Ninteen's ships and experiments.
Moderators: th15, Moderators
What the fuck is wrong with you people? Every time someone builds something bad, people go on for pages and pages about how bad it is. All that's necessary is to tell him that the ship is bad, give him a bit of advice and some links, and stop complaining about how atrocious his ship/ships is/are. Continuously repeating how bad the ship is does nothing but waste time, that could be used to comment on decent ships.
@Nineteen45, the first ship was shit, the next two weren't as bad, the fourth one is pretty bad. I suggest that you look at the links Bien posted, and use the advice given in them to try to build nicer ships (note that nicer doesn't necessarily mean bigger). Once you've done that, don't post them unless you know they're good, keep them to yourself until you make something you think is actually decent. Also, I suggest finding a colour scheme. That's my suggestion, it's up to you whether or not you follow it.
@Nineteen45, the first ship was shit, the next two weren't as bad, the fourth one is pretty bad. I suggest that you look at the links Bien posted, and use the advice given in them to try to build nicer ships (note that nicer doesn't necessarily mean bigger). Once you've done that, don't post them unless you know they're good, keep them to yourself until you make something you think is actually decent. Also, I suggest finding a colour scheme. That's my suggestion, it's up to you whether or not you follow it.
- Verminator
- Captain
- Posts: 390
- Joined: Sat Apr 26, 2008 5:17 pm
- Location: Warringtonia, Englandland
I'll avoid the obvious criticism since its been said already, so don't anyone*pointed glare* go thinking I'm defending these designs. Making small ships effectively is difficult. I personally have no liking for the stock ships but attempting that style is admirable. Probably working on a few techniques would improve the quality and the feedback.
1) utilize depth. You can do this with A&Q, or by clicking a section then right clicking to move forwards or backwards depth wise. Helps to cover up unsightly areas of certain sections, as well as
2)blend edges. Pieces can overlap. Cores may be covered although it doesn't matter if you going for the stock look which tends to leave them exposed. Use shift+arrow keys to do fine adjustments so that edges line up. This is especially helpful when trying to line up curves to right angles to smooth the shape of the ship. If you can't get a piece to line up where you want exactly, you can always
3)stretch where necessary. Don't, I repeat DON'T, do this in excess, but it is useful for achieving certain looks. You can do this with k&i/shift+k&i. You can also stretch weapons using a&q which I recommend avoiding except to make them smaller to suit small ships like yours. However easiest way to make weapons look good on a given ship, and that ship look better overall as a result, is to
4)mod your weapons. This doesn't mean have a ton of weapons all modded. Your first ship for example, would receive far less criticism with only one beamer on each wing. You can make that beamer do as much damage as you want, make it fire for any length of time, and even make some weapons fire multiple bursts at the same time.
I like what you tried with the layered wings but perhaps extend the main hull a bit and add those wings onto it, Bird of Prey style... The others have potential in their designs provided you adjust your section usage and severally refine your building style. Anna's guide to good shipbuilding is indeed a good starting place but it doesn't mean you can't expand beyond that once you have the basics down. I hope to see more ships from you, don't give up. For all these people bluster, there are ships as raw or worse than yours posted everyday.
1) utilize depth. You can do this with A&Q, or by clicking a section then right clicking to move forwards or backwards depth wise. Helps to cover up unsightly areas of certain sections, as well as
2)blend edges. Pieces can overlap. Cores may be covered although it doesn't matter if you going for the stock look which tends to leave them exposed. Use shift+arrow keys to do fine adjustments so that edges line up. This is especially helpful when trying to line up curves to right angles to smooth the shape of the ship. If you can't get a piece to line up where you want exactly, you can always
3)stretch where necessary. Don't, I repeat DON'T, do this in excess, but it is useful for achieving certain looks. You can do this with k&i/shift+k&i. You can also stretch weapons using a&q which I recommend avoiding except to make them smaller to suit small ships like yours. However easiest way to make weapons look good on a given ship, and that ship look better overall as a result, is to
4)mod your weapons. This doesn't mean have a ton of weapons all modded. Your first ship for example, would receive far less criticism with only one beamer on each wing. You can make that beamer do as much damage as you want, make it fire for any length of time, and even make some weapons fire multiple bursts at the same time.
