Games
Battleships Forever
Real Time Strategy game that was an IGF 2008 Game Design Innovation Award Finalist. Featured in PC Gamer and other game media.
About Battleships Forever
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My first major project, Battleships Forever was done over a period of two years. The custom ship maker for Battleships Forever spawned an active community that creates and shares their own custom ships. Battleships Forever is a fully-featured RTS game. One of my objectives in doing the game was to personally design and implement a large range of features that we take for granted in a modern RTS game.
Abductroids
A flashy, fast and fun shooter game. Chain enemies together for great big explosions! You are Nanz. The Hunams! They need defending!
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Abductroids is an addictive shooter game that is designed to get players hooked on a simple chaining system where each enemy you destroy creates more bullets that will destroy other enemies. Players can build long chains of enemy explosions by lining them up correctly before shooting.
Abductroids debuted at #5 daily on Newgrounds.com for 31 - 08 - 2010
Abductroids was also a featured game on Newgrounds.com
Carpe Universum
Carpe Universum is an intense Shoot 'em Up (SHMUP) game that features a music driven spawning system.
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Features music synchronisation, metaball and 2d distortion mesh graphic effects. Designed as an intense shooter that immerses players fully into the game.
NUD
Tower Defence game that features a full undo/checkpoint system that allows you to seamlessly go back and correct mistakes without interupting gameplay. Adjacency bonus system was designed as an elegant, simple, yet potentially deep game mechanic.
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Experiments
qrp
An experiment in communicating abstract feelings through game mechanics. qrp is a game about daydreaming about girls. Done in two days.
About qrp
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<Backspace<
Typing game that parses your MSN chat history for material to use. Designed to explore the concept of seeing a chat conversation from the other person's point of view
About Backspace
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Core Skills
Game/Level Design: Well versed in a very wide variety of games in every genre. Studied most major academic texts on the subject of game design. Fluent with many models and theories on game design that I regularly put into practice when making my own games.
Prototyping: Capable of rapidly prototyping new game concepts. Independent and self-contained; requires only minimal direction to produce a prototype.
Technical Proficiency: Deeply familiar with all technical facets of game production. Understands and is able to work with a very wide range of file formats and applications. Can facilitate the process by writing scripts and tools to streamline the pipeline. Able to design content pipelines to minimize the amount of redundant work done.
Learns Quickly: Quickly Learns.
Work Experience
Mikoishi Pte Ltd - 2008 to 2010 - R&D Engineer
Spent the first year doing prototypes for new game concepts that were pitched to potential clients. In the second year I took on the role of associate producer and lead designer for the company's PC Online title, Dark Grounds.
Other Skills
Video Editing: Proficient in the use of Adobe Premiere, Adobe After Effects, Final Cut Pro, Avid Xpress.
Web Administration: Capable of maintaining websites and forums.
-Sean "th15" Chan
peripathetics@yahoo.co.uk