The Chain Ship Project

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Verminator
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Post by Verminator »

Image
Okay, here's what I've got. You're up, Arcalane. I've put a couple of possible engine housings up for you, and I just generally extended the ship forward. Feel free to tweak, delete, and add on at your leisure.

http://www.wyrdysm.com/battleshipsforev ... nshipV.zip
Last edited by Verminator on Tue Jun 10, 2008 1:14 am, edited 1 time in total.
I have to kill fast and bullets are [i]too slow.[/i]
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Arcalane
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Post by Arcalane »

You just linked to AD's version, not yours!
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Verminator
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Post by Verminator »

Christ almighty. Just a minute.

EDIT: Fix'd.
I have to kill fast and bullets are [i]too slow.[/i]
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Arcalane
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Post by Arcalane »

Different name, same ship. You sure you remembered to save? :?
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Verminator
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Post by Verminator »

*Pounds head against wall in frustration*

Alright, take 3.

http://www.wyrdysm.com/battleshipsforev ... istime.zip
I have to kill fast and bullets are [i]too slow.[/i]
mtheminja
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Post by mtheminja »

I think we should switch.
mtheminja wrote:I'd like to take a turn to fiddle around with details mostly, and maybe weapons, later on.
I think it makes sense to be between the last structural addition and CT based on that, and BoVine will get to do the last structural work anyways. Is that ok, BoVine?
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TheBlueEcho
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Post by TheBlueEcho »

So Like This:
List Order A wrote:Raul
Daxx
Comm111
Parakeet
Jwa8402
Bad Boy (Stickied, On Hold)
BoVine (Stickied)
mtheminja (Stickied)

ChaosTheory (Stickied, Weapons only)
Lizzie (Sticky, Color Scheme)
Or This:
List Order B wrote:Raul
Daxx
Comm111
Parakeet
Jwa8402
Bad Boy (Stickied, On Hold)
mtheminja (Stickied)
BoVine (Stickied)

------------
ChaosTheory (Stickied, Weapons only)
Lizzie (Sticky, Color Scheme)
And the ship: IMO it looks like it's grown a head. A clutter-head, to be exact (Not blaming anybody here, just to be sure). Though I spy a nice vantage point for more Engines, thanks to Verm. :D

Anyways it up to Arcalane Now.
mtheminja
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Post by mtheminja »

List Order A.
Office hours: 12:30-2:00 PST M-F, in #BSF.
TheBlueEcho
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Post by TheBlueEcho »

Ok. Fix in a Moment.

Edit: Good Grief, All this commotion, I actually got a fever now. Anyways, Fixed.
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Arcalane
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Post by Arcalane »

Almost done with my section. So far I've made minor appearance tweaks, extended the nose out a bit, made minor reconstructions for parenting purposes, added an extra pair of large engines and a main engine, made use of the auxiliary housings Verminator added, tweaked the engine colour, added thrusters -under- aegis, added advised placement of weapons, and a few other things. I centerlined the section 13, but it'll be hard to select for weapon mounting, so I advise that sections be nudged out of the way temporarily so that it can be selected, then replaced once that is done.

Image
Click the image, or this text, to download the blueprint!


Note that the plasma torpedoes are not, in fact, plasma torpedoes. Basically the reactors and engines generate a lot of hazardous byproducts as they process the fuel and so on. There is one launcher for every two thrusters.

These hazardous byproducts are pumped off into special torpedo bays near the engines and pumped into hollow torpedo cases, which are then loaded into the special launchers and fired at enemies.

It's economical and ecological (at least for us; not so much for poor bastard on the recieving end), as well as highly deadly, as the enemy ship's hull is coated with corrosive, toxic and radioactive sludge.

The acidic contents erode hull plating whilst the radiation emitted during the initial phases of impact can seriously interfere with the sensitive electronics of modern weapons. Due to the contents, however, flight time is unpredictable, and no guidance system can be used.

The launchers and blasters are unmodded, currently, and can be balanced with the rest of the ship once it is completed. At this point it will probably be pointless to add any kind of spinal gun without;
1) Extending the hull out considerably, which would require moving the entire structure back to account for the current core location.
2) Reconstructing the entire forward hull, or at least very carefully modifying it for the gun, which probably wouldn't be a good idea.

I do not place any faith whatsoever in Commodore111's ability to add any additional structure to the ship without screwing it up entirely.

IMO, quite frankly, the hull is almost finished, apart from the final pieces of the nose.
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Spoot Knight
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Post by Spoot Knight »

Arcalane wrote:Almost done with my section. So far I've made minor appearance tweaks, extended the nose out a bit, made minor reconstructions for parenting purposes, added an extra pair of large engines and a main engine, made use of the auxiliary housings Verminator added, tweaked the engine colour, added thrusters -under- aegis, added advised placement of weapons, and a few other things. I centerlined the section 13, but it'll be hard to select for weapon mounting, so I advise that sections be nudged out of the way temporarily so that it can be selected, then replaced once that is done.
You don't know about using "Ctrl + Left click" to select pieces that are layered over each other? :shock:
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
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Arcalane
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Post by Arcalane »

I do, but that doesn't work for weapon placement, at least for me. It just places the weapon on the last section you selected - ie, the one you selected before you selected the weapon hardpoint.

Ed: To de-centerline even-width turrets placed on the odd-width piece, go to edit and remove the ".50" from their X/Y co-ordinates. It offsets turrets attached to it, which can be bad for even-width turrets, but is helpful when adding centerlined *beamer turrets.

Ed2:

Weapon suggestions;

PD-
Rapid fire "Phalanx"-type Particle Guns. .25 or .5 deviation, very high ROF.

Small guns-
KMC style dual or triple pulse lasers (scatterbeams).
Automatic/rapid-fire pulse guns.

Medium Guns-
Beamers, Megabeams (beams in terran-ish colours), Blasters
Rocket turrets (200% projectile speed, 0 missile track speed, launch arc 10)

Large Guns -
Railgun batteries
Missile batteries
Gatblasters (with harmless m-beam targeting lasers?)
Last edited by Arcalane on Tue Jun 10, 2008 5:24 am, edited 2 times in total.
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xphoenix87
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Post by xphoenix87 »

yeah, that's what always happens for me too. It's exceedingly annoying.
Spoot Knight
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Post by Spoot Knight »

It does that but I found a way around it, so it's something I use constantly. I try to select the Section 13, knowing it won't be selected, then I "Ctrl + Left click" until it's finally selected, and the weapon is parented to it.
I haven't nudged parts to add weapons to my ships at all since.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
VNilla
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Post by VNilla »

Almost done with my section. So far I've made minor appearance tweaks, extended the nose out a bit, made minor reconstructions for parenting purposes, added an extra pair of large engines and a main engine, made use of the auxiliary housings Verminator added, tweaked the engine colour, added thrusters -under- aegis, added advised placement of weapons, and a few other things.
a) "Minor appearance tweaks"? WADR (with all due respect), YOU CHANGED THE WHOLE FREAKING SHIP'S COLOR!

b) The underlined portion is a long run-on sentence.

c) Image
...
Image

*sigh* We've come this far... :cry: (of joy)
Ne me forcez pas à arracher votre gorge, s'il vous plaît.
~~~~~
[b]ZOMG NINJA SARCASM[/b] :shock:
~~~~~
[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]
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