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PostPosted: Fri Feb 22, 2008 4:25 am 
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Anyway, I think it would be cool to have a 3rd custom ship tournament, for just ship versus ship. No teams, no fleets, just one ship vs another.. I'm taking suggestions, but I've used Fireborn's as a base, with a few tweaks and additions:

Quote:

This tournament will have a 115 point bracket.

Code:
Attribute--|--Battleship---|----Cruiser----|----Frigate----
Core HP    | 1 point/50    |  1 points/25  | 1 point/10
Base HP    |      500      |      400      |    300
Max Speed  | 1 points/0.10 | 1 points/0.15 | 1 points/0.25
Accelerate | 1 points/0.01 | 1 points/0.02 | 1 points/0.05
Turning    | 1 points/0.05 | 1 points/0.10 | 1 points/0.20
Sections   | 1 points/2    | 1 points/1    | 2 points/1
Sec.HP Base|      200      |      150      |      100
Sec.HP Add | 1 points/250  | 1 points/200  | 1 point/150

While looking at the blank ship, set the Core’s HP to the Base HP value that appears in the column of the ship class you have chosen, and the Max Speed, Acceleration, and Turning to zero. From here you should decide how many points you plan to allocate to the basics of the ship.

You can spend as many points on these attributes and have as many sections as you can afford. As you buy sections, you should set their Custom HP to the value listed in the Sec.HP Base row so that you don’t forget to do it later. You may want to consider strategically beefing up certain sections, though in most cases it’s better to just add ablative sections meant to be lost.

All Sections must be touching the section they are parented to. No section can have it's size increased/decreased by more than 3 nudges in both directions. Section 26 can not be increased in size.. All sections must have at least half of them showing*. The Blue Circle of the core must be visible, and the Defense Platform Civilian ship and Small cores are out of bounds.

(* One in five sections may be hidden if it's part of a 'super structure, IE having multiple pieces attached to it. This Sections cannot have weapons/modules parented to them)

Keep in mind, though, that you will have a set number of points, and no battle was ever won purely by defensive measures.

As far as AI goes, any AI can be selected and any AI Range set. Keep in mind that the AI Range is the distance your ship will try to keep between its core and the enemy’s, so it really should be no farther than your shortest ranged weapon. Though weapons mounted father back than the core will have their effective range reduced.

At this point, you’ve more than likely spent around half of the points, and hopefully have some idea what you want your killing machine to wield. Yet now comes the hard part. Where and how should you mount the instruments of your will?

Should you attempt to cover all angles of attack, or trust that your ship can turn fast enough to keep the opposition in its sights? Should you invest in your active defenses, or pour all your resources into firepower?

There are a few extra rules regarding equipment, these are listed in the fourth column.

Code:
Attribute-------|-Battleship-|-Cruiser-|-Frigate-|-limit?-
=Projectiles====|============|=========|=========|========
Pulse Gun       |      1     |    1    |    2    | 
Gatling Pulse   |      2     |    2    |    2    | 
Blaster Cannon  |      2     |    3    |    4    | 
Gatling Blaster |      3     |    4    |    6    | 
Quad Blaster    |      4     |    5    |    7    | 
Repeater Gun    |      1     |    1    |    2    | 
Tachyon Cannon  |      2     |    3    |    4    | 
Tachyon Repeater|      6     |    8    |   10    |  4
Tachyon Driver  |      2     |    3    |    4    | 
Plasma Charge   |      2     |    3    |    4    |
Missile Launcher|      1     |    2    |    2    |
=Beams==========|============|=========|=========|========
Mining Beam     |      1     |    1    |    2    | 
Scatter Beam    |      1     |    2    |    3    | 
Beamer          |      3     |    4    |    5    | 
Shock Beamer    |      2     |    3    |    4    | 
Mega Beam       |      4     |    5    |    6    | 
=Point=Defense==|============|=========|=========|========
Flak Cannon     |      2     |    3    |    4    | 
Particle Gun    |      2     |    3    |    4    | 
Point Beam      |      3     |    4    |    5    | 
=Misc===========|============|=========|=========|========
Demeter Launcher|      2     |    4    |   6     |   
Demeter Pod Lchr|      9     |   12    |  15     |  4
Weasel Gun      |      2     |    3    |    4    | 
Pulsar Gun      |      2     |    3    |    4    | 
Sidewinder      |      2     |    3    |    4    | 
Railgun         |      3     |    5    |    7    | 
=Modules========|============|=========|=========|========
Gosling Launcher|      3     |    4    |    6    | 
Nano Matrix     |     10     |   12    |   17    |   1
Gravitic Impeder|      4     |     5   |     6   | 
Platform Faber  |      5     |    7    |    8    | 
Impeder Faber   |      6     |   8     |    10   | 
Dieterling Devic|      4     |    6    |    7    |   2
Flux Projector  | Restricted | for  AI | reasons | 0
Booster         |      2     |    3    |    6    |   2
Aegis Deflector |     N/A    |   N/A   |   N/A   |  0
Deflector Shield|      2     |    4    |    6    |   *
Teller Torpedo  |      2     |    4    |    6    | 
Gluon Bolter    |      4     |    6    |    8    | 
Lancet Beam     |      6     |    9    |   10    |   2
Frosch Gun      |      6     |   10    |   12    |   1
Rochast Resistor|      4     |   6     |   8    |   
Thruster       |       3    |   2     |   1     |  **
* You may only have 1 Deflector Shield per 3 sections, not counting your core.
** You may have as many thrusters as you want, as long as they don;t increase your speeds above 100%. Each one will allow you to Increase your Speed by 0.12, Turning by 0.09, and Acell by 0.01. All Thrusters must be on the back of the ship.
(Be sure to manually set the turn rate for all Thrusters. If copied, they loose their turn data)

Weapons and modules cannot be stacked on top of each other, they must not overlap, or at least not in shipbuilder. There should be a gap inbetween them. Weapons can not be modded. Weapon arcs may be made as small as you want, as low as 5 Degrees if you wish so. Remember this will be AI on AI, so design you ships with that in mind.


