Shipmaking Q&A
Moderators: th15, Moderators
Is it possible, by using the ship spawner, to create a kamikaze-shooting weapon..?
I'm going to check it right when I get back home from work, but I'm just asking, to know weather the kamikaze AI is working for spawned ships
I'm going to check it right when I get back home from work, but I'm just asking, to know weather the kamikaze AI is working for spawned ships
[b][color=red]Comrade Malahite
Red Star Navy senior designer[/color][/b]
[i]"True beauty lies in the eye of the viewer"[/i]
[img]http://img403.imageshack.us/img403/8817/signeh5.jpg[/img]
[i]"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"[/i]
Red Star Navy senior designer[/color][/b]
[i]"True beauty lies in the eye of the viewer"[/i]
[img]http://img403.imageshack.us/img403/8817/signeh5.jpg[/img]
[i]"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"[/i]
What is the Kamikaze AI supposed to do specifically? Does it just make the ship fly at things haphazardly, go past, turn around, and do it again? Or does it actually make it so the ship smashes into other ships?
I'd try it out myself, but from what I understand from a while back, it doesn't really work.
I'd try it out myself, but from what I understand from a while back, it doesn't really work.
"All that is necessary for the triumph of evil is that good men do nothing." ~Edmund Burke
Last I checked (v0.9a), it was horribly bugged, but only in that it created mass amounts of ignorable errors, but still worked properly. What it does is makes the ship run straight towards its target, and explodes once it reaches a certain distance from the target (probably based on the ship selection circles), flinging all its sections at the enemy for a fair bit of damage.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2267]Ships of the Imperial Tul'tharian Navy.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2878]Minifleet Project.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2878]Minifleet Project.[/url]
Suddently I came to an idea to name the AI kamikaze shooter Rock-It-Launcher
[b][color=red]Comrade Malahite
Red Star Navy senior designer[/color][/b]
[i]"True beauty lies in the eye of the viewer"[/i]
[img]http://img403.imageshack.us/img403/8817/signeh5.jpg[/img]
[i]"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"[/i]
Red Star Navy senior designer[/color][/b]
[i]"True beauty lies in the eye of the viewer"[/i]
[img]http://img403.imageshack.us/img403/8817/signeh5.jpg[/img]
[i]"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"[/i]
Do this instead:Darlos9D wrote:Fallout 3 called: it wants its weapon schematics back.Malahite wrote:Suddently I came to an idea to name the AI kamikaze shooter Rock-It-Launcher
Make a rocket launcher that fires rocket launchers that fires rockets the size of small buses (with rocket launchers on them).
</EVE>
I feel like I'm back in the cortex command forums...Draco18s wrote:Do this instead:Darlos9D wrote:Fallout 3 called: it wants its weapon schematics back.Malahite wrote:Suddently I came to an idea to name the AI kamikaze shooter Rock-It-Launcher
Make a rocket launcher that fires rocket launchers that fires rockets the size of small buses (with rocket launchers on them).
</EVE>
"All that is necessary for the triumph of evil is that good men do nothing." ~Edmund Burke
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- Commodore
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Isn't this actually doable, by making a .gif do this and set it as a projectile?Draco18s wrote:Do this instead:Darlos9D wrote:Fallout 3 called: it wants its weapon schematics back.Malahite wrote:Suddently I came to an idea to name the AI kamikaze shooter Rock-It-Launcher
Make a rocket launcher that fires rocket launchers that fires rockets the size of small buses (with rocket launchers on them).
</EVE>
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Hmm... would be nice to have a wepon that could 'syphon' flying asteroids and debries, and then shoot them all when needed.
Like the Russian Magnetic Sateliate and Orbital Drop in Red Alert 3 8)
Like the Russian Magnetic Sateliate and Orbital Drop in Red Alert 3 8)
[b][color=red]Comrade Malahite
Red Star Navy senior designer[/color][/b]
[i]"True beauty lies in the eye of the viewer"[/i]
[img]http://img403.imageshack.us/img403/8817/signeh5.jpg[/img]
[i]"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"[/i]
Red Star Navy senior designer[/color][/b]
[i]"True beauty lies in the eye of the viewer"[/i]
[img]http://img403.imageshack.us/img403/8817/signeh5.jpg[/img]
[i]"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"[/i]
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- Captain
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I've been trying to figure this out for a few hours, but have made 0 progress, so...
