Codes here
Arcas Alpha:
Weapon Layout:
4 Demeter Launchers
4 Point Masers
2 Point Beams
2 Aegis Deflectors
This is a defensive variant of Arcas. It is a reliable carrier because its offense and defense are balanced.
Pros: Good defense, demeters
Cons: Ineffective to fight enemies with interceptors. Slow.
Arcas Gamma:
Weapon Layout:
10 Demeter Launchers
2 Demeter Pod Launchers
Arcas Gamma Heavy Carrier can launch lots of Demeters for long-range fire support. It is very effective for attack enemies not equipping interceptors.
Pros: 10 Demeters and 2 Demeter Pod Launchers can bring lots of Demeters to enemy and destroy enemy in no time.
Cons: Proved to be rather weak ship due to lack of interceptors, low HP. Slow.
Beyan:
Weapon Layout:
10 Beamers
2 Point Masers
2 Nanomatrices
To take away enemies' defenses and for long range attacks, Beyan has been designed to destroy any ships which get inside its hull in no time, whether how defensive enemy ship is. Its hull can also bring long range attacks.
Pros: 10 Beamers can bring lots of firepower to enemy. For ship in its hull it can destroy the ship very fast
Cons: Fragile, if one of the Beamer Platforms is destroyed it is finished. The nanomatrices are proved not to help its platforms. Slow.
Cronus Alpha:
Weapon Layout:
4 Beamers
2 Point Masers
2 Point Beams
1 Flux Projector
2 Aegis Deflectors
It is an defensive variant. Its defensive side has been improved and make it more invulnerable to enemy attacks
Pros: Good defense, its offense is still promising
Cons: Slow.
Helios M:
Weapon Layout:
2 Point Masers
2 Point Beams
2 Deflector Devices
To maximize Helios' defense abilitites, Helios M has been designed to take both drones and shot-based weapons effectively.
Pros: Can shoot down projectiles and drones effectively, even with large ships. Deflectors can protect itself well.
Cons: Zero offensive power. (unless you change the interceptors into normal mode, which can only bring short-ranged firepower)
Hestia Beta:
Weapon Layout:
2 Pulse Guns
2 Point Masers
1 Point Beam
2 Deflector Devices
This variant is meant to be defensive hence can give defense support to other ships.
Pros: Can shoot down projectiles and drones effectively, even with large ships. Deflectors can protect itself well.
Cons: Only short-ranged weapons available.
Interceptor:
Weapon Layout:
2 Point Masers
1 Point Beam
It is purely designed to intercept enemy fire, and is an alternative to Helios
Pros: Can shoot down projectiles and drones effectively, even with large ships.
Cons: Zero offensive power. (unless you change the interceptors into normal mode, which can only bring short-ranged firepower). Fragile, as other Patrol Crafts does.
Moira O:
Weapon Layout:
6 Plasma Charges
2 Booster Devices
It is an offensive variant. It takes in Plasma Charges can bring disaster to enemy.
Pros: 6 Plasma Charges are proved can finish a Cruiser in seconds. Booster Devices can further increase its firepower.
Cons: Lacks Interceptors, make it easy to destroy.
Moira OX:
Weapon Layout:
6 Tachyon Cannons
Lancet Beam
It features a ton of enemy weapons as it contains six Tachyon Cannons.
Pros: Can bring heavy, swarming firepower to enemies
Cons: Lack Interceptors, make it easy to destroy.
Oenone Omega:
Weapon Layout:
4 Mining Beams
2 Scatter Beams
1 Flux Projector
It is a destroyer packed with short ranged lasers. as a result, more can be done into its defensive side.
Pros: It packs a Flux projector, being a alternative to Cronus. It can still bring heavy, un-interceptable short range firepower
Cons: Only short-ranged weapons, lacks interceptors
Ulyuande:
Weapon Layout:
2 Demeters Launchers
3 Beamers
1 Deflector Devices
It is a Long-range Destroy which can bring a lot of long-range fire support. It also get a deflector for its defense
Pros: Can give lots of long range firepower support
Cons: Lacks interceptors make it easy to destroy
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