Terran Republic: First Generation
Two decades ago, during one of the many interstellar wars that humanity managed to get into, a faction of political dissidents broke away from Terran jurisdiction. Declaring themselves an independent Republic they quietly slipped away from Terran attention, protected from reprisals by the waging war.
Their technology was antique in many places - underpowered ship reactors, old weapons systems, inferior sensors - the list goes on, seeing as the region that broke off was commonly used as a retirement pasture for ships well past their prime. However, the political aspirations of the Republic captured the imagination of a certain area of the educated classes, and over time there was a not insignificant movement of intellectuals and scientists from Terra to the Republic - albeit through clandestine channels.
Since their split, the Republic basically became a scientist's playground; a relaxed socialist government, plentiful resources and a happy populace gave itself well to technological advancement. Gradually the old fleet was upgraded and replaced, and the Republic gained a fleet worthy of defending its few planets.
Download First Generation
This is the first generation of this fleet, being the ships developed shortly after the Republic split from Terra, or taken with the radicals as they left. In some cases, the blocky design is intended as a representation of the antiquated state of much of the fleet... though admittedly some are a little sub-par.
I've intentionally gone with low section counts, small ship sizes and stats only somewhat above stock to keep everything playable n fun - they're not aesthetically staggering, hundred part masterpieces, just a bit of fun.
The colour scheme is three part house colours: Grey is colour 1, Light Blue colour 2, and Dark Blue colour 3.
The Archon will only work if the Folder is extracted to your BSF directory - otherwise you'll have to go through the SM file and redirect the links to the Asp.
Hopefully the pack includes all the custom sections used - thanks to Kiran and Arc.
Also, not sure why the pics are a bit blurry - they're PNG n all... photoshop acting up or something? Meh...
Asp: Strike fighter, equipped with kinetic machine guns and light missile racks. Intended for an interceptor/harassment role
Abrupt: Corvette, equipped with an emp torpedo launcher and twin burst lasers. Performs poorly alone, and even in a support role is of limited use - but if its torpedo strikes home then bringing it along becomes worth it.
Ascend: Corvette, equipped with four cold-launch missile tubes. Capable of rapidly saturating a target with light missile fire, though faster targets can evade its fire.
Arbiter: Heavy Corvette, equipped with two cold-launch missile tubes and four burst lasers. Effective at engaging a range of targets, this versatile ship is often used for remote patrols.
Avalon: Destroyer, equipped with twin railguns, two long-ranged missile rack and a single deflector. A compact light destroyer, the Avalon is best suited to sniping weapon systems from behind a corvette screen as it is lacking in the firepower to go toe-to-toe with other ships from its class.
Arcas: Heavy Destroyer, equipped with a burst laser cannon, twin cold-launch missile pods, two long-ranged missile racks and two deflectors. An ancient relic, the Arcas has survived almost three decades of service through ease of upgrade and rugged durability. Its main cannon is taken from the Armageddon, providing the Republic with a ship capable of delivering battlecruiser firepower to any field at minimum cost.
Armageddon: Battlecruiser, equipped with a 'Yamato' penetrating explosive cannon, two burst laser cannons, two twin blaster batteries and a deflector. The ageing mainstay of the Republic's fleet, this ship has tremendous first-strike power, backed up by the hull strength to weather the reprisal.
Now, the big guns:
Atlas: "Juggernaut" Battleship, equipped with five burst laser cannons, two wing-mounted heavy burst cannons, six blaster batteries, two long-ranged missile racks, and four deflectors.
A redesign of the Archon's hull, the Atlas was intended to use cataclysmic firepower to overwhelm an enemy's defences rapidly and effectively. However, the Archon hull proved flimsy, even with reinforcement. With armour rated only a little above the battlecruiser's, the Atlas is something of a glass knife and so avoids battles where a rapid victory is unlikely.
Archon: "Mothership" Battlecarrier, equipped with two burst laser cannons, two blaster batteries, two long-ranged missile racks, a phase emp torpedo launcher, a deflector and eight Asp strikefighter launch tubes.
Only two of these ships were built when the Republic split, both prototypes that were abandoned due to reactor faults and maintenance costs. Adopted by the Republic, with refits and upgrades they proved to be competent capital ships, and eventually the Republic became able to produce their own. The sheer resource and time cost, however, means that these ships are rare and are not often risked in battle.