First ships (Updates on first page)
Moderators: th15, Moderators
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- Lieutenant, Junior Grade
- Posts: 19
- Joined: Thu May 14, 2009 3:54 pm
- Location: Singapore
First ships (Updates on first page)
I'm new here, so any constructive comments and criticism would be appreciated for my newbie ships.
EDIT
The SSD, Lucrehulk, and Olympus have been removed.
Darter class long range missile destroyer
Zeus class assault cruiser
Ion cannon in action
Independence class missile frigate
Trade Federation class merchant
Scimitar class dreadnought
Based off the British Nelson class with its triple forward pointing main turrets
Scythe class battlecruiser
Other ships:
Top to bottom:
Nomad class merchant, Viper class strike fighter, Raptor class strike shuttle, Warspite class pocket battleship/very heavy cruiser, Retribution class carrier (flagship), Wrangler class AA destroyer and Resistance class fleet destroyer.
Alien Battleship codename "Vengeance"
Basically very good anti-capital ship, mediocre-poor at regular small ship combat and totally lacking in anti-fighter defence.
EDIT
The SSD, Lucrehulk, and Olympus have been removed.
Darter class long range missile destroyer
Zeus class assault cruiser
Ion cannon in action
Independence class missile frigate
Trade Federation class merchant
Scimitar class dreadnought
Based off the British Nelson class with its triple forward pointing main turrets
Scythe class battlecruiser
Other ships:
Top to bottom:
Nomad class merchant, Viper class strike fighter, Raptor class strike shuttle, Warspite class pocket battleship/very heavy cruiser, Retribution class carrier (flagship), Wrangler class AA destroyer and Resistance class fleet destroyer.
Alien Battleship codename "Vengeance"
Basically very good anti-capital ship, mediocre-poor at regular small ship combat and totally lacking in anti-fighter defence.
Last edited by Chancellor on Sat May 23, 2009 5:44 pm, edited 14 times in total.
The images don't seem to be working, this is (I remember hearing) caused by question marks in the image url. Replace them by urls of this form for it to work:
(you can get this url by right clicking the image, and then choosing 'image properties' or 'properties')
EDIT: Looking at ships now
MOAR EDIT:
Olympus Class
-There are huge holes in it, it looks like you forgot to fill out some of the inner body.
-The turrets confuse me. It looks like the gun barrels went of for a walk. Unless you are going for a concealed weapons look, or it are torpedo launchers of some kind. It isn't very clear for me now.
-You know there are more sections you can use, right? Use 1,2,3 and 4 to access the other ones. You might need to press tilde (~) first. You can also drag and drop the custom sprits from the aptly named custom sprites folder into the shipmaker program.
Lucrehulk
It has the general shape of a Lucrehulk, but it is indeed very rough. I see you used different sections here, that's good. The HUMONGOUS engines don't look good at all, don't stretch things that much.
Eclipse Class
This is a ship that's hard to recreate in BSF. The sleek lines* are mostly vertical, and from the top it's just a wedge. So it isn't surprising your build looks like a piece of pie. I see some sections that are even more stredged than your Lucrehulk's engines, the big blurry blob in the middle to front center being a prime example. You can't have one single section make up half of the hull of a battleship. Luckily you covered most of it up.
Epsilon Class
I have no idea what the Epsilon Class is supposed to look like, so I can't judge your ships faithfulness. But I guess it isn't supposed to have hullplates overlapping asymetrically in the center (also known as mirror errors). Also, some baaad stretching on the engines and back fins. The dark band at the back of the ship doesn't look very good to me.
Overall, some of your ideas are nice, but there's room for improvement. Look around at ships on these forums, read some comments and learn. You have the creativity to make some great ships, but you need more practice.
*I think it's a butt-ugly ship, even worse than the Skipray
EVEN MORE EDIT: you fixed the links, but the Lucrehulk image isn't right.
Code: Select all
[img]http://i649.photobucket.com/albums/uu215/Chancellor_Palpy/SMscreen02-1.png[/img]
EDIT: Looking at ships now
MOAR EDIT:
Olympus Class
-There are huge holes in it, it looks like you forgot to fill out some of the inner body.
-The turrets confuse me. It looks like the gun barrels went of for a walk. Unless you are going for a concealed weapons look, or it are torpedo launchers of some kind. It isn't very clear for me now.
