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SilverWingedSeraph The Unconquered Sun

Joined: 26 Sep 2007 Posts: 2244 Location: Avalon
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Posted: Tue Jan 15, 2008 2:46 pm Post subject: SilverWingedSeraph's Guide to Good Shipbuilding |
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Hey guys, SWS here to offer some useful tips, as well as some dos and don'ts, regarding good ship design. If you're asking right now "who are you to be telling me how to make my ship?" that's a fair enough question. I don't have any right to tell you how to make your ship. However, I am very experienced with this, having created well over fifty ships, being the organiser of the BSF Beauty Pageant, and being voted by many as being one of the best ship builders on the forums, when it comes to aesthetics. As such, I think I'm qualified to, if nothing else, offer a few pointers on what usually looks good, and what usually doesn't.
Note that this thread is primarily concerned with shipbuilding aesthetics. I won't be covering anything on weapon modification or ship balance, as those fields would be better covered by others, and are more subjective. While arguably aesthetics are also subjective, there are certain things that either almost always look bad, or could be improved upon with a little effort. Let's get started, shall we?
First off, here's an example of a big don't. I don't care who you are, or what you're making, this never, ever looks good, and can always by improved upon:
This is one that I've been seeing a lot of lately, and it really isn't good. One section - particularly that section - tiled over and over again, in almost the completely same size, in the completely same pattern. Even if you somehow manage to make it look good, with a few changes, you can make it much better.
Let's try a few different things to see if we can get it looking better. First, perhaps we'll resize some of the sections, and maybe flip them around a little.
Damn. Just a few size changes and a bit of flipping and that already looks a lot better. But it's still sort of repetative. Let's try a bit of section rotation, next.
Hrm, it certainly removed a lot of the repetition, but with that same section tilted all over the place, it looks kind of messy. Let's go back to the second pic, and instead of just rotating sections, we'll try also removing some, and replacing tham with other sections, for added variation.
Complete transformation! The original ship has gone from being blocky and repetitive, to being a fairly unique looking ship, while still retaining most of the feel of the original. On larger ships, you can get away with more tiling, but I personally suggest only doing two or three rows at most, of tiling the same section, and then breaking it up with some other sections. Use of colours is also very helpful in make a ship look less repetitive.
Anyway, that's all for this post. I'll update with more sometime soon. Perhaps in a few hours, perhaps in a few days, depending on my mood, and how busy I am. If you have anything you'd like to add, or any useful criticism or commentary, feel free to throw it my way. _________________ Event Co-ordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project.
Because why stop with one?
SilverWingedSeraph - Quality Control for the Internet. |
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Aralonia Pretty In Pink


Joined: 14 Oct 2007 Posts: 1023 Location: New Saris, Northern Aralonia
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Posted: Tue Jan 15, 2008 3:09 pm Post subject: |
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For Image 2: You can skip the angling in Part 3 and go right ahead to breaking up the outline with things like curved pieces and 'ablative armour', as well as adding such intricacies as a centreline hull. Small things like that really make a difference. _________________
| DPUO wrote: | | <+AirHippo> Funnily enough, folks who abide by the law and try to make something of their lives don't appreciate the rich kids of rich parents getting away with murder and skimming through life. |
YOU WANT PENISBRICK? I'LL SHOW YOU PENISBRICK |
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Kaelis BSF Developer Squig


Joined: 14 Dec 2007 Posts: 1705
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Posted: Tue Jan 15, 2008 8:41 pm Post subject: |
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| Thanks Seraph, this is awesome. |
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Machenoid Lieutenant

Joined: 05 Dec 2007 Posts: 32
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Posted: Wed Jan 16, 2008 6:34 am Post subject: |
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| An even better way to break up tiling is the use of assigning colors to sections to provide more definition and contrast between ship peices, so it doesn't look like a giant blob. |
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Squishy Rear Admiral


Joined: 03 Dec 2007 Posts: 910
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Posted: Wed Jan 16, 2008 7:07 am Post subject: |
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| How do you get angled parts pixel perfect all throughout the ship? |
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Arcalane POW!


