Ninteen's ships and experiments.

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

bien4500
Commodore
Commodore
Posts: 613
Joined: Wed Dec 05, 2007 8:07 pm
Location: Here and there

Post by bien4500 »

Okay, 1945. That isn't a ship. That's crap. People here at Wyrdysm are not much impressed by how much firepower it has compared to stock ships. We are impressed by aesthetics. If you want to know how to make (real) ships read this.
Anna's Guide To Good Shipbuilding
However, don't even attempt to copy thie ship used.
Then look at these for ideas on the design
Anna's Seraphim Induustries
Lizzie's IVL
My CUS
Got it? If you got it, then good luck and have a nice stay. If you didn't then you're all on your own now.
Last edited by bien4500 on Fri Jul 04, 2008 9:42 pm, edited 1 time in total.
Ninteen45
Commander
Commander
Posts: 187
Joined: Fri Jul 04, 2008 7:24 am

Post by Ninteen45 »

Hey, All I was testing was if I could make a better scout than the ones in campaign. Sheesh. Besides, I got the game a week ago, and I've been lurking for 3 days so I'm just posting them in the order I made them in. I have better ones...

Image
Doublette battle cruiser.

This was a weapons test. It's not modded much despite the fact the speed is the same as the previous ship.

The doublette battle cruiser is the second wave of the small assassians series. riddled with weak but persistant weapons, the Doublette battle cruiser is perfect at keeping the enemy occupied.

This was a modded weapons test:

Silium's flagship. (Fetas mark I)
Image
Silium was a great leader who liked to be with his troops. in order to do that, he made a flagship. The Fetas is a ship that fights close range foes with a deadly lazer blast, and picks off the rest with a thin wall of blaster fire. the ship was renderd obsolete after it was nearly destroyed in the Assun shipyard raid, but the newer version was made less deadly.

And Bein, Stop trying to get me to that link, I'm still learning, not stupid.
lightstriker
Commodore
Commodore
Posts: 721
Joined: Mon Jun 30, 2008 7:49 am
Location: "not here" would probably be accurate

Post by lightstriker »

look, frankly, i understand you're still learning. hell, almost everyone is. But don't post these kinds of ships, they show no time or effort whatsoever. listen to the advice given to you, and for the love of god, stop weapon spamming.
User avatar
Anna
The artist formerly known as SilverWingedSeraph
Posts: 3447
Joined: Wed Sep 26, 2007 8:51 pm
Location: Elsewhere

Post by Anna »

bien4500 wrote:Okay, 1945. That isn't a ship. That's crap. People here at Wyrdysm are not much impressed by how much firepower it has compared to stock ships. We are impressed by aesthetics. If you want to know how to make (real) ships read this.
Anna's Guide To Good Shipbuilding
However, don't even attempt to copy thie ship used.
Then look at these for ideas on the design
Anna's Seraphim Induustries
Lizzie's IVL
My CUS
Got it? If you got it, then good luck and have a nice stay. If you didn't then you're all on your own now.
You fail at linking, Bien. All those links go to the Good Shipbuilding Guide. :lol:
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
lightstriker
Commodore
Commodore
Posts: 721
Joined: Mon Jun 30, 2008 7:49 am
Location: "not here" would probably be accurate

Post by lightstriker »

heh
perhaps a subtle point is being made there?
bien4500
Commodore
Commodore
Posts: 613
Joined: Wed Dec 05, 2007 8:07 pm
Location: Here and there

Post by bien4500 »

I was trying to make a point, which was "Read the guide.". Changed the links so that they point to the correct topic.
Ninteen45
Commander
Commander
Posts: 187
Joined: Fri Jul 04, 2008 7:24 am

Post by Ninteen45 »

Still the same topic which I have read.

Image

An experiment with weapons added to looks. I got the desired effect, but the weapons were... a little too many.

This ship isn't part of a fleet, more like part of a branch of tests.


And If you don't like fire power then why all the FPS raping goliaths and juggernoughts?
lightstriker
Commodore
Commodore
Posts: 721
Joined: Mon Jun 30, 2008 7:49 am
Location: "not here" would probably be accurate

Post by lightstriker »

you sure you read it? i mean, repeating over and over to make wings is all good and all, but when it's (for all intents and purposes) your whole ship?

