Some random new stuff.
Moderators: th15, Moderators
I can't get your carrier to work in game, no matter where the ship folder is - it can't seem to find the drone file. On top of that, the SM file you provided says it was made with a different version, but I'm using .9b as far as I know - any idea what's going on there?
Edit: actually, my own carriers have stopped too - I'll have to see what's going on there.
Edot2: ok, launching BSF from a game file not in the default directory screws up ship loading references, heh. However, your carrier's ship deployer modules need to have their range extended: the range tells the module to deploy when an enemy comes within said distance - yours is tiny, and as such it won't deploy unless the carrier passes directly OVER the enemy ships, which I'm pretty certain it's not designed to do
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On the ships: The Berlioz has poor parenting on the red doodads towards the front, they can float easily if the overlaying n underlaying sections are destroyed. Likewise, the support for the Cromag's central autocannon is not connected to its parent, and was left floating when I used it. Small changes, but were obvious from the first time I used them Otherwise, from early plays they seem pretty cool.
(see above carrier comment as well)
Edit: actually, my own carriers have stopped too - I'll have to see what's going on there.
Edot2: ok, launching BSF from a game file not in the default directory screws up ship loading references, heh. However, your carrier's ship deployer modules need to have their range extended: the range tells the module to deploy when an enemy comes within said distance - yours is tiny, and as such it won't deploy unless the carrier passes directly OVER the enemy ships, which I'm pretty certain it's not designed to do
____________
On the ships: The Berlioz has poor parenting on the red doodads towards the front, they can float easily if the overlaying n underlaying sections are destroyed. Likewise, the support for the Cromag's central autocannon is not connected to its parent, and was left floating when I used it. Small changes, but were obvious from the first time I used them Otherwise, from early plays they seem pretty cool.
(see above carrier comment as well)
Last edited by Wicky_42 on Tue Mar 10, 2009 7:28 pm, edited 1 time in total.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
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Ah thanks for pointing these things out WickyWicky_42 wrote:I can't get your carrier to work in game, no matter where the ship folder is - it can't seem to find the drone file. On top of that, the SM file you provided says it was made with a different version, but I'm using .9b as far as I know - any idea what's going on there?
Edit: actually, my own carriers have stopped too - I'll have to see what's going on there.
Edot2: ok, launching BSF from a game file not in the default directory screws up ship loading references, heh. However, your carrier's ship deployer modules need to have their range extended: the range tells the module to deploy when an enemy comes within said distance - yours is tiny, and as such it won't deploy unless the carrier passes directly OVER the enemy ships, which I'm pretty certain it's not designed to do
____________
On the ships: The Berlioz has poor parenting on the red doodads towards the front, they can float easily if the overlaying n underlaying sections are destroyed. Likewise, the support for the Cromag's central autocannon is not connected to its parent, and was left floating when I used it. Small changes, but were obvious from the first time I used them Otherwise, from early plays they seem pretty cool.
(see above carrier comment as well)
Ill get to work on them right away.
WhoopsJimmy_the_Llama wrote:Btw, is the genobee the successor or predecessor to to the Huetep?
Fixed.
EDIT:
Version 0.5 is up, it can be found in the first post.
Okay time for another random update.
After finishing my first minifleet I decided to make a second, just for shits and giggles .
Here are some design concepts I came up with.
The Mediator
The Harbringer
And old version of the Harbringer
The Hellbardier
This ship kind of runs with the previous ship's design.
The Maelstrom
I am aware that some of them need colouring, I am just in the process of finding a good colour combination. So what do you guys think?
After finishing my first minifleet I decided to make a second, just for shits and giggles .
Here are some design concepts I came up with.
The Mediator
The Harbringer
And old version of the Harbringer
The Hellbardier
This ship kind of runs with the previous ship's design.
The Maelstrom
I am aware that some of them need colouring, I am just in the process of finding a good colour combination. So what do you guys think?
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I like this fleet better than the Legion of Stars ships. Especially the Shodan and Harbinger. The teal-&-gray color scheme and curvy design makes it look as if it were constructed by some art-happy aquatic species.
My ships:
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3362]Federation of the Rings(old)[/url]
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Who says it wasn't?Skrim wrote:The teal-&-gray color scheme and curvy design makes it look as if it were constructed by some art-happy aquatic species.
Ne me forcez pas à arracher votre gorge, s'il vous plaît.
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[b]ZOMG NINJA SARCASM[/b] :shock:
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[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]
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[b]ZOMG NINJA SARCASM[/b] :shock:
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[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]
Well, it has been a while since I have updated, so here are two new ships I have been working on.
Nuemos mine layer frigate
Pulsar mine
Cosmos Dreadnought
I've been pretty busy lately so I won't be updating as often as I normally would, but rest assured that I'm still around and building .
C&C appreciated.
Nuemos mine layer frigate
Pulsar mine
Cosmos Dreadnought
I've been pretty busy lately so I won't be updating as often as I normally would, but rest assured that I'm still around and building .
C&C appreciated.