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PostPosted: Wed Apr 08, 2009 10:20 pm 
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Image

Fireing
Image

Image

Fireing
Image

Meh


Last edited by Shogoll on Sun Apr 12, 2009 1:15 am, edited 1 time in total.

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PostPosted: Wed Apr 08, 2009 10:51 pm 
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Nice. The top one's my favourite. Maybe there's too many missile launchers on the second one.

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PostPosted: Wed Apr 08, 2009 10:56 pm 
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I like broadside missile launchers.

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PostPosted: Thu Apr 09, 2009 1:52 am 
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Im going to agree with Verm on the missles and its "Firing".

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PostPosted: Thu Apr 09, 2009 2:21 am 
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Good work so far, they're not complete yet are they?

If you can provide a GIF so we can watch the animation.


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PostPosted: Thu Apr 09, 2009 3:09 am 
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I like the ship itself, but I have one question on recoil animations in general. If the gun is big enough that kickback requires the ship's hull to rearrange itself to counteract shockwaves, then shouldn't the gun be mounted, say, on a station rather than a ship?

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PostPosted: Thu Apr 09, 2009 6:30 am 
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Slayer maybe its a super gun ship or somthing like that. Vorlon planet killer like thing? By the way your ship has alot of fake aegis in some areas its placed rather haphazardly...

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PostPosted: Thu Apr 09, 2009 9:49 pm 
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Slayer0019 wrote:
I like the ship itself, but I have one question on recoil animations in general. If the gun is big enough that kickback requires the ship's hull to rearrange itself to counteract shockwaves, then shouldn't the gun be mounted, say, on a station rather than a ship?

That's actually the point, it's a planetary defense laser level weapon mounted on a very tiny chassis.

Homer wrote:
Slayer maybe its a super gun ship or somthing like that. Vorlon planet killer like thing? By the way your ship has alot of fake aegis in some areas its placed rather haphazardly...

Haphazardly?

As for the second ship, yeah I kind of went overboard with missiles. I was trying to go for the "Itano-circus" look, so it's sort of like a massive missile broadside.


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PostPosted: Sun Apr 12, 2009 1:15 am 
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I really wouldn't mind if more people commented on my ships, I need criticism on how to improve and such.


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PostPosted: Sun Apr 12, 2009 1:23 am 
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They look pretty good, and like Verminator, I do feel as if there are quite too many missiles.


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PostPosted: Sun Apr 12, 2009 1:32 am 
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their interesting...I wouldn't mind seeing you hide some of those missile launchers a little bit better, its not hard to layer them and leave only the tubes sticking out. I haven't bothered with most of the fancy settings but is it possible to get the aegised sections (at least the half circle at the rear of the first one) to only glow when its starting to fire?

Also the glowing ball in the first shot looks awesome but in the second is just a glowing cube...why? There are plenty of glow-friendly ball sprites that would look perfect.


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PostPosted: Sun Apr 12, 2009 1:44 am 
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jwa8402 wrote:
their interesting...I wouldn't mind seeing you hide some of those missile launchers a little bit better, its not hard to layer them and leave only the tubes sticking out. I haven't bothered with most of the fancy settings but is it possible to get the aegised sections (at least the half circle at the rear of the first one) to only glow when its starting to fire?

Also the glowing ball in the first shot looks awesome but in the second is just a glowing cube...why? There are plenty of glow-friendly ball sprites that would look perfect.


It's an animated explosion sprite with aegis and additive layered over the cube.

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PostPosted: Sun Apr 12, 2009 3:07 am 
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Beautiful.

Excellent use of effects theres and rot/mov sections.

I have never thought about using an animated section with aegis, especially not an explosion sprite.


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PostPosted: Sun Apr 12, 2009 9:58 pm 
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The front of the ships remind me of the Athena.

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PostPosted: Mon Apr 13, 2009 1:40 am 
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Metagame:

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