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PostPosted: Tue Jan 27, 2009 11:12 pm 
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After completing my SB3-based Saturnian Federation of the Rings(FoR) fleet, I downloaded v0.90 and decided to play around with it. After creating two ugly contraptions, my third try gave me something that looked good.

Predator-Class Assault Vessel:

Image

Armament:
- 6 "Devourer" Radar-Guided Missile Tubes
- 1 "Stingray" Shaped-Charge Rocket Pod

Defenses:
- 4 Shield Generators
- 3 Point-Defense Rocket Pods
- Frontal & Rear Ablative Armor

Systems:
- 2 Antimatter-Augmented Fusion Drives
- Auxiliary-Craft Hangar

The Predator along with a fleet of older FoR vessels:
Image

The Ship Deployer module is currently set to launch FoR Jaguar-Class Destroyers until I finish the dedicated attack drone, the Claw, that this ship is supposed to launch. Unfortunately, every time I try to use it, it just says "Invalid Ship File!" and brings up a minor error.

It is currently balanced as some sort of Dreadnought Rex level ship compared to the FoR ships and the Martians/Jovians/Uranians/Old IVL, though I think I'll rebalance it to an MRA-level cruiser.

C&C requested. I'll be posting up the Claw Assault-Drone soon.


Last edited by Skrim on Wed Jan 28, 2009 1:51 am, edited 1 time in total.

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PostPosted: Wed Jan 28, 2009 1:46 am 
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I just discovered the epic win that is the custom-sprite drag-&-drop function. So I slightly updated the Predator(see in screenshots below).
I also finished the Claw-Type Assault Drone:

Image

More importantly, I got the Ship Deployer Module to work. Here's an Ai-vs-AI demonstration against an FoR defense station:

Image
^The Predator deploys it's starting payload of 2 Claws.

Image
^A third Claw is built and joins the others in the assault.

Image
^A fourth Claw is completed. The target went down pretty soon after.

The possibilities with the Ship Deployer are immense. Motherships, supercarriers, battlefield constructors, shipyards, wormhole relay stations, stargates, mine layers, kamikaze missile launchers and, best of all...
...evil alien bioships which repeatedly create more copies of themselves and will crush all that come in their way if not destroyed fast enough.


C&C Please. :)


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PostPosted: Wed Jan 28, 2009 1:53 am 
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Skrim wrote:
The possibilities with the Ship Deployer are immense. Motherships, supercarriers, battlefield constructors, shipyards, wormhole relay stations, stargates, mine layers, kamikaze missile launchers and, best of all...
...evil alien bioships which repeatedly create more copies of themselves and will crush all that come in their way if not destroyed fast enough.


It was actually surprisingly easy to adapt the platform deployer into the ship deployer. Most of what was needed was already there, we just had to tweak a few things. :)


Skrim wrote:
C&C Please. :)


Tiberian Sun or Red Alert? :P

Srs: Now that we have the colour panel/buttons at our disposal I suggest looking into using more colour shades for hulls. It will make ships look far, far better, trust me. I use no less than five shades of grey (not counting pure white) for my ship hulls and it looks a lot nicer than flat grey.

Otherwise, fairly neat alien-ish style, if somewhat repetitive. Nice use of the ThrusterEx on the Claw as well.

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PostPosted: Wed Jan 28, 2009 1:54 am 
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I've thought about the idea of self-replicating ships,however I dismissed it because they would spawn much too quickly.(a ship replicating almost immediately after creation?)
This could be remedied by adding a checkbox or the like that allows modules to start play at zero energy.


On your ships,I find the claw somewhat large to be spawned from the Predator,although this is simply personal taste.
Though I do like the designs,quite nice.


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PostPosted: Wed Jan 28, 2009 4:19 am 
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Location: "not here" would probably be accurate
Self replicating ships don't work, as they spawn with full ship deployer energy. Basically... not good :D
Besides that, I generally like the ships. Pretty consistent theme, fairly good looking... yah.


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PostPosted: Wed Jan 28, 2009 6:30 pm 
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Some more ships:

Merlin-Class Cruiser:

Image

Pirahna-Class Heavy Cruiser:

Image

Both of them are equipped with tail-mounted solar sails, inspired by several of Droid's ships which have solar sails(the UUS battleships, the NRN lobsters, etc.). The armament is temporary - they're going to get rearmed with new weapons later.

Fleet action:
Image
^A Predator, a Pirahna and 3 Merlins charge into a numerically superior and well-fortified FoR fleet(and get killed after a short battle).
The small ship is the Claw Mk.2, basically a better balanced Claw with much less HP, more ablative armor, no shielding, and slower build rate.

