Bug Reports
Moderators: th15, Moderators
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- Fleet Admiral
- Posts: 2520
- Joined: Sun Jan 27, 2008 4:50 am
- Location: Antwerp, Belgium
There are none. But now it also seems to happen when I just set shooting to 1 and burst to zero, so it's probably independant from that.
Note; all tests were made with player controlled ships, so I'm not sure about AI's.
EDIT; shall do.
Note; all tests were made with player controlled ships, so I'm not sure about AI's.
EDIT; shall do.
Last edited by ArcaneDude on Fri Jan 09, 2009 10:45 pm, edited 1 time in total.
Latest version; old (1.612) sb4 resaved after adding ThrustEx's.
DL (.sb4 and .shp) here: http://www.wyrdysm.com/battleshipsforev ... s/Trig.rar
Required custom sprites:
spr_Core.png, spr_Alien.png, in the /Folder directory.
Code: Select all
ERROR in
action number 1
of Create Event
for object __newobject992:
In script nSec2b:
Error in code at line 2:
obj = l_section[j].id
at position 8: Unknown variable l_section
___________________________________________
ERROR in
action number 1
of Draw Event
for object ctr_GUI:
Error in code at line 292:
draw_healthbar(barx + 1 + barlength/2,bary,barx + barlength,bary +GUI_HealthBarHeight*2 ,seltarg.l_syshp/seltarg.l_maxsyshp*100,$000000,$0000FF,$00AA00,0,1,0)
at position 115: Unknown variable l_syshp
___________________________________________
Required custom sprites:
spr_Core.png, spr_Alien.png, in the /Folder directory.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2921][img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/AESig.png[/img][/url]
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- Commander
- Posts: 214
- Joined: Wed Feb 20, 2008 1:59 am
- Location: Canada
Well, I have a slight problem. I can't open .sb4 files made with the last version of SM. Open old gives me nonsense and crashes. I would include a sample of it here, but it's acting like it's only a few lines, and if so would stretch the forum a few thousand pixels. I can PM it if you like. It doesn't matter which .sb4 I try to open, this happens with every one I try.
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"What?!"
"You're gonna have to answer to the Coca Cola company."
"What?!"
"You're gonna have to answer to the Coca Cola company."
...what? Why can't you just upload it like everyone else?Swamp Fox wrote:Open old gives me nonsense and crashes. I would include a sample of it here, but it's acting like it's only a few lines, and if so would stretch the forum a few thousand pixels.
EDIT: Nevermind all bugs with loading and saving. Ive fixed them. don't try load old sb4s and don't make ships with ThrusterEx for now... ill make a new release once im done with triggers.
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- Rear Admiral
- Posts: 887
- Joined: Fri Sep 28, 2007 11:35 pm
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I've been more or less AWOL for just about two months now, so I find myself newb enough to test a release.
First problem: I can only use the twenty-four stock sections. Where did I go wrong?
EDIT: After a bit of snooping, I found that the sections were split into groups, and logic followed that I somehow overlooked the button to switch between the groups. The problem was temporarily fixed by combining every sprite into one master group, changing the numbers correspondingly, of course.
First problem: I can only use the twenty-four stock sections. Where did I go wrong?
EDIT: After a bit of snooping, I found that the sections were split into groups, and logic followed that I somehow overlooked the button to switch between the groups. The problem was temporarily fixed by combining every sprite into one master group, changing the numbers correspondingly, of course.
That's been around for a while. Go to Tools >> Enable 1234 (or some similar option). Then you can go between the groups with the keys 1, 2, 3, and 4.EDIT: After a bit of snooping, I found that the sections were split into groups, and logic followed that I somehow overlooked the button to switch between the groups. The problem was temporarily fixed by combining every sprite into one master group, changing the numbers correspondingly, of course.
Also, use z to bring up a menu showing all the sections (in the active group) on the right side of the screen.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2921][img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/AESig.png[/img][/url]
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- Fleet Admiral
- Posts: 2520
- Joined: Sun Jan 27, 2008 4:50 am
- Location: Antwerp, Belgium
Two bugs;
1) Section picker sometimes spawns two sections; the one I'm trying to spawn, and the one next to it, on the right side. This happens only in section picker. The highlight on the section button seems to stick, or lag. I don't know if that's related to it though.
2) After about an hour of building, the mouse cursor dissapeared when I moved it into the SM window. It still functions properly, it's just invisible.
I'll restart SM and see if that gets rid of the bugs.
1) Section picker sometimes spawns two sections; the one I'm trying to spawn, and the one next to it, on the right side. This happens only in section picker. The highlight on the section button seems to stick, or lag. I don't know if that's related to it though.
2) After about an hour of building, the mouse cursor dissapeared when I moved it into the SM window. It still functions properly, it's just invisible.
I'll restart SM and see if that gets rid of the bugs.
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Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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- Commander
- Posts: 214
- Joined: Wed Feb 20, 2008 1:59 am
- Location: Canada
Ships with sections throw errors when they're spawned in-game. I've tested it rather thoroughly. Even a single section breaks the ship. Virtually any number of weapons and modules, including ThrusterEx, can be attached directly to the core without causing trouble, so long as there are no sections.
It also seems that your code for saving the ThrusterEx's is broken. It's a bit hard to explain, but it looks like every ThrusterEx included after the first has the function call and the ThrusterEx designation reversed.
I'll post the exact messages later, I'm just writing from memory.
It also seems that your code for saving the ThrusterEx's is broken. It's a bit hard to explain, but it looks like every ThrusterEx included after the first has the function call and the ThrusterEx designation reversed.
I'll post the exact messages later, I'm just writing from memory.
[img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/BLANKcopy-6.jpg[/img]
Sections - No idea, everything works fine on my end. Maybe theres a bug in current ver of BSFCE that i unknowingly fixed in my source.
ThrusterEx - Apparently you missed this:
ThrusterEx - Apparently you missed this:
Kaelis wrote:EDIT: Nevermind all bugs with loading and saving. Ive fixed them. don't try load old sb4s and don't make ships with ThrusterEx for now... ill make a new release once im done with triggers.