Hey, hey, AD.
Weaponstripping railguns = lame.
Just FYI.
--
That said;
Orion Shipyards "Illuminator" / "Lightbringer" class Heavy Destroyer;
It should be quite obvious as to how the "Illuminator" / "Lightbringer" earnt it's name; powerful beam cannons give it a remarkable battlefield punch that can only be blocked by shield generators or prototype beam refractors. It also packs powerful auxiliary weapon systems in the form of missile launching turrets and magnetic acceleration cannon turrets, making it dangerous to approach from any angle; even the rear. Incorporating heavy armour and moderate shielding, the most noticeable aspect of the ship's defenses are it's distinctive ELLIS arrays that can shoot down any incoming projectile at very respectable ranges with pin-point accuracy.
The "Illuminator" / "Lightbringer" is suited to long range combat; many of it's guns have very respectable ranges. Powered by a single high-efficiency fusion reactor, the craft mixes respectable speed and firepower as well, although it is not as fast as the VSE Insania or RAN Tornado.
Statistics:
Name: Lightbringer-class Heavy Destroyer
HP: 2500
Speed: 1.50
Turning: 0.30
AI Range: 1000
Accel: 0.03
Number of sections: 121
Total HP: 280105.04
Number of weapons: 44
Number of modules: 19
Equipment:
8x 75mm Magnetic Acceleration Cannon Turrets (270°)
12x LRM-2x6 (12) Missile Turrets (215°)
4x Sustained Beam Cannon Turret (135°)
6x Forward-Firing Sustained Beam Cannon (45°)
2x Rear-Firing Sustained Beam Cannon (45°)
10x PHALANX ACPD Turret (Point Defense - Particle)
2x ELLIS Point Defense System (Point Defense - Beam)
8x Energy Shield Generator (Active Defense - Deflector)
30x Nosecone Ablative Armour Plates (Passive Defense - Sections)
Balance Notes:
The Lightbringer can fight and kill a Tornado, although it'll get a bloody nose in the process. Due to the weapon-stripping failgun on the Insania, it starts as a mexican standoff, and slowly degrades into a boring pissing fight because the Lightbringer can't fight back but it's deflectors are far out of the failgun's reach.
No download just yet, still tweaking.
~~
Commentary for the VSE; reduce the goddamn shot speed on the railguns. I've done some quick math in my head and what I'm looking at on the Insania's blueprint suggests that it's massively overpenetrating*, quite possibly due to it's high shot speed. Also, the railgun shot could do with being a different colour and generally being made more visible.
*It was stripping the front rack of missile launchers off the Lightbringer, and dealing damage to the core on occasion, despite the fact the Lightbringer had lost no forward sections and that the core is thusly behind at least 6-8 sections; the Insania's railgun should only penetrate 4 of those!