Joined: 13 Sep 2007 Posts: 4590 Location: UK
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Posted: Wed Jan 16, 2008 7:08 am Post subject: |
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| Extreme patience. Also group clone/group mirror/co-ordinate-based placement. |
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Boba Fettuccini Vice Admiral


Joined: 05 Jun 2007 Posts: 1211
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Posted: Wed Jan 16, 2008 7:36 am Post subject: |
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w00t! _________________
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Normandy Admiral


Joined: 27 Sep 2007 Posts: 1513
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Posted: Wed Jan 16, 2008 7:50 am Post subject: |
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Just a few tips from me for building smaller ships (yeah, your guide doesn't really apply to the smaller ships, SWS. that example ship you got there is bigger than about half the ships I have designed ^.^)
(Sorry, no pics!)
Normandy's guide to Small Ship Building -
1) Small ship building is nothing like big ship building. Big ship building is about the general patterns between the different sections and how they all interact together. Small ship building is about aligning the patterns of the pieces artfully to produce the effect of a much larger ship.
2) Repeating any piece other than the curved 45 degree one, the 3 rectangular ones, and under special circumstances the wing sections, should be illegal. 'Nuff said.
3) Never lose sight of the bigger ship. A pattern may look nice, but if it doesn't fit into the general shape of the ship, scrap it (or take a screenshot of it so you remember how to make it). Unlike larger ships, over-sectioning is a major problem for small ships. Sometimes you just can't add and overlap that many sections.
4) Whitespace is horrible on smaller ships. In larger ships it's almost necessary to keep the eye unfatigued, but in smaller ships it has no such effect.
5) Always align your sections down to pixel accuracy. It's not like you're making a 600-700 section ship, you're making a 10-30 section ship.
6) Finally, never overload your ship with weapons. Weapons, compared to sections, are eyesores. _________________
tl;dr-ers will be shot on sight.
BSF Wiki
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums) |
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Müg goddammit I've been trolled

Joined: 06 Jan 2008 Posts: 826
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Posted: Wed Feb 06, 2008 3:16 am Post subject: |
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| SWS get back to work on this >:( |
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SilverWingedSeraph The Unconquered Sun

Joined: 26 Sep 2007 Posts: 2244 Location: Avalon
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Posted: Wed Feb 06, 2008 5:29 am Post subject: |
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God damn, who decided to sticky this!? Now I feel obligated to work on it more.  _________________ Event Co-ordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project.
Because why stop with one?
SilverWingedSeraph - Quality Control for the Internet. |
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TormakSaber Vice Admiral

Joined: 07 Sep 2007 Posts: 1172
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Posted: Wed Feb 06, 2008 7:23 am Post subject: |
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Not it.
Now get to work! :twisted: |
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Master Chief Vice Admiral


Joined: 02 Jan 2008 Posts: 1389 Location: Elysium
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Posted: Wed Feb 06, 2008 5:42 pm Post subject: |
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| SilverWingedSeraph wrote: | God damn, who decided to sticky this!? Now I feel obligated to work on it more.  |
Yeah, move it, Seraph! You did a good job and now all of us are expecting greater things from you!  _________________ GONE UNTIL FURTHER NOTICE |
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Arcalane POW!


Joined: 13 Sep 2007 Posts: 4590 Location: UK
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Posted: Wed Feb 06, 2008 8:02 pm Post subject: |
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| SilverWingedSeraph wrote: | God damn, who decided to sticky this!? Now I feel obligated to work on it more.  |
...
<_<
>_>
Don't look at me! |
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Normandy Admiral


Joined: 27 Sep 2007 Posts: 1513
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Posted: Thu Feb 07, 2008 4:33 am Post subject: |
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THEN IT'S Game_boy!!!
All you need is color scheme, weapon design, and an advanced guide for effects like 3-d, etc... _________________
tl;dr-ers will be shot on sight.
BSF Wiki
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums) |
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Stryder Lieutenant Commander

Joined: 29 Jun 2007 Posts: 89
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Posted: Thu Feb 07, 2008 8:52 am Post subject: |
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| SilverWingedSeraph wrote: | God damn, who decided to sticky this!? Now I feel obligated to work on it more.  |
I did't have the power to do it, but I have to admit: I woulda if I coulda. You set a very high standard sir.
And yes: Mea Culpa - I'll finish some of the threads I started as well. I'm just waiting for the moment I'm sure it won't become instantly dated. Some polling questions to be posted soon. |
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