Yeah, it's just a working name right now, as I'm still working on the storyline and such, and that's the general style I'm going for; blocky, jury-rigged, and neutrally colored.
Glad you guys like it so far, I'm working on more ships, and for this fleet I'm focusing on making new designs by use, not by size, so there won't be one ship of each size ranking like so many other fleets.
I do have a corvette-sized vessel done, but is currently still being balanced, so no dl yet.
This is about as small as the ships will get, the biggest being about 2-3 times bigger than the destroyer. I know it's hard to see at 100% zoom, but they look quite good in-game.Maybe I'll post some action shots later.
As for the armament of these ships, larger ships have the capability to power strong shielding systems, as well as the weaponry that can pierce said shielding. So larger ships will focus on taking down each other with their beam cannons, while smaller vessels try to overpower enemy shields with crippling amounts of incoming fire. Pulse cannons are used for blanket fire, while missiles make for good shield-piercing and seeking weaponry. The effects of shielding stacks (the shields being point beams), so groups of shielded ships will stick together for protection, as well as protecting other unshielded ships.
I'm quite happy with how the combat has turned out so far, and I encourage you to try an even match of destroyers, you vs enemy AI, just to try the combat system. Strategy actually has an effect in battles, which I am also quite happy with. Comments on how the ships look are great, but I'd also appreciate tips on the combat system, balancing nitpicks, etc.
Here's hoping I finish this!