do, but with some outside motivation and help (and ideas), I'd probably be able to make more or help with more.
jwa8402
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Re: Random acts of violence with shipmaker

Post by jwa8402 »

I've been working on balancing the ships and I think they are getting close. Reclassified the ships by size rather than trying to match their name-sake roles and firepower exactly. I think I nerfed the shields a tad too much, or else need to tweak the weapons slightly since I was leaving them at stock power, but that shouldn't be too hard.

Trying to find a picture of wing commander's Tigerclaw(complete with bulldozers to push damaged planes off the runway, rofl) but haven't found any good ones so maybe it wasn't as good of a ship as i remember.
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Just for laughs. This is the size required to get a star destroyer anywhere near to scale with the other ships.
Just for laughs. This is the size required to get a star destroyer anywhere near to scale with the other ships.
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anyone play mass effect? Not familiar with this ship at all beyond the picture I found.
anyone play mass effect? Not familiar with this ship at all beyond the picture I found.
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ArcaneDude
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Re: Random acts of violence with shipmaker

Post by ArcaneDude »

I'm guessing you tried to build the Alliance cruiser? If not, that is a very poor Normandy. The corvette is OMGCYOOT though.
Check out The Star Wreck project!
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jwa8402
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Re: Random acts of violence with shipmaker

Post by jwa8402 »

hmm well I've never seen it in game, just going from this http://i6.photobucket.com/albums/y201/JWA/ref.jpg certainly willing to try to improve it.
Some more random ships. All these are from this morning cept for the Blockade runner so while I went ahead and colored them they are not nearly done. For those of you not keeping count I'm currently at over sixty ships. Probably fifty of those are complete, construction wise, though most are waiting for me to paste in the new balance numbers. Got another dozen ships I want to do still, at least.
That mysterious but cool escort ship from ST Enterprise, the Warp Delta.
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SC Terran Battlecruiser. Finding alot of different designs so I know the neck needs work.
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Attempt at the Puma from GSB, still wip.
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Vulcan command ship. The front curve isn't quite right.
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This will not be included with the fan fleet because its not to scale. I started out trying to make it accurately and realized it wouldn't look right unless I did it really big or really small.
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Kiltric
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Re: Random acts of violence with shipmaker

Post by Kiltric »

These all seems quite decent. The Terran ship does indeed seem a bit iffy. It looks more like an Asgard Mothership from Stargate SG-1 to me. I think the issue is less the neck and more the "wings".

The Blockade Runner is gorgeous. It's certainly well crafted, and I can find very few discrepancies between this and the pictures I've looked up. There does however appear to be mirroring error or something at the very back, and a few of the guns from the ship aren't here.
jwa8402
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Re: Random acts of violence with shipmaker

Post by jwa8402 »

Thanks dude, I appreciate it. I will fool around with the wings and other parts on the battlecruiser. I think the orthos I was using isn't all that accurate. As far as the blockade runner, is this any better?
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Also, spawn more overlords(which will be next incidentally)
Mutalisk
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Queen
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Brood Lord
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These are wip, first time I've used Machine's sprites and I must say they are excellent but I thought they were ripped off at first because I kept finding exactly the pieces i needed :lol: I haven't played SC2 yet :cry: so not sure about the accuracy but its the freakin Zerg so who cares.
jwa8402
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Re: Random acts of violence with shipmaker

Post by jwa8402 »

meme bump :lol:
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Very rough Federation Droid battleship.
Very rough Federation Droid battleship.
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Remade the Terrain Battlecruiser...Any better? Still doesn't look quite right to me but I can't get the proportions any closer without a good top down shot.
Remade the Terrain Battlecruiser...Any better? Still doesn't look quite right to me but I can't get the proportions any closer without a good top down shot.
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Kiltric
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Re: Random acts of violence with shipmaker

Post by Kiltric »

Not perfectly vertical, and it's a lego rendition, but I hope this shot helps.

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TheBuilder
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Re: Random acts of violence with shipmaker

Post by TheBuilder »

EPIC LEGO CREATION. I'm happy to see that I'm not the only one to play this game and play with legos.
Not even death can stop the truly determined.

My goal is to build the most epic thing possible, PERIOD.

I told them, "I want to add to the world."
They said, "Then learn how to use the editor."
I asked, "What is the editor?"
They said, "Life."
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LactoseTolerant
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Re: Random acts of violence with shipmaker

Post by LactoseTolerant »

Kiltric wrote:Not perfectly vertical, and it's a lego rendition, but I hope this shot helps.
The Starcraft 2 Website has 3-D models you can fiddle with if you want to do more fanships. As for the current and lego variations, the front deck area needs to be significantly thicker. You can try emulating the it's glow effect down the central spine.
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