Bellcross Federation - Helicopters in space? Why not?
Moderators: th15, Moderators
-
- Rear Admiral
- Posts: 839
- Joined: Sun Jan 27, 2008 2:59 pm
- Location: In the Vega star system, monitoring UCM defense movement.
- Contact:
The shape itself is nice though.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
-
- Captain
- Posts: 308
- Joined: Sun Mar 02, 2008 1:02 pm
- Location: Presidential Building, Capital City, Outreach
Perseus version 2, with less right angles.
I know very little has changed, I figured the right angles were there because of the colour.
I know very little has changed, I figured the right angles were there because of the colour.
Last edited by XxKiraYamatoxX on Mon Jun 23, 2008 7:26 pm, edited 1 time in total.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1804]Orion Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
-
- Rear Admiral
- Posts: 839
- Joined: Sun Jan 27, 2008 2:59 pm
- Location: In the Vega star system, monitoring UCM defense movement.
- Contact:
I don't see where they are. The most noticable right angles are on the bow of the ship.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
-
- Captain
- Posts: 308
- Joined: Sun Mar 02, 2008 1:02 pm
- Location: Presidential Building, Capital City, Outreach
-
- Captain
- Posts: 308
- Joined: Sun Mar 02, 2008 1:02 pm
- Location: Presidential Building, Capital City, Outreach
No one's posting again......
The Hercules-class destroyer was built to take on other large ships, wielding some relatively new technology such as pulse lasers, which are lasers that rapidly shift between firing cylinders to produce a rapid-firing laser, and a prototype Particle Cannon built into the prow. It's heavily armed with gatling blasters and Dark Matter Cannons too. Two new booster modules can lower the heat of targeted weapons to decrease reload time.
The Hercules-class destroyer was built to take on other large ships, wielding some relatively new technology such as pulse lasers, which are lasers that rapidly shift between firing cylinders to produce a rapid-firing laser, and a prototype Particle Cannon built into the prow. It's heavily armed with gatling blasters and Dark Matter Cannons too. Two new booster modules can lower the heat of targeted weapons to decrease reload time.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1804]Orion Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
-
- Captain
- Posts: 308
- Joined: Sun Mar 02, 2008 1:02 pm
- Location: Presidential Building, Capital City, Outreach
The cannon's a modified Pulsar. By the way, how do you change the number of submunitions in it?
P.S: Look at the Hercules from the front. Somewhat reminiscent of a big giant sword.
P.S: Look at the Hercules from the front. Somewhat reminiscent of a big giant sword.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1804]Orion Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
-
- Vice Admiral
- Posts: 1235
- Joined: Wed Jan 02, 2008 4:27 pm
- Location: Elysium
This is a much better ship coming from you, Kira. Though personally I think the ship would be looking much better if those spikes were removed. Good job though, those pesky riiiiigggghhhhhhttt aaaaannnggggllleessssss of your earlier creations are more or less non-existent in this.
[b]GONE UNTIL FURTHER NOTICE[/b]
I don't really like the back (because of its shape), and the boostered sections look a bit messy (due to the boosters), but that's just me. Other than that, well done. Can you start showing action shots seeing as all of your main weapons are modded? Particularly since there's no download.
Last edited by Bad Boy on Mon Jun 30, 2008 12:53 am, edited 1 time in total.
-
- Vice Admiral
- Posts: 1435
- Joined: Tue Dec 04, 2007 7:31 am
-
- Captain
- Posts: 308
- Joined: Sun Mar 02, 2008 1:02 pm
- Location: Presidential Building, Capital City, Outreach