Says all.
A pretty game with a lack of skirmish mode and build options.
However, you can customize ships, and the graphic`s are just totally awesome.
The space battles and things you do in space is very realistic.
I'm modding this game and i can create custom scenarios, systems, locations and soon, custom ships.
I can already edit existing ships and their loadouts.
Lets get down to the case.
It`s war between the Noah (advanced human race) and the Gorgs (a lizard-human race).
The war goes on very long, but now in 2411, things are quiet.
Beside the Noah, we got the oldskool Human race still on earth with very low-tech ships, but they are willing to help the Noah in any way they can.
Although not very useful (they don't have a interplanetary drive to quickly travel in a system, but they can fight and travel, travelling takes very long, because they use their normal engines only)
We also have the Vardrags, a bit shy, but powerful race which does no concern wars.
There are rogue pirate-ish Vardrags which are called Raptors, but they are not as powerful, and only attack in some systems.
Then we got the Ghosts, Ally of the Noah, they are a very mysterious race which specializes in cloaking & scouting.
They don't fight much, but they can fight.
Those are the all known races yet (ooh hell yeah, there will be more)
We are on the Noah destroyer Striker. our first real assignment!
The striker is armed with : 1 Plasmatorch engine for travel.
1 secondary plasma engine for emergency.
IP drive.
Datascanner
2 bubble shell launchers to attack enemy shields.
1 railgun to pound enemy hull
1 precision light laser to hit small devices on a target or small asteroids
1 flak system againts fighters
A wing of 3 interceptors.
![Image](http://www.majhost.com/gallery/AZAZAZ2/myjunk/BFSF/letsplay/striker1.jpg)
The interplanetary drive (IP drive) is on, and we are flying trough the system, going to designated patrol points in 4 hours each (which would take weeks in a oldskool human ship)
We detected something strange, something very old.
We found the old base Eringuard, which had a accident with the explosion of a battleship going to hell in a battle long ago.
It drifted away, and it was evacuated because it might go into the sun after some years.
It emits energy signatures, lots of them.
It`s very far away from the sun, near a gas giant, however, it`s not moving at all, not from gravity or the explosion itself.
Could something have slowed it down? and why isn't it orbiting the gas giant? or going to it? how can a object completely stand still in space?!
At the moment, we are heading slowly to the base.
What should we do?
Turn around and report to Command?
Check it out?
If we check it out, how?
![Image](http://www.majhost.com/gallery/AZAZAZ2/myjunk/BFSF/letsplay/striker2.jpg)