The 6 inner weapons are all linked to the center Missile launcher. The outer Missile Launchers are all set to "Force Fire" when their trigger "Weapon fire"s. The Pulse guns are all connected to invisible sections which use Fade to flash when their trigger weapon fires.
The circle pieces along the outside are just there to represent each third with their color. (Pink, Red, and Green.)
How it's supposed to work:
000 Frames: Missile gives fire command.
030 Frames: Pulse 1 fires, causes its invisible Pink section to flash.
045 Frames: Blaster fires, causes Pink Missile Launchers to fire.
090 Frames: Pulse 2 fires, causes its invisible Red section to flash.
105 Frames: Gattling Pulse fires, causes Red Missile Launchers to fire.
150 Frames: Pulse 3 fires, causes its invisible Green section to flash.
165 Frames: Gattling Blaster fires, causes Green Missile Launchers to fire.
180 Frames: Missile reloads, start over.
What happens when I run it:
000 Frames: Missile gives fire command.
030 Frames: Pulse 1 fires, all 3 invisible sections flash.
045 Frames: Blaster fires, all Missile Launchers fire.
090 Frames: Pulse 2 fires, all 3 invisible sections flash.
105 Frames: Gattling Pulse fires, all Missile Launchers fire.
150 Frames: Pulse 3 fires, all 3 invisible sections flash.
165 Frames: Gattling Blaster fires, all Missile Launchers fire.
180 Frames: Missile reloads, start over.
Which... makes no sense to me since they're all acting the same, yet are set up to be triggered by different weapons. It's as if it's bugged so that all similar sections/weapons receive a trigger command if any one other of the same type received the command.
Any ideas what I'm doing wrong, or whether it's bugged?
The 6 inner weapons are all linked to the center Missile launcher. The outer Missile Launchers are all set to "Force Fire" when their trigger "Weapon fire"s. The Pulse guns are all connected to invisible sections which use Fade to flash when their trigger weapon fires.
The circle pieces along the outside are just there to represent each third with their color. (Pink, Red, and Green.)
How it's supposed to work:
000 Frames: Missile gives fire command.
030 Frames: Pulse 1 fires, causes its invisible Pink section to flash.
045 Frames: Blaster fires, causes Pink Missile Launchers to fire.
090 Frames: Pulse 2 fires, causes its invisible Red section to flash.
105 Frames: Gattling Pulse fires, causes Red Missile Launchers to fire.
150 Frames: Pulse 3 fires, causes its invisible Green section to flash.
165 Frames: Gattling Blaster fires, causes Green Missile Launchers to fire.
180 Frames: Missile reloads, start over.
What happens when I run it:
000 Frames: Missile gives fire command.
030 Frames: Pulse 1 fires, all 3 invisible sections flash.
045 Frames: Blaster fires, all Missile Launchers fire.
090 Frames: Pulse 2 fires, all 3 invisible sections flash.
105 Frames: Gattling Pulse fires, all Missile Launchers fire.
150 Frames: Pulse 3 fires, all 3 invisible sections flash.
165 Frames: Gattling Blaster fires, all Missile Launchers fire.
180 Frames: Missile reloads, start over.
Which... makes no sense to me since they're all acting the same, yet are set up to be triggered by different weapons. It's as if it's bugged so that all similar sections/weapons receive a trigger command if any one other of the same type received the command.
Any ideas what I'm doing wrong, or whether it's bugged?
[img]http://img.photobucket.com/albums/v521/IxraninEL/Screenies/AsiSig1.gif[/img]
Hmm... are their flash set to show by the same trigger?
[b][color=red]Comrade Malahite
Red Star Navy senior designer[/color][/b]
[i]"True beauty lies in the eye of the viewer"[/i]
[img]http://img403.imageshack.us/img403/8817/signeh5.jpg[/img]
[i]"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"[/i]
Red Star Navy senior designer[/color][/b]
[i]"True beauty lies in the eye of the viewer"[/i]
[img]http://img403.imageshack.us/img403/8817/signeh5.jpg[/img]
[i]"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"[/i]
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- Vice Admiral
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