Quote:
The Tourmenant will be a round robin. Each ship will fight each other in a 1v1, best out of three. The ship with the most wins, umm, wins. Ships will start some distance from eachother, so longer ranged ships will be able to fire first.

(One question though: Should no two ships be able to beat eachother [always winning as Enemy/Ally, neither being able to win after obscene amounts of time at 80+ FPS, etc] what kind of deciding factors would you like to see?


Current Entrants:

Frigate:
-antisocialmunkey
-DarkenShroud
-Master Chief
-Lloyd16
-kaaskopp
-utop
Cruiser:
-antisocialmunkey
-DarkenShroud
-Master Chief
-Lloyd16
-utop
Battleship:
-antisocialmunkey
-DarkenShroud
-utop
-Master Chief
-Lloyd16
-elecboy


Last edited by Zancloufer on Sat Aug 30, 2008 9:58 pm, edited 17 times in total.

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PostPosted: Fri Feb 22, 2008 4:45 am 
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I'm in.

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PostPosted: Fri Feb 22, 2008 4:49 am 
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Some of the weapons and modules are very underpriced, but I would love to take part. Maybe disallow platform fabs or raise there price, and limit lancets to 2 a ship?

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PostPosted: Fri Feb 22, 2008 5:05 am 
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DarkenShroud wrote:
Some of the weapons and modules are very underpriced, but I would love to take part. Maybe disallow platform fabs or raise there price, and limit lancets to 2 a ship?


More expensive fabs please. Lancet limit is already there.

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PostPosted: Fri Feb 22, 2008 5:09 am 
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Okay, more expensive fabricators, any other problems being seen?


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PostPosted: Fri Feb 22, 2008 5:27 am 
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Dieterlings are cheap, but that might be really fun. :D

Megatacs for battleships are really cheap too. 2 in Dieterlings + 10 Megatacs = 68 point => insane.

Perhaps we should just use CMD's ruleset.

Are these going to be run in categories or just all ships?


I wouldn't mind a 200, 100, and 50 point categories.

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PostPosted: Fri Feb 22, 2008 6:12 am 
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It would be different Categories by ship type.


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PostPosted: Fri Feb 22, 2008 8:37 am 
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Bump flak guns upto 2 points apiece?


This tournies gonna be vicious, I'm really liking the old brackets idea. I enjoy making ships to fight the same class of ship better, then trying to make a ship that can fight all classes. Much more fun , and far less complicated. Make a battleship that can beat another battleship, make a cruiser that can beat another cruiser, so on lol.

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PostPosted: Fri Feb 22, 2008 12:20 pm 
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And you get to build 3 ships. :D

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PostPosted: Fri Feb 22, 2008 9:59 pm 
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i'm in. think you should limit megatechyons to 4, and should have limit of 4 weapons/modules per section.


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PostPosted: Sat Feb 23, 2008 12:49 am 
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PostPosted: Sat Feb 23, 2008 4:20 am 
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Maybe we could have classes, but each class could also have point divisions, so 100-150-200 point battleships class, 70-100-150 point cruisers, 40-60-80 frigates?


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PostPosted: Sat Feb 23, 2008 5:15 am 
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Quote:
think you should limit megatechyons to 4, and should have limit of 4 weapons/modules per section.


Limiting Mega Tacs to 4 would be a good idea, but leave sections the way they are. Weapons and modules cannot overlap nor touch, so you only can fit a certain amount regardless. No limit for mods and weapons per section please :)

Quote:
Maybe we could have classes, but each class could also have point divisions, so 100-150-200 point battleships class, 70-100-150 point cruisers, 40-60-80 frigates?



Thats to much work, your already allowed to make a 115 point ship for each class. Thats already giving him alot of work to do judging wise and running wise. Giving that many classes of point spreads is going overboard. I like the 115 point set up thats going here, plus like Antisocial said, you get to have 3 entries. So really theres just so much work going into this that expanding it wouldn't be a good idea.

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Last edited by DarkenShroud on Sat Feb 23, 2008 5:20 am, edited 2 times in total.

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PostPosted: Sat Feb 23, 2008 5:16 am 
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The battleship category WILL be ridiculous. Everything is so cheap...

2 point Gosling Launchers, DS, 2 points.

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PostPosted: Sat Feb 23, 2008 5:21 am 
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SHHHHHHHHHHHHHHHH, this be the cool tourney. Leave the points alone lol, but yeah restricting mega tacs to four would be a good idea.
Battleships are supposed to have cheap firepower, and more of it in general. The only problem is with the mega tacs, restricting them to 4 would be again wise.



Quote:
This tournament will have a 115 point bracket.

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