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 Post subject: Direct Control?
PostPosted: Sun Feb 01, 2009 9:35 am 
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I've heard the term Direct Control appear a few times in the forum. However, I don't know how to activate this in the game. I do see that option in ShipMaker, but I don't seem to be able to use it in the game.

By the way, what do I get to do with Direct Control?

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PostPosted: Sun Feb 01, 2009 9:40 am 
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Direct Control lets you take control of a ship in battle.
Hit Ctrl+c to cycle through modes, there are four of them.
Basically you can navigate your ship and fire weapons if you've set your weapons up properly.

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 Post subject:
PostPosted: Sun Feb 01, 2009 10:01 am 
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I find DC mode has some spectacular implications for arcade junkies.

An idea I've had is setting up a point system for the destruction of certain ships and tracking of sector engagements,enemies are added to sectors in a text file or something of the like depending on what kind of faction has control. You can then go into sandbox,generate some background stuff(asteroids,nebulae,yada yada),spawn the appropriate enemies,then spawn you own custom ship and blast 'em all to hell!

If you survive,you get cash according to the number and type of enemies to upgrade your ship.(or even small fleet!)

I gotta think this out,could be fun for the other Wyrdysm peeps.


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 Post subject:
PostPosted: Sun Feb 01, 2009 11:49 am 
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Needs moar poll on which dc mode you like best. I used DC2 at first, but now prefer DC1.


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 Post subject:
PostPosted: Sun Feb 01, 2009 12:44 pm 
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Someone ask this a while back so I'm linking you to the same place I did for him.

Link here:
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3458

I don't really like DC so much, it's not very practical for commanding large fleets. Still, it's probably very useful if you want to make a solo blockade runner scenario

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 Post subject:
PostPosted: Sun Feb 01, 2009 12:49 pm 
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D00D! wrote:
I don't really like DC so much, it's not very practical for commanding large fleets. Still, it's probably very useful if you want to make a solo blockade runner scenario

Snkkt, who cares about practical and useful when you can have fun! :D

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 Post subject:
PostPosted: Sun Feb 01, 2009 12:53 pm 
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Chiiro wrote:
D00D! wrote:
I don't really like DC so much, it's not very practical for commanding large fleets. Still, it's probably very useful if you want to make a solo blockade runner scenario

Snkkt, who cares about practical and useful when you can have fun! :D


I have fun when I command the hordes of little minions in my fleet to zerg rush my foes! :lol: I guess different people have different means to have fun too.

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 Post subject:
PostPosted: Sun Feb 01, 2009 10:39 pm 
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D00D! wrote:
I don't really like DC so much, it's not very practical for commanding large fleets.

No wonder, because thats not what its meant for. One has to be pretty dense to assume something that gives you control over single ship is supposed to help with commanding large fleets...


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 Post subject:
PostPosted: Mon Feb 02, 2009 9:28 pm 
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Thanks everyone.

Please lock this thread.

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We are bits of stellar matter that got cold by accident, bits of a star gone wrong.
- Sir Arthur Eddington
"Gods are fragile things; they may be killed by a whiff of science or a dose of common sense."
-- Chapman Cohen


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 Post subject:
PostPosted: Mon Feb 02, 2009 11:32 pm 
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Done! And wow, bl3d4. I haven't seen you in a while. And you come back and... well, I don't remember your grammar ever being that good. And you're not spamming up hundreds of threads. Just... wow. It's nice to see that you're back, and that you've improved. Seriously.

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 Post subject:
PostPosted: Tue Feb 03, 2009 12:22 am 
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Actually, ive unlocked this and moved to SIAR. Might be useful for further questions about DC.



Heres a link to proper info on Direct Control:
http://www.wyrdysm.com/phpBB2/viewtopic ... 5897#85892


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