Spootech Industries ships and other works of Spoot Knight

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Continue with the Fourth Revision?

Yes
33
94%
No
2
6%
 
Total votes: 35

Bad Boy
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Post by Bad Boy »

Or, you could have accurate, high damage railguns that only pierce three sections (eg. 30000 damage total, 10000 damage per section), that way they wouldn't be able to core a ship, but they would take out a decent chunk of a ship (in this case, six sections unless the sections have more then 10000 life).
Spoot Knight
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Post by Spoot Knight »

mtheminja wrote:See signature
I'll look into that then.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Spoot Knight
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Post by Spoot Knight »

Image
Weapons were added, I'm still having trouble with the Equalizers, for some reason, even 5,000 damage per section with a five shot burst won't do any damage to ships.

Is this good, or does it seem like there's a few spots I can add another weapon to?
Last edited by Spoot Knight on Wed May 21, 2008 6:32 am, edited 1 time in total.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
jwa8402
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Post by jwa8402 »

well I was going to say that the weapon spacing is good and all you might wanna do is shrink some of the weapons like the gats to give a sense of scale, but you already made turrets with the same weapons but different sizes/calibers, which looks great, so Id say your close to done.
Spoot Knight
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Post by Spoot Knight »

Yeah, I just need to get the Equalizers to work good and I'll put up a download for it.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
mtheminja
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Post by mtheminja »

Spoot Knight wrote:I'm still having trouble with the Equalizers, for some reason, even 5,000 damage per section with a five shot burst won't do any damage to ships.

Is this good, or does it seem like there's a few spots I can add another weapon to?
You're sure that the rail guns have a high damage value, of course (20,000 damage if you want to pierce 4 sections, etc., but I'm sure you know that)? I can't see why else they wouldn't damage anything.
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Spoot Knight
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Post by Spoot Knight »

mtheminja wrote:
Spoot Knight wrote:I'm still having trouble with the Equalizers, for some reason, even 5,000 damage per section with a five shot burst won't do any damage to ships.

Is this good, or does it seem like there's a few spots I can add another weapon to?
You're sure that the rail guns have a high damage value, of course (20,000 damage if you want to pierce 4 sections, etc., but I'm sure you know that)? I can't see why else they wouldn't damage anything.
Actually...I didn't know that. :lol: I should have Damage at 20,000? And that's if I use 5,000 Damage Per Section?

Sorry, I'm having a blonde moment here, could you show a template to help me out? :)
Last edited by Spoot Knight on Tue May 20, 2008 10:58 am, edited 1 time in total.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Droid
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Post by Droid »

your damage value should be set to equal the (amount of damage per section) x (# of sections to apply damage to) .
Spoot Knight
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Post by Spoot Knight »

Droid wrote:your damage value should be set to equal the (amount of damage per section) x (# of sections to apply damage to) .
That's just it, I never figured that out.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Spoot Knight
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Post by Spoot Knight »

Image
Just for kicks...

The Commonwealth designed a weapons base capable of tracking seven different targets with just one system, these systems consist of lower-powered Typhoon Pulsar Beams as opposed to the four-turreted Tempest Pulsars, these weapon systems are usually armed on the Commonwealth Heavy Defense Platforms (Morning Star). These are used to attack the larger ships while smaller platforms take down Strike Craft. Aside from the myriad of Pulsars, the Morning Star is armed with six Vindicator missile launchers.



How do I make this thing spin...?
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Bad Boy
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Post by Bad Boy »

Nice looking, I like the beams coming out of the megatachyons. To make it spin, just put a value over zero for the turning (eg. 2).
Spoot Knight
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Post by Spoot Knight »

Guess it was the acceleration keeping it from spinning...
Eww...the spinning butchers the weapon's aiming.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Swamp Fox
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Post by Swamp Fox »

Is it just a coincidence that some of your ships resemble the SR-71 Blackbird so accurately? That said, they look terrific.
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Spoot Knight
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Post by Spoot Knight »

Swamp Fox wrote:Is it just a coincidence that some of your ships resemble the SR-71 Blackbird so accurately? That said, they look terrific.
Long fuselage...big wing struts that look like the intakes...little wings sticking out of the struts...

That never occured to me. Awesome. :lol:

http://www.wyrdysm.com/battleshipsforev ... nought.shp

Still haven't licked this issue with the Equalizers, have fun with it anyway.
Last edited by Spoot Knight on Mon May 26, 2008 3:55 am, edited 1 time in total.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Droid
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Post by Droid »

Spoot Knight wrote: How do I make this thing spin...?
Set acceleration to 0
Set Max speed to whatever speed you want to be able to drag it with a GravBeam at.
Set turning to however fast you want it to rotate (experiment)
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