I'll post a download of these ships and the FoR ships if anyone asks.

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PostPosted: Sat Jan 31, 2009 2:49 am 
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Hmm... so no one has anything to say again.

Anyway, I've completed this fleet once and for all. The Merlin and Pirahna have been rearmed, the Predator has been restructured, and the Claw has been shrunk, nerfed, and redesigned.

Here are the to-scale pics:

Merlin-Class Destroyer:
Image

Pirahna-Class Cruiser:
Image

Predator-Class Dreadnought Mk.2:
Image

Claw-Type Drone Mk.3:
Image

That's all for this fleet. Now I'm working on a "realistic" ship inspired by the "Space is the Place" thread and based off of the rocket science on the Atomic Rocket website.

Oh, and for the comparison, here are to-scale pics of the older versions Predator and Claw.

Predator-Class Dreadnought Mk.1:
Image

Claw-Type Drone Mk.2:
Image



Basically, it's a minifleet.

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PostPosted: Sat Jan 31, 2009 3:25 am 
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Location: "not here" would probably be accurate
Skrim wrote:
-snip- Basically, it's a minifleet.

...is it now :wink:
Oh, and getting no comments is generally a good thing by the way, means there are no really glaring problems (or that people are just too scared to comment on your ships). The ships themselves are generally rather nice, although your section usage could use some refinement (in many areas, there are ...issues... with the way the sections line up due to sub-par section choice [such as the very front of the piranha-class cruiser]). Beyond this, the predator-class wings look a bit too much like a jumble (not as much of a problem as it sometimes is, however, it looks like you made an outline, and then just placed parts to fill it. Also, the predator class dreadnaught seems to be quite different from the other ships in the fleet... although I'm not sure if that was intentional.
generally good overall however.

oh, and I have an old copy of red alert lying around here somewhere...


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PostPosted: Sat Jan 31, 2009 11:55 am 
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Quote:
Beyond this, the predator-class wings look a bit too much like a jumble (not as much of a problem as it sometimes is, however, it looks like you made an outline, and then just placed parts to fill it.


That was how I made it. Since the original Mk.1 Predator was really quite messy, I built the Mk.2 to try and rectify that problem(to an extent).

The Pirahna was originally created as a shield ship/armored cruiser, but somehow morphed into the thing it ended up becoming. Hence the odd nose.

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PostPosted: Sat Jan 31, 2009 12:07 pm 
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Location: "not here" would probably be accurate
actually, I was talking about the Mk.2 :) but it is MUCH better than the mk 1.


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PostPosted: Sat Jan 31, 2009 4:07 pm 
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I was toying around with the new weapons today after playing a couple of encounters between my FoR ships and these blue alien ships.

In the encounters, the performance of the blue ships against small, fast craft like fighters or corvettes was rather lousy - the standard-issue long-range missiles were not very maneuverable, the guns could be dodged by flanking AIs, and there were no beams(I hate beams). The Predator's mini-missile swarm launchers could engage flankers, but they would rapid-fire 16 missiles and overkill one target and then take ages to reload. And of course, the Claws are dedicated bombers designed to kill capital ships and immobile space stations, and are utterly useless against maneuverable targets.

But then I found the Flash Bolter - a missile launcher with an area-effect warhead! I always wanted something like that, a Plasma Torp + Missile combination. So instead of rebalancing my ships, I built another one wielding this weapon.

Angler-Type Drone:
Image

Armament:
- 1 Antimatter Squash-Head(ASH) Missile Tube.

Defenses:
- Reinforced armored wings.


The Angler is a heavy drone, small enough to be constructed by the Predator and Orbital Hangars, but larger than the Claw Mk.3. It's primary role is the destruction of enemy fighters and other lightly-armored targets with it's highly accurate and agile medium-range missiles, whose nano-engineered antimatter squash-head warheads can ravage lightly-armored hulls.
With twice as much core HP as the Claw, and reinforced armored wings, it is also quite tough for an assault drone. The downside is that is considerably more complex and takes almost twice as long to construct as the Claw Mk.3.
It's performance against heavy targets is decent, it's main advantage over other weapon systems being it's ability to penetrate ablative armor. However, the Angler's low DPS means that the Claw is comparatively more effective against heavy targets.

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PostPosted: Sat Jan 31, 2009 4:23 pm 
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Location: Adding engines on mah' spacestation.
Torpedos are also tracking + explosion, you know. I like your drones though.

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PostPosted: Sat Jan 31, 2009 7:53 pm 
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Your color scheme reminds me somewhat of electric toothbrushes, but the overall design is neat. The ship shapes work great when you look at the fleet together. Get rid of the repetition and maybe work in some more detail, spot doodads and whatnot.


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