United Established Systems Navy

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Deltaflyer
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United Established Systems Navy

Post by Deltaflyer »

The United Established Systems were diplomatically bound to each other in the days of the Silicoids, via conquest. 12 different star systems, holding twelve different species. The Silicoids raveged them all, and began to build upon them, seeing them as conquered and under firm control. However, when the Silicoids were declared upon by the Interstellar Corporation known as A-grade Technological solutions, the majority of the Silicoid fleet was moved to the other side of their (admittedly large) empire. This gave the planets a chance. In the 34 years of long occupation, rebels amongst the planets had made contact, and shared designs of newly stolen technologies taken from the Silicoids. It was a risky buisness, but in those 34 years, 1,200 'Hammerhead' fighters and 340 'Thor' class gunships had been constructed. The small remaining silicoid ships that were stationed at the planets didnt have a chance. They were cut to shreds when the fighters launched.

The ground battles were extremely difficult though, since the Silicoids put their bases in locations mostly inhospitible to the indigenous species of the planets. They were immune to most enviroments, seeing as they did not have to take in oxygen and had extremely thick outer hides.

Eventually though, the ground battles were decided by the intervention of the Majorii Empire. They hard-dropped from space several gigantic 'walker' mechs that stormed the Silicoid bases and wiped them out.

The 12 planets, having seen what they could do began to trade. Formal Alliances sprung up as each one began to be recognised as an official space-nation. In the end, the amount of alliances was such that all the species decided to drop the alliances and merge into a Central governing body, a federation, a Unity of peoples. They made many technological advances, aided by the reverse-engineering of many Silicoid technologies.

The United Established Systems Navy is what protects the UES, and enforces it's borders. The UES now stretches to 18 systems, having colonised a new one and taken 5 from the Silicoids with the help of the Majorii.

The UES Avatar-class Battleship. This Blueprint's Designation: Freedom, UESN-21751-D.

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Equipped with the latest in Electro-static energy containment and absorbtion systems, the Avatar-Class Battleship has more than enough power to have weapons that are 'overcharged' essentially, all it's weapons operate at 115% damage output. The majority of the Avatar's weapon systems are particle accelerators, that can pierce most energy-based shields that enemy warships use. This is because the energy from a laser shot can be dispersed over different sections of a shield. The Particle accelerator can do damage differently. It does it through Kinetic and Explosive force, which means it can halve the effectiveness of many shields, because they do not have dense-enough shield particles.

In addition to this is a special dual-armor-piercing accelarator that can punch through several decks of enemy ships, and can literally blow a hole through a smaller ship like a Destroyer or Cruiser. A quartret of dual-beam-based weapons allow the rear arc to be covered from attack.

The piece de resistance on this ship is the final three weapons. Two thermo-plasmatic cannons on the front can cause a large explosion upon impact with a ship, that can 'resonate' through several decks, causing extreme damage. The final weapon is an energy bolt, made up of extremely dense concentrations of photons that are directed at an enemy ship. It can probably disable a cruiser outright, if aimed well.

The engine configuation can seem weird to some people, but it allows stability and destination accuracy as well as additional turning power in the case of a capital-to-capital dogfight.


Sorry about the wall of text. If you want me to edit it out and put it into the Galactic Databank section, I will do upon a mod's request.

C&C needed for this, and the other ships that are to come.
Last edited by Deltaflyer on Fri Jul 10, 2009 3:59 am, edited 1 time in total.
Warpman
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Post by Warpman »

The reactor part is slightly blurred...
The colour is nice and Melvinish.
The overall design is normal, yet you have mirroring errors(particle cannons)
Yes, Realism is nothing, but where are the Engines?
I don't give a damn.
thedeepestblue
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Post by thedeepestblue »

The shape is good and I like the orange highlights, although the reactor could do with some work - the white outline made by the circle section looks nasty to me. Perhaps you could break up that outline by putting a couple of overlayed sections in? Some more colour around the reactor (maybe some more orange highlights) would make the glowey effect fit in better too - it just doesn't seem to work well with the grey/white.

Otherwise it's a very nice ship :)
Commodore111
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Post by Commodore111 »

The shape imo is not that good. It's not really consistent and doesn't flow well. It just doesn't look... right. I don't know how to describe it. The way how there's a huge gap within the front and back pods but they're almost touching.
Also, it looks a bit spindly and to be honest, there are no real identifiable details other than a reactor, and the section usage could be inproved. Try to go with the lines on the section. It's good in some places, but not in all of them. Mainly in the dark parts.
Xynus
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Post by Xynus »

i don't like the way the side bits are sread open so wide. it opens up the parts holding on the front, rather than adding protection(unless of course you plan to fight with the ship facing backwards). and i also don't care much for the way the core looks.
thedeepestblue
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Post by thedeepestblue »

Commodore111 wrote:...no real identifiable details other than a reactor...
Identifiable details? I wouldn't use that as criteria for judging a ship - I can see the attraction of having comm arrays, docking stations and the like, but to criticise their absence seems kinda picky... silly even? That said, a big chunky engine would be nice :-P
Commodore111 wrote:...it looks a bit spindly...
Certainly the section connecting the pods to the rear of the ship look a bit spindly, the width of that could be increased, and the black sections on the inside of the pod could be lightened.

My only real complaint would be this section...
Image
Which is waaaaay to wide. I'd replace it with something half the size :wink:
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