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SilverWingedSeraph's Guide to Good Shipbuilding
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SilverWingedSeraph
The Unconquered Sun


Joined: 26 Sep 2007
Posts: 2244
Location: Avalon

PostPosted: Tue Jan 15, 2008 2:46 pm    Post subject: SilverWingedSeraph's Guide to Good Shipbuilding Reply with quote

Hey guys, SWS here to offer some useful tips, as well as some dos and don'ts, regarding good ship design. If you're asking right now "who are you to be telling me how to make my ship?" that's a fair enough question. I don't have any right to tell you how to make your ship. However, I am very experienced with this, having created well over fifty ships, being the organiser of the BSF Beauty Pageant, and being voted by many as being one of the best ship builders on the forums, when it comes to aesthetics. As such, I think I'm qualified to, if nothing else, offer a few pointers on what usually looks good, and what usually doesn't.

Note that this thread is primarily concerned with shipbuilding aesthetics. I won't be covering anything on weapon modification or ship balance, as those fields would be better covered by others, and are more subjective. While arguably aesthetics are also subjective, there are certain things that either almost always look bad, or could be improved upon with a little effort. Let's get started, shall we?

First off, here's an example of a big don't. I don't care who you are, or what you're making, this never, ever looks good, and can always by improved upon:



This is one that I've been seeing a lot of lately, and it really isn't good. One section - particularly that section - tiled over and over again, in almost the completely same size, in the completely same pattern. Even if you somehow manage to make it look good, with a few changes, you can make it much better.

Let's try a few different things to see if we can get it looking better. First, perhaps we'll resize some of the sections, and maybe flip them around a little.



Damn. Just a few size changes and a bit of flipping and that already looks a lot better. But it's still sort of repetative. Let's try a bit of section rotation, next.



Hrm, it certainly removed a lot of the repetition, but with that same section tilted all over the place, it looks kind of messy. Let's go back to the second pic, and instead of just rotating sections, we'll try also removing some, and replacing tham with other sections, for added variation.



Complete transformation! The original ship has gone from being blocky and repetitive, to being a fairly unique looking ship, while still retaining most of the feel of the original. On larger ships, you can get away with more tiling, but I personally suggest only doing two or three rows at most, of tiling the same section, and then breaking it up with some other sections. Use of colours is also very helpful in make a ship look less repetitive.

Anyway, that's all for this post. I'll update with more sometime soon. Perhaps in a few hours, perhaps in a few days, depending on my mood, and how busy I am. If you have anything you'd like to add, or any useful criticism or commentary, feel free to throw it my way.
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Event Co-ordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project.

Because why stop with one?
SilverWingedSeraph - Quality Control for the Internet.
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Aralonia
Pretty In Pink
<b>Pretty In Pink</b>


Joined: 14 Oct 2007
Posts: 1023
Location: New Saris, Northern Aralonia

PostPosted: Tue Jan 15, 2008 3:09 pm    Post subject: Reply with quote

For Image 2: You can skip the angling in Part 3 and go right ahead to breaking up the outline with things like curved pieces and 'ablative armour', as well as adding such intricacies as a centreline hull. Small things like that really make a difference.
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Kaelis
BSF Developer Squig
BSF Developer Squig


Joined: 14 Dec 2007
Posts: 1705

PostPosted: Tue Jan 15, 2008 8:41 pm    Post subject: Reply with quote

Thanks Seraph, this is awesome.
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Machenoid
Lieutenant
Lieutenant


Joined: 05 Dec 2007
Posts: 32

PostPosted: Wed Jan 16, 2008 6:34 am    Post subject: Reply with quote

An even better way to break up tiling is the use of assigning colors to sections to provide more definition and contrast between ship peices, so it doesn't look like a giant blob.
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Squishy
Rear Admiral
Rear Admiral


Joined: 03 Dec 2007
Posts: 910

PostPosted: Wed Jan 16, 2008 7:07 am    Post subject: Reply with quote

How do you get angled parts pixel perfect all throughout the ship?
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Arcalane
POW!
<b><i>POW!</i></b>


Joined: 13 Sep 2007
Posts: 4590
Location: UK

PostPosted: Wed Jan 16, 2008 7:08 am    Post subject: Reply with quote

Extreme patience. Also group clone/group mirror/co-ordinate-based placement.
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Boba Fettuccini
Vice Admiral
Vice Admiral


