Stuff I've done: Pg 9 Jormungand + Helot

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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TrashMan
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Post by TrashMan »

Talhydras wrote:That's actually an interesting question. In my own personal opinion (I'd like to repeat this just to make sure it sinks in: In my own personal opinion) I think stock balancing is probably the most reliable way to make multiple fleets fair. It's far from the only way though.

Having more than a little experience in the field, I'd like to take a moment to start explaining some stuff. Balancing vs. a stock fleet gets really, really complicated when you're balancing ships with more than a hundred sections, because none of the stock ships are that big. Well, you can get around the raw HP problems if you want to keep a tight 1:1 of battleship to battleship, but there's other issues. When you lose a section, your ship gets juggled backwards. If I have five times as many sections with one fifth the hitpoints, I'm getting juggled five times as hard. This can be an enormous pain in the ass to get around, which is why my Faladhi fleet, which IS stockbalanced to the best of my abilities and patience, has ships rated as more expensive and bigger than stock vessels. Faladhi dreads are stockbalanced, but not against single Cronus, but more like 2 Cronus and a Hestia-Alpha.

Just do like I do - balancing according to size.. Your ship that's roughly the size of a Chronus should roughly have the power of a Chronus.
If it's 3 times bigger, than it should also have a lot more firepower, no?
[img]http://www.wizards.com/magic/images/whatcolor_iswhite.jpg[/img][url=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][b]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/b][/url]

[url=http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/VANavy.rar]VA FLEET[/url]
Talhydras
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Post by Talhydras »

More ships. I will probably slow down a bit once classes resume, but for now I'm enjoying being an idle waste of space.

Presenting the Mandira-class Destroyer.
Image
Boy, I just can't seem to get enough of that "group of ships flying from the upper left to the bottom right into the sun" pose. I resolve to bring you more interesting screenshots at some later date. Regardless, here you see three Mandira-class ships escorting a Kurukshetra cruiser. Mandiras are fast hunter killers, like Parvati-class CLs they fire their torpedoes and then maneuver. Mandiras bear heavy flak batteries capable of thinning missile barrages, as well as light energy weapons for use at range. In swarms these destroyers can overwhelm enemy defenses and land crippling early strikes, but in a protracted firefight with cruisers, they will quickly be shredded.

Download here: http://www.wyrdysm.com/battleshipsforev ... andira.shp
Aegis
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Post by Aegis »

The first link's dead and I really want those ships, would you mind re-uploading?
[url=http://www.imagehosting.com][img]http://www.imagehosting.com/out.php/i1476096_battleshipsf.png[/img][/url]
Word of the day: antidisestablishmentarianism.
Talhydras
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Post by Talhydras »

http://www.wyrdysm.com/phpBB2/viewtopic ... 7970#17970

Aegis, look in that post. I'll go change the first post now to avoid further confusion.
Talhydras
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Post by Talhydras »

Babump.

I'm trying to make slightly less dull screenies. These at least show off a bit of the bullet color tweakings I've enjoyed success with.
ImageImage

Kala-class Strike Ship. Armament: 3x Starship Assault Cannons, capacity ~1500 rounds/min. 1x Capital-class Beam Weapon. 4x2 Missile Tubes. 2x 50 kt flak round launcher.

Best utilized as harassers, these light ships lack the point defense to face torpedo-armed heavy ships. Move them to the flanks, away from the deadly forward quarter, and lay down suppressing barrages with assault cannon and missile batteries.

More informally: I'm firming up my weapons and ship style a bit. Think this hull looks nice, if... rather Zelusy.
.shp and .sb3 from .85e (I think) available here: http://www.wyrdysm.com/battleshipsforev ... s/Kala.rar
Talhydras
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Post by Talhydras »

Boy you guys are wearing my ears out in here. Babump again...

ImageImageImage

Pic 1: Light patrol forces merging in deep space.
Pic 2: Arjuna destroyer group on area interdiction mission.
Pic 3: Hell lances firing.
Arjuna-class destroyers are a long range support ship, fitted with experimental hell lances on the side turrets and a respectable battery of CIWS weaponry. The hell lances fire charged particle "spears" at a decent fraction of the speed of light. The lances are totally impossible to intercept, and have excellent accuracy and range at the cost of poor damage. Available for download here: http://www.wyrdysm.com/battleshipsforev ... Arjuna.rar

Armament: 2x Hell Lances, 250 deg. coverage. 2x Plasma guns, 250 deg. coverage. 1x2 Missiles in turret mount, 250 deg. coverage, 6x salvo. 6x CIWS guns + 3x heavy nuclear burst turrets. 2x Pulse lasers.