I like what you tried with the layered wings but perhaps extend the main hull a bit and add those wings onto it, Bird of Prey style... The others have potential in their designs provided you adjust your section usage and severally refine your building style. Anna's guide to good shipbuilding is indeed a good starting place but it doesn't mean you can't expand beyond that once you have the basics down. I hope to see more ships from you, don't give up. For all these people bluster, there are ships as raw or worse than yours posted everyday.
Fooling around with parenting design:
The Multi-Core battleship. Nicknamed: squadinone
The Multi-Core battleship exploits the use of Aegis Deflectors and protects the core with a battle shell. the lumbering giand blasts foes with a volley of lazer fire and has a downside of being easy to attack from the rear. The ship however is not invincible and has been known to be destroyed in some embarrasing cases by even patrol craft.
I think it's the only good ship I've made.
Edit: Crap. Now I want to make a pod racer.
The Multi-Core battleship. Nicknamed: squadinone
The Multi-Core battleship exploits the use of Aegis Deflectors and protects the core with a battle shell. the lumbering giand blasts foes with a volley of lazer fire and has a downside of being easy to attack from the rear. The ship however is not invincible and has been known to be destroyed in some embarrasing cases by even patrol craft.
I think it's the only good ship I've made.
Edit: Crap. Now I want to make a pod racer.
Aegis protected sections can be broken if hit with enough fire power.bien4500 wrote:Okay, the idea is good, however, don't cover the core in Aegis, use ablative armor (more sections) instead of Aegis, and replace them with standard deflectors as Aegis never run out.
i have been playing around with them, from what i can tell all the aegis does is give a section damage resistance. if the amount of fire it takes in a a small time period exceeds the resistance then the section takes damage
*uses dungeon and dragons terms*
deflectors are like extra hit points and aegis are like damage reduction, one allows the section to take more damage and the other ignores damage less then its resistance
i made a test ship covered in layers of aegis and then hit it will fire from a dreadnought and it cracked like an egg and was destroyed
The Advanced British Empire.
The hestia is a comparison, if you like the modded side, I'll continue the style. The meduim ship I made last night. The big one is my first proper ship. Well, second, but it's my first large ship. my first ship with a paint job is a Metal Fox clone. Ok, main weapons.
Name:Firebird
Total amount in total fleet: 7: Devastator, Cannon(Was destroyed in a suprise attack)((Encounter soon to come)), Decapitator, Arsonist, Strife, Balthazar and Oblivion.
Story: When War became apparent in space, Scotland's scientists created the Firebird Flagship, A spaceship that could decimate other ships. The use of the Firebird is little more than deathstar, with an explosive three frontal cannon that cleaves most ships in half. the main weakness is the rear and lack of armour.
The hestia is a comparison, if you like the modded side, I'll continue the style. The meduim ship I made last night. The big one is my first proper ship. Well, second, but it's my first large ship. my first ship with a paint job is a Metal Fox clone. Ok, main weapons.
Name:Firebird
Total amount in total fleet: 7: Devastator, Cannon(Was destroyed in a suprise attack)((Encounter soon to come)), Decapitator, Arsonist, Strife, Balthazar and Oblivion.
Story: When War became apparent in space, Scotland's scientists created the Firebird Flagship, A spaceship that could decimate other ships. The use of the Firebird is little more than deathstar, with an explosive three frontal cannon that cleaves most ships in half. the main weakness is the rear and lack of armour.
Showdown between my newest ship and my previous. The other two will be up soon.
The battle begins...
As you can see, the purple ship creates a deadly wall of fire.
Firebird lays into the Ubersheids...
...But the Uberlazer won't stop firing, In a twist of fate, the sheids are decimated and in 10 frames, the rest of the ship is obliterated.
And the winner is....
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- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
i think i liked it more before you showed it in action ...
edit: the firebird.
much better than your beginning ships though.
edit: the firebird.
much better than your beginning ships though.
Last edited by lightstriker on Mon Jul 07, 2008 12:53 am, edited 2 times in total.