I think I found my calling
Moderators: th15, Moderators
I think I found my calling
I still have to sleep over it and decide, but thanks to th15(get to that in a bit) I think I've changed my declared major for college-Still in Highschool though.
Since I've been little, I've always liked stuff like legos. I had moving lego parts before they made moving lego parts! Since I found BSF, I fell in love with shipbuilder. You guys all know I made(and still are making) some pretty awsome weapons. There's one thing though; I made those weapons within a set of rules and guidlines. If I could hack well, I could find the source code, and with a lot of work, make the weapon myself.
But I worked within the rules. And that's what a mechanical engineer does. My dad's an electrical engineer, so he works with mechanical engineers often enough. He says shipmaker is a lot like the design programs they use to create diagrams of things.
So th15, I thank you for making BSF and shipmaker, because I think I'm gonna be a mechanical engineer. It's not just BSF, there's also lots of little things I see that point towards being a mechanical engineer.
Since I've been little, I've always liked stuff like legos. I had moving lego parts before they made moving lego parts! Since I found BSF, I fell in love with shipbuilder. You guys all know I made(and still are making) some pretty awsome weapons. There's one thing though; I made those weapons within a set of rules and guidlines. If I could hack well, I could find the source code, and with a lot of work, make the weapon myself.
But I worked within the rules. And that's what a mechanical engineer does. My dad's an electrical engineer, so he works with mechanical engineers often enough. He says shipmaker is a lot like the design programs they use to create diagrams of things.
So th15, I thank you for making BSF and shipmaker, because I think I'm gonna be a mechanical engineer. It's not just BSF, there's also lots of little things I see that point towards being a mechanical engineer.
AWARDS:
[i]Most Innovative Shipmaker[/i]
[i]Shipmaker With Most Utility/Balance[/i]
[i]Most Annoying Member[/i]
[i]Most Innovative Shipmaker[/i]
[i]Shipmaker With Most Utility/Balance[/i]
[i]Most Annoying Member[/i]
Ah, yes, great for you. Good luck on your career.
I see I'm not the only one who could make moving lego things without moving legos... but I do believe I've lost that skill (and time).
I see I'm not the only one who could make moving lego things without moving legos... but I do believe I've lost that skill (and time).
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
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Good on you man. To be honest I was this close to doing mechanical engineering myself. When I got out of the local equivalent of high school, my first choice was to do mass media studies (and I already have a diploma in that now) but every other choice on my list was mechatronics.
Sean 'th15' Chan
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I'm considering whether to pursue CS, mechanical engineering (I love making things WORK RIGHT . . . even if it something silly), interior design (don't laugh, I'm actually good at it), or some form of quantum engineering.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
Perhaps you should be a designer of an analog computer which would use CS to design the interiors of quantum physics labs...
I'm sorry, I had to.
I'm sorry, I had to.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
"Debugging your program is like watching the Hindenburg all over again." ~Normandy
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
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Debugging can be brutal. Especially when you write code that is supposed to DO something, like cast a shadow projection, and it doesn't do anything. Gives no hint about the problem. No possible explanations. Nada. That's what drives me nuts.
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