Notes: The hell lance description is almost verbatim from a series called The Lost Fleet by Jack Campbell (which you should all read because it is truly excellent). Also, the two weapons under a demeter turret is something Anna thought up. I did ask if I could shamelessly rip it off and he seemed okay with it at the time.
Water_and_Wind
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Post by Water_and_Wind »

I like the Kala strike ship a lot, and the colouring schemes of the ships too.
Siber
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Post by Siber »

Pulse lasers are fantastic, as are the fireball tachyons.

Finally... OH SO BLINKY
seriously Anna. seriously oh my gawd seriously.

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Droid
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Post by Droid »

Toothpaste beam :D
Tachyon Fireballs!

All made of much win!

The color scheme is quite dark though. Its nice, but dark. Bet it'd look wonderful with the glow behind it from a "sun"
Talhydras
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Post by Talhydras »

Droid wrote:The color scheme is quite dark though. Its nice, but dark. Bet it'd look wonderful with the glow behind it from a "sun"
http://img150.imageshack.us/my.php?imag ... 063el9.png
http://img210.imageshack.us/my.php?imag ... uadsm6.png
http://img132.imageshack.us/my.php?imag ... n06kk1.png
http://img402.imageshack.us/my.php?imag ... n00vb9.png

to name a few.
TheBlueEcho
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Post by TheBlueEcho »

Glad someone looked at my Fireball Tachyon Pic. Like those things alot. and green Rails? Intrestingly weird...

and for some reason your pics are loading really slow...
Kaelis
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Post by Kaelis »

Lovely. I have to agree on the color scheme, its far too dark. May i suggest at least using bright glow?
TheBlueEcho wrote:and for some reason your pics are loading really slow...
Thats because for some odd reason hes using imageshack instead of photobucket. for me, they don't load at all.
TheBlueEcho
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Post by TheBlueEcho »

Kaelis wrote:
TheBlueEcho wrote:and for some reason your pics are loading really slow...
Thats because for some odd reason hes using imageshack instead of photobucket. for me, they don't load at all.
Yeah but I use Imageshack too but I don't have any problems.
Talhydras
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Post by Talhydras »

TheBlueEcho wrote:Glad someone looked at my Fireball Tachyon Pic. Like those things alot. and green Rails? Intrestingly weird...

and for some reason your pics are loading really slow...
Well, thanks for the commentary. I actually didn't look at your fireball tachyon pic. I've been playing with weapon colors throughout these various ships trying to find a mixup I like... on the Mandira, I think, the modded tachyon guns use a solid red color instead of the yellow here. Yellow has been a color I've been consistently pleased with when I've been messing with these custom ships.

As for photobucket, after I uploaded the first five pics of my warning forever ships, it stopped allowing me to upload things. Oh, sure, I can try to upload things, and it waits, processes, et al. But nothing ever actually changes. Imageshack may be Imageshack, but at least it works for me.
Talhydras
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Post by Talhydras »

Baaabump.

Image

I'll have thumbnails at some point. Photobucket is working for me now, it turns out it was not refreshing my browser after uploading or something. I swear I tried this before and it refused to cooperate. That's neither here nor there.

Things to look for: The blue boosters. Obviously, they provide an enhancement effect. However, I've tried to make this effect both subtle and logical. In space one of the hardest things to do is get rid of excess heat. Heat is generated by about any process on board a starship, but when it's a warship firing all sorts of crazy weapons, it's the primary weapon systems that no matter what are going to be putting out tons and tons of heat. The Vaishnavad-class Cruiser isn't the first attempt at this effect, but I think it's the best so far of the ones I've made. The blue just goes with the color scheme a bit better IMO. That being said, the modded railguns (Hell Lances) have a desired reload time of about 3 seconds, which is achieved when both boosters are active (which is almost all the time due to prodigious energy stores). However, if one booster is destroyed, rate of fire slows to half due to overheating and overloading the remaining cooling system. If both boosters go down, the ship's main batteries can barely function, making them priority targets.

Armament: 5x Hell Lance particle projectors. 2x Pulse Lasers. 4x2 Assault Cannon. 12x CIWS Gun. 2x Nuclear Flak, 250 kt range.

Notes: I am aware that the rails currently vaporize about anything they hit. I was attempting to make it so they didn't overpenetrate by setting total damage dealt and damage per section to be the same, but it seems to have no effect. I may compensate by just dropping the damage massively. Oh, to be able to just turn the overpen OFF. Also, the assault cannons now have burst 2 to simulate two barrels firing at the same time. Keep your eyes peeled for the thruster effects, I'm liking that. I also am honing in ever closer on how I want the fleet's weapons to "feel". What that finally will be, will take a while yet. First I need to finish off the whole fleet.

DL: http://www.wyrdysm.com/battleshipsforev ... hnavad.rar
Last edited by Talhydras on Thu Jan 24, 2008 12:44 pm, edited 1 time in total.
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