Bellcross Federation - Helicopters in space? Why not?

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

Exethalion
Vice Admiral
Vice Admiral
Posts: 1033
Joined: Tue Nov 13, 2007 6:36 pm
Location: Stuttgart, DE
Contact:

Post by Exethalion »

Nicer shapes and better weapons placement. I approve. :mrgreen:
XxKiraYamatoxX
Captain
Captain
Posts: 308
Joined: Sun Mar 02, 2008 1:02 pm
Location: Presidential Building, Capital City, Outreach

Post by XxKiraYamatoxX »

Pulled in the pointy front of the Drake and recoloured the white point too. How's it now?
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1804]Orion Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
Bad Boy
Vice Admiral
Vice Admiral
Posts: 1276
Joined: Mon Jan 21, 2008 4:34 am
Location: Halifax, Canada

Post by Bad Boy »

That looks a lot better. It fits a lot more with the rest of your fleet, and with the rest of the ship. I have one question, why did you make it light green instead of highlighted dark green?
XxKiraYamatoxX
Captain
Captain
Posts: 308
Joined: Sun Mar 02, 2008 1:02 pm
Location: Presidential Building, Capital City, Outreach

Post by XxKiraYamatoxX »

Don't know. Just came into my head, I guess.

Image

The Megatherion is a ship based on the Drake's hull, and one of the latest ships out of the Wyrmtech Industries shipyard. It features an Orgone Buster Cannon as well as two Graviton Disruption Cannons, which are long-ranged weapons. Both are capable of dishing out a massive amount of damage. The ship also mounts two retractable missile racks on the side points, and two Pulse Bombs on the barrel of the Orgone Buster Cannon. These bombs explode upon impact with an enemy ship and split up into smaller subminitions, which then explode.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1804]Orion Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
mtheminja
Captain
Captain
Posts: 478
Joined: Wed Jan 30, 2008 8:56 am
Location: Canada, Beautiful BC

Post by mtheminja »

Weapon_Placement_Cookies++;

This is by far the best ship you've made so far. This style definitely hasn't been done before, and you're doing great at it. There's very little to say...
Office hours: 12:30-2:00 PST M-F, in #BSF.
Spoot Knight
Rear Admiral
Rear Admiral
Posts: 839
Joined: Sun Jan 27, 2008 2:59 pm
Location: In the Vega star system, monitoring UCM defense movement.
Contact:

Post by Spoot Knight »

Looks like I'm the one who needs to take some lessons in weapon placement. :lol:
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
XxKiraYamatoxX
Captain
Captain
Posts: 308
Joined: Sun Mar 02, 2008 1:02 pm
Location: Presidential Building, Capital City, Outreach

Post by XxKiraYamatoxX »

The Graviton Disruption Cannon's not working like it should. The plasma still takes time to hit the enemy ship, and sometimes it fires when the laser's not. >.>
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1804]Orion Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
ArcaneDude
Fleet Admiral
Fleet Admiral
Posts: 2520
Joined: Sun Jan 27, 2008 4:50 am
Location: Antwerp, Belgium

Post by ArcaneDude »

How in the name of cthulhu did you manage to get that solid green stripe?
Check out The Star Wreck project!
Check out the Epic Music Library
Image
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Joss
Commander
Commander
Posts: 122
Joined: Mon Feb 25, 2008 4:21 am

Post by Joss »

Its alot of doo noise isnt it?
The below is true...
The above is false....
Bad Boy
Vice Admiral
Vice Admiral
Posts: 1276
Joined: Mon Jan 21, 2008 4:34 am
Location: Halifax, Canada

Post by Bad Boy »

Very nice. how did you get the green stripe? Also, with your problem with the plasmas, you could try increasing the bullet speed to about 1000 or so. I'm not sure if it would help, because I don't know what the plasmas are supposed to do, but I'm assuming your trying to do an explosive beam or something.
XxKiraYamatoxX
Captain
Captain
Posts: 308
Joined: Sun Mar 02, 2008 1:02 pm
Location: Presidential Building, Capital City, Outreach

Post by XxKiraYamatoxX »

ArcaneDude wrote:How in the name of cthulhu did you manage to get that solid green stripe?
That? A bunch of hyperstacked sections poking out under the other by a single pixel. Beats going hyper on doodading.

The plasmas ARE at 1000 speed. Yeah, I'm trying to make an explosive beam.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1804]Orion Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
jwa8402
Admiral
Admiral
Posts: 1988
Joined: Tue Feb 26, 2008 9:09 am

Post by jwa8402 »

1000 speed?! Didn't think anything higher than 200 could be entered...I read something about entering negative amounts, but whats the secret here? or is it stickied somewhere obvious that I should have found it :lol:
Bad Boy
Vice Admiral
Vice Admiral
Posts: 1276
Joined: Mon Jan 21, 2008 4:34 am
Location: Halifax, Canada

Post by Bad Boy »

Ya, I made that for my satanic fleet, it worked fine for me. What's the weapon's range and firing arc? To get it to sync well, you should make the firing arc as low as possible. Also, to get it to work, you can try upping the bullet speed of the plasma to like 10000.

@jwa: To make the bullet speed higher then 200 (and negative values, etc.), you have to change the number in the string. You copy the string (press e to do this), then you paste it on the weapon (press r to do this), then you change whatever values you want to (you have to know what each value does, this can be found out by a few tests), then you press okay.
XxKiraYamatoxX
Captain
Captain
Posts: 308
Joined: Sun Mar 02, 2008 1:02 pm
Location: Presidential Building, Capital City, Outreach

Post by XxKiraYamatoxX »

Figured it out. I forgot to set the arc on the beamers. >.>

Image

The Bakunawa-class battleship is also based on the Drake hull. Originally, the ship was supposed to be a defensive battlecruiser, but it turned out so well, Wyrmtech industries classified it as a battleship. The ship uses two experimental Spinner beams on the back of the ship that fire a rotating laser beam. Dark Matter Cannons are also present here. The ship also carries a few Autocannons, which are rapid-firing railguns, only losing their penetration ability. Other than that, four Gravity Wave Cannons are also mounted on the ship.

In terms of defense, the Bakunawa is very hard to destroy. It carries a powerful barrier system, extremely thick armour and an almost flawless point-defense system.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1804]Orion Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
Lizzie
Admiral
Admiral
Posts: 1685
Joined: Wed Nov 07, 2007 2:03 pm
Contact:

Post by Lizzie »

Everything was 'ok' on this ship (Except for the overuse of the same part, repetition, For the lose.) but now after these rings and back sections are added I have to say it's not looking so good. The parts on those rings and new backside areas looks like a mess of scrounged parts.
Image
Locked