Joined: 05 Jun 2007
Posts: 1211

PostPosted: Wed Jan 16, 2008 7:36 am    Post subject: Reply with quote

w00t!
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Normandy
Admiral
Admiral


Joined: 27 Sep 2007
Posts: 1513

PostPosted: Wed Jan 16, 2008 7:50 am    Post subject: Reply with quote

Just a few tips from me for building smaller ships (yeah, your guide doesn't really apply to the smaller ships, SWS. that example ship you got there is bigger than about half the ships I have designed ^.^)

(Sorry, no pics!)

Normandy's guide to Small Ship Building -

1) Small ship building is nothing like big ship building. Big ship building is about the general patterns between the different sections and how they all interact together. Small ship building is about aligning the patterns of the pieces artfully to produce the effect of a much larger ship.

2) Repeating any piece other than the curved 45 degree one, the 3 rectangular ones, and under special circumstances the wing sections, should be illegal. 'Nuff said.

3) Never lose sight of the bigger ship. A pattern may look nice, but if it doesn't fit into the general shape of the ship, scrap it (or take a screenshot of it so you remember how to make it). Unlike larger ships, over-sectioning is a major problem for small ships. Sometimes you just can't add and overlap that many sections.

4) Whitespace is horrible on smaller ships. In larger ships it's almost necessary to keep the eye unfatigued, but in smaller ships it has no such effect.

5) Always align your sections down to pixel accuracy. It's not like you're making a 600-700 section ship, you're making a 10-30 section ship.

6) Finally, never overload your ship with weapons. Weapons, compared to sections, are eyesores.
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Müg
goddammit I've been trolled


Joined: 06 Jan 2008
Posts: 826

PostPosted: Wed Feb 06, 2008 3:16 am    Post subject: Reply with quote

SWS get back to work on this >:(
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SilverWingedSeraph
The Unconquered Sun


Joined: 26 Sep 2007
Posts: 2244
Location: Avalon

PostPosted: Wed Feb 06, 2008 5:29 am    Post subject: Reply with quote

God damn, who decided to sticky this!? Now I feel obligated to work on it more. Embarassed
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TormakSaber
Vice Admiral
Vice Admiral


Joined: 07 Sep 2007
Posts: 1172

PostPosted: Wed Feb 06, 2008 7:23 am    Post subject: Reply with quote

Not it.

Now get to work! :twisted:
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Master Chief
Vice Admiral
Vice Admiral


Joined: 02 Jan 2008
Posts: 1389
Location: Elysium

PostPosted: Wed Feb 06, 2008 5:42 pm    Post subject: Reply with quote

SilverWingedSeraph wrote:
God damn, who decided to sticky this!? Now I feel obligated to work on it more. Embarassed

Yeah, move it, Seraph! You did a good job and now all of us are expecting greater things from you! Very Happy
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Arcalane
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Joined: 13 Sep 2007
Posts: 4590
Location: UK

PostPosted: Wed Feb 06, 2008 8:02 pm    Post subject: Reply with quote

SilverWingedSeraph wrote:
God damn, who decided to sticky this!? Now I feel obligated to work on it more. Embarassed


...

<_<

>_>

Don't look at me!
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Normandy
Admiral
Admiral


Joined: 27 Sep 2007
Posts: 1513

PostPosted: Thu Feb 07, 2008 4:33 am    Post subject: Reply with quote

THEN IT'S Game_boy!!!

All you need is color scheme, weapon design, and an advanced guide for effects like 3-d, etc...
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Stryder
Lieutenant Commander
Lieutenant Commander


Joined: 29 Jun 2007
Posts: 89

PostPosted: Thu Feb 07, 2008 8:52 am    Post subject: Reply with quote

SilverWingedSeraph wrote:
God damn, who decided to sticky this!? Now I feel obligated to work on it more. Embarassed


I did't have the power to do it, but I have to admit: I woulda if I coulda. You set a very high standard sir.

And yes: Mea Culpa - I'll finish some of the threads I started as well. I'm just waiting for the moment I'm sure it won't become instantly dated. Some polling questions to be posted soon.
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