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 Post subject: Noob guide for linking
PostPosted: Wed Jan 28, 2009 9:52 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Wed Apr 09, 2008 10:11 pm
Posts: 13
Its pretty sad that theres still completely no explanation of how linking and triggering systems currently work. Triggers are heavily bugged at the moment though, so i'll leave that for later and probably let someone else do that.

Linking.

So first thing you need to do is select a weapon, click with rmb on another weapon and select "Set link" option. As result, the weapon you selected will become slave, and the one you targeted will become master. The red arrow comes form the master to slave, as you see. Hope that wasnt too hard for you.
(note: as you will see later, master/slave are much more proper terms for linking than parent/child).

So what do master and slave exactly do?
First of all, it forces the slave to point in exactly the same direction. No exceptions. Fuck original pointing of the slave, fuck its rotation limits, rotation speed or anytihng else. Do as master says!

Now the more fun part: shootan!
When there's no delay set, everything is pretty simple - every time master shoots, slave is forced to shoot too, no matter what. Yep, slave's reload time, clipsize and anything else don't matter - if master shoots, so does slave. Guess what will happen if you link tacnuke launcher to a Vulcan. Hilarity ensues!

Delay:
The delay does exactly what it's name says - it delays master's orders to shoot. It should be noted here, that the delayed orders don't stack. The slave's state can only be "shoot 1 bullet in X frames" or "wait". So if the master shoots multiple bullets before the delay expires, the slave will still make only 1 shot. As result, slave's reload time equals either master's reload time or the delay (whichever one is longer).

I hope this will cover any crazy linking idea that can come up in your head. Now go and have fun with it!


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 Post subject:
PostPosted: Thu Feb 05, 2009 5:57 pm 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Tue Jan 27, 2009 4:28 pm
Posts: 14
Quote:
Guess what will happen if you link tacnuke launcher to a Vulcan. Hilarity ensues!

Yeah, i made that failure to.....
i had made a ship where the ultimate secret weapon was a sun-charger/eliminator, which means it was a tachyon cannon which dealt over 1 000 000 damage each frame, and the shot had no turning so it only went straight forward at extremely slow speed.....
guess what happened when i wanted a vulcan to be its aiming device.....

guess if it looked funny as the Secret weapon opened fire and shot the same amount of lead as the Vulcan?????

_________________
As-Sym corporation: "we create stuff you don't need just for the need of something useless."


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PostPosted: Thu Feb 05, 2009 10:44 pm 
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Moderator
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Joined: Fri Dec 14, 2007 4:46 am
Posts: 1590
KiT wrote:
Its pretty sad that theres still completely no explanation of how linking and triggering systems currently work.

Its in the sticky :|

http://www.wyrdysm.com/phpBB2/viewtopic ... 5895#85895


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PostPosted: Fri Feb 06, 2009 6:25 am 
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Captain
Captain

Joined: Sun Dec 30, 2007 11:44 am
Posts: 474
Location: USA
Kaelis wrote:
KiT wrote:
Its pretty sad that theres still completely no explanation of how linking and triggering systems currently work.

Its in the sticky :|

http://www.wyrdysm.com/phpBB2/viewtopic ... 5895#85895

This thread was posted several days before the sticky was made, and just hasn't been updated.


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