Ti's ships - Hephaestus Airship & Fighter

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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_Ti__
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Ti's ships - Hephaestus Airship & Fighter

Post by _Ti__ »

Image
This is my first try on a steampunk ship, Ill be posting a gif and more details soon. Any comments so far?
Last edited by _Ti__ on Sat Feb 21, 2009 11:38 pm, edited 1 time in total.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2315][b]ENEBRA COLONIAL NAVY[/b][/url]
[img]http://img.photobucket.com/albums/v60/_Ti__/ECNsig.jpg[/img]
Mak0
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Post by Mak0 »

Liking it so far. Reminds me of some of the final fantasy airships, and some of the studio ghibli airship designs.

Screenie would look better with a sun in the background
MelvinVm
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Post by MelvinVm »

Liking it so far. Reminds me of some of the final fantasy airships, and some of the studio ghibli airship designs.

Screenie would look better with a sun in the background
Oh man, final fantasy 12 airships = epic win.
DoomBringer
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Post by DoomBringer »

Nice That is so Final fantasy but what would an airship be doing in space?
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MelvinVm
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Post by MelvinVm »

Nice That is so Final fantasy but what would an airship be doing in space?
No idea, might be drifted out from a huge explosion nuke which knocked it off the planet?

Or super systems that allow it to move in space.
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Post by Kaelis »

Haha, poor Kanosint, beaten to it by someone else. Serves him right for taking so long :)

Very nice airship, truly steampunk.
DoomBringer wrote:Nice That is so Final fantasy but what would an airship be doing in space?
So what if its in space? Just because BSF setting is space doesn't mean we should never do non-spaceworthy ships. Otherwise steampunk sections would be pointless.
_Ti__
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Post by _Ti__ »

Kanosint? haha. Anyway I never played FF :?

Heres the gif I promised: (try saving and opening on the pc, its slow on the browser)
Image

EDIT: Ill make a better gif, this one is crap.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2315][b]ENEBRA COLONIAL NAVY[/b][/url]
[img]http://img.photobucket.com/albums/v60/_Ti__/ECNsig.jpg[/img]
MelvinVm
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Post by MelvinVm »

A little improvement is needed on the steam exhaust doodies.
But furthermore, nicely done!
Bad Boy
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Post by Bad Boy »

Very nice. It's very armored airship looking, so you succeeded there well.
To get the smoke to look better, lower the animation speed (it worked for me), or simply use thrusters.
When you finish it/if you've finished it, I'd love a download.
_Ti__
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Post by _Ti__ »

New fighter:
Image

About the exaust doodies, I think Ill get rid of them and use just thrusters.
Also, I plan to release it soon, just need to fix some small things.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2315][b]ENEBRA COLONIAL NAVY[/b][/url]
[img]http://img.photobucket.com/albums/v60/_Ti__/ECNsig.jpg[/img]
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Deltaflyer
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Post by Deltaflyer »

Awesome in a sepia-toned can. Honestly. These are totally awesome. Keep it up.
Not enough Delta in your life? Have a look at https://twitter.com/Deltabacon1 - I do a fair amount of casting and esports analysis which may appeal to some of you who are that way inclined!
Aaganrmu
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Post by Aaganrmu »

Haha, the plane is great! It has just the right balance between falling apart and being clunky to make it a believable mad-genius flying machine.

The airship is great too, with a lot of nice details. Especially the belts driving the props and the lightbulb at the front catch my eye. I'm not totally convinced by the hull plating at the front/back end (where the curves of the blimp start), but don't really know how to fix that either. The 'bad' parts are far outweighted by the greatness anyway.
Pyper
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Post by Pyper »

Love the airship and especially the little airplane. Nice colors and movement!

Watching the animated airship, I see you have solved a problem that has been bothering me. How did you animate the chains driving the lifting propellers? I've tried something of the effect but I cannot get all the chain links to travel at the same speed. It's probably something simple I am overlooking, but can you give a little rundown of how you acheived it?
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Post by VNilla »

Very nice so far, but remember to be careful with stretched sections. Overuse or overstretching doesn't look very good!
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_Ti__
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Post by _Ti__ »

Aaganrmu wrote: I'm not totally convinced by the hull plating at the front/back end (where the curves of the blimp start), but don't really know how to fix that either. The 'bad' parts are far outweighted by the greatness anyway.
Yeah, that part was much more difficult than I expected, I tried a lot of diferent ways, but this one was better.
Pyper wrote:Watching the animated airship, I see you have solved a problem that has been bothering me. How did you animate the chains driving the lifting propellers? I've tried something of the effect but I cannot get all the chain links to travel at the same speed. It's probably something simple I am overlooking, but can you give a little rundown of how you acheived it?
You make a section move for, lets say, 10 frames, and return in 1. then start clonning it, and for every clone change the start position, in a progression(0,2,4,6 or 0,3,6...). don't know if theres other way, but thats how I did it.

Thanks for the comments, I will start working on my minifleet now, but still have some other ideas on this style, Ill get back to it later.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2315][b]ENEBRA COLONIAL NAVY[/b][/url]
[img]http://img.photobucket.com/albums/v60/_Ti__/ECNsig.jpg[/img]
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