-You know there are more sections you can use, right? Use 1,2,3 and 4 to access the other ones. You might need to press tilde (~) first. You can also drag and drop the custom sprits from the aptly named custom sprites folder into the shipmaker program.
Lucrehulk
It has the general shape of a Lucrehulk, but it is indeed very rough. I see you used different sections here, that's good. The HUMONGOUS engines don't look good at all, don't stretch things that much.
Eclipse Class
This is a ship that's hard to recreate in BSF. The sleek lines* are mostly vertical, and from the top it's just a wedge. So it isn't surprising your build looks like a piece of pie. I see some sections that are even more stredged than your Lucrehulk's engines, the big blurry blob in the middle to front center being a prime example. You can't have one single section make up half of the hull of a battleship. Luckily you covered most of it up.
Epsilon Class
I have no idea what the Epsilon Class is supposed to look like, so I can't judge your ships faithfulness. But I guess it isn't supposed to have hullplates overlapping asymetrically in the center (also known as mirror errors). Also, some baaad stretching on the engines and back fins. The dark band at the back of the ship doesn't look very good to me.
Overall, some of your ideas are nice, but there's room for improvement. Look around at ships on these forums, read some comments and learn. You have the creativity to make some great ships, but you need more practice.
*I think it's a butt-ugly ship, even worse than the Skipray
EVEN MORE EDIT: you fixed the links, but the Lucrehulk image isn't right.
Last edited by Aaganrmu on Thu May 14, 2009 9:33 pm, edited 1 time in total.
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- Lieutenant, Junior Grade
- Posts: 19
- Joined: Thu May 14, 2009 3:54 pm
- Location: Singapore
The ssd is a pile of junk internally. There is just no structure to it. Unfortunatly lots of people have tried, and just can't seem to get it right.
As for the others, I do like the station, but in general you need to not tile the same section more than two or three times and definitely not use a blocky section to make circles, unless you think it out better than you did here.
I think your first ship can actually be refined the easiest. I'd start by fixing gaps, annoying corners sticking out, and expand the section use.
As for the others, I do like the station, but in general you need to not tile the same section more than two or three times and definitely not use a blocky section to make circles, unless you think it out better than you did here.
I think your first ship can actually be refined the easiest. I'd start by fixing gaps, annoying corners sticking out, and expand the section use.
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- Lieutenant, Junior Grade
- Posts: 19
- Joined: Thu May 14, 2009 3:54 pm
- Location: Singapore
Internal structure is definitely better by comparison, although it might be said that you are spamming sections a bit. Also very dark but maybe look up how to do outlining and try that to differentiate the levels so there is no need to spam between them. I think your getting it though.
The steam punk Olympus is decent for a start, though there are lots of gaps in the hull and you could definitely use the fine movement setting to fix most of them. Do the pistons move?
The steam punk Olympus is decent for a start, though there are lots of gaps in the hull and you could definitely use the fine movement setting to fix most of them. Do the pistons move?
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- Lieutenant, Junior Grade
- Posts: 19
- Joined: Thu May 14, 2009 3:54 pm
- Location: Singapore
To avoid spammage whilst covering large areas requires skill at using pieces to give adequate detail whilst not making it too busy. Or big custom sections. But yeah, do drop the SSD, it's not very pretty or interesting, stick to your own medium-sized ships and work on section usage.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
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- Lieutenant, Junior Grade
- Posts: 19
- Joined: Thu May 14, 2009 3:54 pm
- Location: Singapore
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- Fleet Admiral
- Posts: 2520
- Joined: Sun Jan 27, 2008 4:50 am
- Location: Antwerp, Belgium
With 'drop the SSD' people mean stop making massive ships with similar shape for a while. Section usage is better, but needs a lot of work still. It's equally spammy and equally repetitive.
Build some smaller, original ships first, then move on to bigger ships when you've got the hang of it. This sort of thing takes time, but you'll see the results 'll be more than satisfactional.
Build some smaller, original ships first, then move on to bigger ships when you've got the hang of it. This sort of thing takes time, but you'll see the results 'll be more than satisfactional.
Check out The Star Wreck project!
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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- Lieutenant, Junior Grade
- Posts: 19
- Joined: Thu May 14, 2009 3:54 pm
- Location: Singapore