...sigh...
BlkRdgPharmPRSTAFF
Commander
Commander
Posts: 186
Joined: Fri Jul 04, 2008 6:09 pm
Location: Blackridge HQ Bld 3

Post by BlkRdgPharmPRSTAFF »

Ninteen45 wrote: And If you don't like fire power then why all the FPS raping goliaths and juggernoughts?
People like making 1 turret do many things, then an absurd amount of turrets doing the same. It just clutters up the design and fucks everything up.

I mean...

We at BlackRidge Pharmaceuticals believe that people do not like multiple turrets doing the job of one, as it is a sign of inefficiency, and also can negatively alter the design of an otherwise good product.
Last edited by BlkRdgPharmPRSTAFF on Sun Jul 06, 2008 6:56 pm, edited 1 time in total.
Improving quality of life since 1955.
Master Chief
Vice Admiral
Vice Admiral
Posts: 1235
Joined: Wed Jan 02, 2008 4:27 pm
Location: Elysium

Post by Master Chief »

Ninteen45 wrote:And If you don't like fire power then why all the FPS raping goliaths and juggernoughts?
That's because it's then justified to give these ships a considerable amount of firepower in relation to your size. And yes, so what if FPS gets raped? It's normal. :roll:

1945, I can't help but shake my head at the ships you're churning out. :|
[b]GONE UNTIL FURTHER NOTICE[/b]
User avatar
Verminator
Captain
Captain
Posts: 390
Joined: Sat Apr 26, 2008 5:17 pm
Location: Warringtonia, Englandland

Post by Verminator »

There's a difference between a ship that has lots of tastefully aligned sections and one that has weapons on every square inch. Seriously, BSF ships don't lend themselves to tons of weaponry in a very small space. It just means that any nice hull design vanishes under a mound of turrets, especially when you're making a ship closer to stock, such as yours.
I have to kill fast and bullets are [i]too slow.[/i]
bien4500
Commodore
Commodore
Posts: 613
Joined: Wed Dec 05, 2007 8:07 pm
Location: Here and there

Post by bien4500 »

They never raped my FPS on the 845G. Some like to build big, others like to do it so that they can use let's say curves, and some like me, like to make big ships just for the fun of it. And like me some also make them so that we can put many weapons, and it won't be that cluttered compared to smaller ships with the same amount. Some also like to experiment with different patterns of sections that would only become evident when the ship becomes bigger. Not all my ships are large, I have posted some smaller ships, and I am making a few more.
PS. I have a solution to your weapon spam problem, set let's say Clip Size to 4 (Or burst, but that would make a shotgun) on a blaster, and voila! A blaster that does the job of four.
Ninteen45
Commander
Commander
Posts: 187
Joined: Fri Jul 04, 2008 7:24 am

Post by Ninteen45 »

Then the only solution is to make the turrets part of the design.
you sure you read it? i mean, repeating over and over to make wings is all good and all, but when it's (for all intents and purposes) your whole ship?
I'm going to sacrifice my remaining dignity to say this but:
Countless People wrote:ZOMG MORE THAN ONE PART IS THE SAME RUN AWAY!!!!11!!!1!!!1eleven!!
Really, I'm all about getting rid of repitition but it depends of how you place it. When people begin screaming OMFG REPETITION at the first hint of more than one panel being the same, people get angry.

Bein: Thank you. I'm gonna have to test that out now!
XxKiraYamatoxX
Captain
Captain
Posts: 308
Joined: Sun Mar 02, 2008 1:02 pm
Location: Presidential Building, Capital City, Outreach

Post by XxKiraYamatoxX »

Don't use clipsize 4, it's burst 4 you want. It doesn't make a shotgun unless you actually set the deviation wide. >.>
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1804]Orion Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
bien4500
Commodore
Commodore
Posts: 613
Joined: Wed Dec 05, 2007 8:07 pm
Location: Here and there

Post by bien4500 »

Clip Size: Determines the number of shots it fires before reloading.
And Kira, I belive that Burst: 4, and default deviation makes a low spread shotgun.
ANd Nineteen45, it's Bien, not Bein.
Locked