An Original and Eye Catching Name for a Thread
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An Original and Eye Catching Name for a Thread
Last edited by Shogoll on Sun Apr 12, 2009 1:15 am, edited 1 time in total.
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I like the ship itself, but I have one question on recoil animations in general. If the gun is big enough that kickback requires the ship's hull to rearrange itself to counteract shockwaves, then shouldn't the gun be mounted, say, on a station rather than a ship?
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That's actually the point, it's a planetary defense laser level weapon mounted on a very tiny chassis.Slayer0019 wrote:I like the ship itself, but I have one question on recoil animations in general. If the gun is big enough that kickback requires the ship's hull to rearrange itself to counteract shockwaves, then shouldn't the gun be mounted, say, on a station rather than a ship?
Haphazardly?Homer wrote:Slayer maybe its a super gun ship or somthing like that. Vorlon planet killer like thing? By the way your ship has alot of fake aegis in some areas its placed rather haphazardly...
As for the second ship, yeah I kind of went overboard with missiles. I was trying to go for the "Itano-circus" look, so it's sort of like a massive missile broadside.
their interesting...I wouldn't mind seeing you hide some of those missile launchers a little bit better, its not hard to layer them and leave only the tubes sticking out. I haven't bothered with most of the fancy settings but is it possible to get the aegised sections (at least the half circle at the rear of the first one) to only glow when its starting to fire?
Also the glowing ball in the first shot looks awesome but in the second is just a glowing cube...why? There are plenty of glow-friendly ball sprites that would look perfect.
Also the glowing ball in the first shot looks awesome but in the second is just a glowing cube...why? There are plenty of glow-friendly ball sprites that would look perfect.
It's an animated explosion sprite with aegis and additive layered over the cube.jwa8402 wrote:their interesting...I wouldn't mind seeing you hide some of those missile launchers a little bit better, its not hard to layer them and leave only the tubes sticking out. I haven't bothered with most of the fancy settings but is it possible to get the aegised sections (at least the half circle at the rear of the first one) to only glow when its starting to fire?
Also the glowing ball in the first shot looks awesome but in the second is just a glowing cube...why? There are plenty of glow-friendly ball sprites that would look perfect.