
But yeah, good idea for a back up.
Moderators: th15, Moderators
Code: Select all
ERROR in
action number 1
of Mouse Event for Left Released
for object GUI_SpawnAllied:
Data structure with index does not exist.
ERROR in
action number 1
of Mouse Event for Left Released
for object GUI_SpawnAllied:
Data structure with index does not exist.
ERROR in
action number 1
of Mouse Event for Glob Left Released
for object ctr_Spawner:
Creating instance for non-existing object: 0
ERROR in
action number 1
of Other Event: Game End
for object ctr_PartDrawer:
Data structure with index does not exist.
How come this isn't mentioned in the change log?Try looking at the game_errors.log file in your BSF folder. Errors are now written there instead of a popup, that's the only change to the way the game loads ships.
I've also discovered that spawning the ships that came in the current version's "Custom Ships" folder seemed to work fine in both Sandbox and the sandbox mode of grinder (haven't tried the others yet), but it's actually behaving very strangely...Log started...
Debug1
Debug2
Debug3
Savedata
End Savedata
Open Ini
End Open Ini
Begin Ini
End ini
Close ini
Begin Music
End Music
End LogLog started...
Debug1
Debug2
Debug3
Savedata
End Savedata
Open Ini
End Open Ini
Begin Ini
End ini
Close ini
Begin Music
End Music
End Log
Actually, scratch that... The folder they were in is fucked and they're inacessable (indeed they're probably gone completely)... However, I still have all (more or less) of the versions dating back to around 0.80 or so, in case anyone wants a .sb2 shipmaker...By the way, for anyone who wants them, I still have most of the versions going back to 0.62 on either this computer or my other one... I could upload a few of them if you like... Heh, remember the good old "circut board" Helios?
urm, still lists it as .88...Can I get a confirmation on the location of the new version? That said thank you so much for working on this, I know you have a busy life.th15 wrote:Battleships Forever v0.89a Released
Get it here
Code: Select all
New features:
Custom sprite import - You can use your own section, doodad, weapon and bullet sprites.
Customizable section effects and fading - Fake aegis effect (without the need for aegis modules), section overlay/underlay, customizable glow. All effects can fade with time (also customizable), or the transparency of section can fade.
Rotating and moving sections - Their children will rotate with them, which in effect makes whole parts of a ship rotate/move. With parameters for customizing their movement.
Triggers - ability to trigger on/off certain actions (for example section movement or weapon fire) with other actions (for example when certain section reaches specific angle or weapon acquires a target), with customizable parameters.
Weapon drivers - Sections can be assigned so called drivers, which are simply weapons. Such sections will behave like rotating section, except that they will retain their angle from assigned weapon, following weapon rotation, instead of rotating by themselves. This makes turrets possible.
Weapon linking - Weapons can be linked to other weapons, which means they will retain the angle of their 'parent' weapon and shoot at the same time.
Direct Control modes - Lets you controll your ship and its weapons with keyboard and mouse, as if you were the 'driver'.
New weapons - Machinegun, Vulcan Cannon, Autocannon, Repeating Artillery, Tactical Nuke Cannon, Sabot Cannon, Particle Rifle and Particle Cannon, Flash Bolter, Plasma Ball Launcher, Tesla Gun, Point Defense Missiles, Mini-Missile Pack, High Velocity Rocket Launcher, Torpedo Launcher, and twin versions of certain weapons.
New modules - Ship Deployer and ThrusterEx (has an exhaust flare instead of puffs of smoke).
Major Shipmaker additions and changes
Color keys, color buttons and new color functions - Akin to a color palette with keyboard shortcuts, plus the ability to change team colors inside Shipmaker, fill tool that changes all sections of certain color to another color, color picker tool, and ability to save your current palette.
Facilities for easier section picking and section management - Section picker, which lets you see, pick and scroll through multiple sections. Four sections groups that let you divide available sections into categories. Group arrange for easy management of available and imported sections. Saving and loading of separate section inis, so that you can use multiple group arrangements.
Improved mirroring - Fixed position offsets and depth problems, depth changes to sections in upper part of the ship carry on to sections in lower part when mirroring again, re-mirror tool.
Preview mode - for previewing triggers, rotation, movement, effects and fading inside Shipmaker.
Many new keyboard and mouse shortcuts for existing and new functions
Improved/modified interface
New, transparent formats for saving ships
Minor Shipmaker additions and changes
- Improved mouse dragging, added precise mouse dragging
- Ability to define and use two different rotation/movement steps when moving and rotating objects
- Ability to recolor weapons and modules
- Ability to resize and rotate modules
- Additive blending mode for sections, transparency for all objects
- Ability to turn off glow and/or shimmer on specific sections
- Weapon and module depthing, which works like for doodads
- Ability to hide sections to increase performance with big ships and help fith object selection
- Increased window size and working area
- Improved screenshot saving, ability to capture a set number of frames
- Multiple fixes for existing bugs and problems
- And many others
Known bugs:
- Min/max target size for weapons does not work yet
- You can't open .sb4 files in shipmaker by double clicking on them (yet)