Invasion of the Jellyfish
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I thought the backwards thing would make it easier for someone to use itth1s wrote:Wheeeeee I love jellyfishies. Aren't they kinda umm backwards though.
in actual combat. After running a few trials, it seems that the jellyfish are
not using their tentacles to fullest advantage.

once 3.0 comes out to have it move the proper way. It was pretty strange seeing
thrust come out of the jellyfish the wrong way.

Done. The bottom part doesn't quite bulge out as much.Himura.Kenshin wrote:Make the belly smaller =D
And here you go!
Star Jellyfish 1.2 (uploaded .shp and .sb2)
http://www.wyrdysm.com/battleshipsforev ... sh_1.2.zip

Pirates run afoul of a group of them

Since this is my first armed ship(?), I don't know how to balance it. I want
it to be fairly lethal to in-game destroyers, but roughly five Cronuses or
Athenas should be able to take one out. I also want it to slowly regenerate
health because it is an organic creature. Any advice?
And thanks! I really enjoyed making the jellyfish, although the
asymetrical arms were really tedious to make.
Use Nano-matrixes to regenerate. Just make sure their range is set low enough so that it won't repair ships next to it.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]